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RE: The cursed TF

Posted: Tue Nov 08, 2005 5:20 pm
by rtrapasso
People in this forum seem to have a much more in-depth understanding of the game mechanics, and most of them credit their UV games as a primer to WITP. I have never played UV, but would it be worth my while to read the manual from UV to aid WITP play?

Probably not. Things have changed since then. Heck, things have changed a lot since the WITP manual came out. There are some things in the UV system that are not in WITP - and some people insist they are in effect, while others say no. It would probably just confuse matters more.

There was an attempt to do a "wiki" type manual. I don't know how much stuff is in there, but you might want to look at that.

RE: The cursed TF

Posted: Tue Nov 08, 2005 8:45 pm
by Skyros
Lord _Calidor's manual at Spookys site would be helpful.

ORIGINAL: rtrapasso
People in this forum seem to have a much more in-depth understanding of the game mechanics, and most of them credit their UV games as a primer to WITP. I have never played UV, but would it be worth my while to read the manual from UV to aid WITP play?

Probably not. Things have changed since then. Heck, things have changed a lot since the WITP manual came out. There are some things in the UV system that are not in WITP - and some people insist they are in effect, while others say no. It would probably just confuse matters more.

There was an attempt to do a "wiki" type manual. I don't know how much stuff is in there, but you might want to look at that.

RE: The cursed TF

Posted: Tue Nov 08, 2005 10:18 pm
by rogueusmc
ORIGINAL: acepedro45

...would it be worth my while to read the manual from UV to aid WITP play?

The UV manual was something like 15 pages of nothing...[8|]

RE: The cursed TF

Posted: Tue Nov 08, 2005 10:27 pm
by Mynok
1. Not accept plane replacements for every squadron, only accepting replacements for squads that you can fill up with trained pilots, leaving you less than a full complement of planes on board but no green pilots, or

I don't do this for Navy units at all. Army planes I will do this.
2. Accept aircraft and pilot replacements because more planes can't hurt even if they are crewed by guys experienced in the 30-40 range.

Never for combat aircraft. I will do this for transport, patrol and float planes though.

Best way to replenish combat squadrons is to disband an experienced partial (chutai) into a depleted full squadron. Be sure to say Yes to reform the disbanded chutai in 90 days. This dumps the planes and pilots of the disbanded group into the group you want to reinforce.

When the disbanded group returns, fill it up using option 2 above, then set it to train until the pilots are above 45. Then send them to Hainan or Formosa and have them bomb Chinese to get trained up into the 60's and 70's. It won't take all that long.

That's the legendary Mogami Method in summary.

RE: The cursed TF

Posted: Wed Nov 09, 2005 7:15 am
by michaelm75au
The "fix" I think you are referring to was the sortie one, where sortie points on CVs kept disappearing when no flights actually took place.
It seems to have been two issues, but only the first was recognised and fixed. [LBA don't have sortie points, which should have been the clue to something else wrong.]
The fact that planes did not take off was the real problem.
Michael
ORIGINAL: rtrapasso
ORIGINAL: michaelm

Yes. It has been fixed in the 1.7x patches.
Michael
ORIGINAL: ChezDaJez

If your air groups are short of pilots, there is an excellent chance that they will not fly or fly with much fewer aircraft. It only takes being short one pilot for this to happen under v1.6.

I'm not sure if this has been addressed by any of the later patches.

Chez

It was also "fixed" in previous patches, iirc.[8|] I think only time will tell if it is really fixed or not.

EDIT: This applies to not just carrier squadrons, apparently. It's a real pain when your CAP decides to sit out a round of fighting at a critical juncture.

RE: The cursed TF

Posted: Wed Nov 09, 2005 3:24 pm
by acepedro45
yes I have read the Mogami method and started using it. Pretty clever, that mogami fellow. Thanks for the input.


RE: The cursed TF

Posted: Wed Nov 09, 2005 3:49 pm
by rtrapasso
The "fix" I think you are referring to was the sortie one, where sortie points on CVs kept disappearing when no flights actually took place.
It seems to have been two issues, but only the first was recognised and fixed. [LBA don't have sortie points, which should have been the clue to something else wrong.]
The fact that planes did not take off was the real problem.

No- thinking of the "not enough pilots" bug. I thought the problem went back a lot further than ver 1.60, though.

Perhaps i am getting my bugs confused (when and where they appeared, and which patch was supposed to have cured it), but i've never encountered the "disappearing sorties" bug in person, so unlikely i am confusing it with the "not enough pilots" bug.

RE: The cursed TF

Posted: Wed Nov 09, 2005 3:59 pm
by Berkut
ORIGINAL: Mynok
Never for combat aircraft. I will do this for transport, patrol and float planes though.

Best way to replenish combat squadrons is to disband an experienced partial (chutai) into a depleted full squadron. Be sure to say Yes to reform the disbanded chutai in 90 days. This dumps the planes and pilots of the disbanded group into the group you want to reinforce.

When the disbanded group returns, fill it up using option 2 above, then set it to train until the pilots are above 45. Then send them to Hainan or Formosa and have them bomb Chinese to get trained up into the 60's and 70's. It won't take all that long.

That's the legendary Mogami Method in summary.

What about when you just need a few planes? Like you ahve a 24 plane Kate squadron that is donw to 21 or something...

RE: The cursed TF

Posted: Wed Nov 09, 2005 8:54 pm
by michaelm75au
Yes. Some bugs seem to run into each other. Confusion expected.
I think Mr.Frag said that this problem (plus a couple of others) raised its ugly head when the "Get pilot" button was introduced. That was back in 1.5(?).
Michael
ORIGINAL: rtrapasso
The "fix" I think you are referring to was the sortie one, where sortie points on CVs kept disappearing when no flights actually took place.
It seems to have been two issues, but only the first was recognised and fixed. [LBA don't have sortie points, which should have been the clue to something else wrong.]
The fact that planes did not take off was the real problem.

No- thinking of the "not enough pilots" bug. I thought the problem went back a lot further than ver 1.60, though.

Perhaps i am getting my bugs confused (when and where they appeared, and which patch was supposed to have cured it), but i've never encountered the "disappearing sorties" bug in person, so unlikely i am confusing it with the "not enough pilots" bug.

RE: The cursed TF

Posted: Fri Nov 11, 2005 5:43 pm
by Mike Solli
ORIGINAL: Berkut
ORIGINAL: Mynok
Never for combat aircraft. I will do this for transport, patrol and float planes though.

Best way to replenish combat squadrons is to disband an experienced partial (chutai) into a depleted full squadron. Be sure to say Yes to reform the disbanded chutai in 90 days. This dumps the planes and pilots of the disbanded group into the group you want to reinforce.

When the disbanded group returns, fill it up using option 2 above, then set it to train until the pilots are above 45. Then send them to Hainan or Formosa and have them bomb Chinese to get trained up into the 60's and 70's. It won't take all that long.

That's the legendary Mogami Method in summary.

What about when you just need a few planes? Like you ahve a 24 plane Kate squadron that is donw to 21 or something...

The 24 plane chutai are from Akagi, Kaga, Shokaku and Zuikaku. They can carry 72 planes, but actually can carry 115% and still fly missions. This makes for 82, or 10 more aircraft. If you have a 24 plane daitai down to 21 aircraft, add a 9 plane chutai to bring it to 30 aircraft. 24 will fly and the remaining 6 will be put into reserve. Assuming the other 2 daitai are at full strength, these 6 will count against the 10 spare planes the CV can carry. Each time the daitai loses a plane, one will come out of reserve. What happens over time is that the number of planes drops faster than the number of pilots (operational losses don't always kill the pilot). Eventually, you'll have 24 (or more) pilots and fewer than 24 planes. Move the ship to port and turn on accept replacements. You'll add planes to bring the total to 24 and have enough pilots to man them.