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RE: 2.42B revisited
Posted: Mon Feb 27, 2006 11:36 pm
by Mike Wood
Hello...
Gary and I are working on something. Cannot say more.
Bye...
Michael Wood
ORIGINAL: Skyfire76
ORIGINAL: Mike Wood
Hello...
No news yet, on patch.
Bye...
Michael Wood
Fair enough, I understand UV is a rather old game now and is not on top of the priorities list [:)]
The question is, though (and I know you saw it coming [;)]) : when ?
Regards.
RE: 2.42B revisited
Posted: Tue Feb 28, 2006 6:27 pm
by Skyfire7631
ORIGINAL: Mike Wood
Hello...
Gary and I are working on something. Cannot say more.
Bye...
Michael Wood
Ok, understood (I think) [;)] Keep us updated if you can [:)]
Regards.
RE: 2.42B revisited
Posted: Tue Feb 28, 2006 8:33 pm
by P_DEX
Cool. Thanks for the update Mike.
Had no idea you had Gary helping you out as well! Excellent.
RE: 2.42B revisited
Posted: Mon Mar 20, 2006 2:03 am
by Maroc
Hi guys, I have just gotten hold of a copy of this game and it looks to be a real gem, but I am wondering what patch I should settle on using?? what is the standard when playing PBEM games for instance... thanks
RE: 2.42B revisited
Posted: Mon Mar 20, 2006 9:17 pm
by jmkas
You and your PBEM opponet must be at the same patch level for PBEM games to work - most seem to like 2.3, but check under the opponets wanted forum to see what is preferred.
RE: 2.42B revisited
Posted: Tue Mar 21, 2006 3:06 am
by Maroc
I am some way off a human opponent at present!! but I may as well get used to the way I will play when I get there... so 2.3 it is. thanks for the advice jmkas.... now then back to the manual...barges, barges... ah yes 8.20 page 32...[:)]
RE: 2.42B revisited
Posted: Wed Apr 19, 2006 9:04 am
by CatLord
From WitP forum:
ORIGINAL: Alex Fiedler
Long-Awaited Major Update Now Available!
Matrix Games and 2by3 Games (
www.2by3games.com) are pleased to announce the release of the v1.80 update for the acclaimed
War In The Pacific.
(snip)
More important are the fixes, which include an overhaul of the pilot tracking an allocation system, a fix for occasional “lost” leaders, a fix for land unit fragment loss and loss during air transport and many more.
Would that help in producing the next UV patch for the disappearing aircrafts ?
Cat
RE: 2.42B revisited
Posted: Wed Apr 19, 2006 10:26 am
by Mike Wood
Hello...
Will be adding relevant changes from WIP 1.80 to WPO and UV and fix UV aircraft problem. Will take a bit.
Bye...
Michael Wood
ORIGINAL: CatLord
From WitP forum:
ORIGINAL: Alex Fiedler
Long-Awaited Major Update Now Available!
Matrix Games and 2by3 Games (
www.2by3games.com) are pleased to announce the release of the v1.80 update for the acclaimed
War In The Pacific.
(snip)
More important are the fixes, which include an overhaul of the pilot tracking an allocation system, a fix for occasional “lost” leaders, a fix for land unit fragment loss and loss during air transport and many more.
Would that help in producing the next UV patch for the disappearing aircrafts ?
Cat
RE: 2.42B revisited
Posted: Wed Apr 19, 2006 2:53 pm
by Denniss
ORIGINAL: Mike Wood
Hello...
Will be adding relevant changes from WIP 1.80 to WPO and UV and fix UV aircraft problem. Will take a bit.
Bye...
Michael Wood
Thank you for the update! So there's still some hope for us UV veterans to see a new patch improving the game.
RE: 2.42B revisited
Posted: Wed Apr 19, 2006 6:39 pm
by DEB
ORIGINAL: Mike Wood
Hello...
Will be adding relevant changes from WIP 1.80 to WPO and UV and fix UV aircraft problem. Will take a bit.
Bye...
Michael Wood
Message below, sent 10th April 2005 refers. Is a fix for this to be included? [&o]
Shortly after the start of Sc. 11 the computer moved TF 230 ( USS Drum - SS ) onto 19,30 - a land hex ! It is now immovable - although it is still registered as "at Sea".
Under a previous patch this error was "corrected" - possibley only for particular Sc. known. If another patch ( 2.42 ? ) is done (re disappearing C-47's ), can this be fixed also?
< Message edited by DEB -- 4/10/2005 11:33:08 PM >
RE: 2.42B revisited
Posted: Wed Apr 19, 2006 7:23 pm
by Forwarn45
Hello...
Will be adding relevant changes from WIP 1.80 to WPO and UV and fix UV aircraft problem. Will take a bit.
Bye...
Michael Wood
That's great news. I look forward to trying a PBEM at that point if I don't give in and try before then. [;)]
RE: 2.42B revisited
Posted: Sat Apr 22, 2006 9:45 pm
by DEB
I'm having an interesting bug attack... A Japanese unit trying to disengage from battle on the beach near Lunga boarded one of my Allied submarines. I had 1300 Japs on a sub that can only carry 24 passengers. At first I didn't even notice that they were enemy troops and almost took them back to Nomea. Now I've spent about two weeks trying to get the drunken renegade Japs to get off my boat! I'm contemplating just sending the stupid thing back to pearl (Japs & all) & just intern them as POWs for remainder of scenario.
Mr Wood - Something else to work on!
( Copy forwarded in case you have not seen it. )
RE: 2.42B revisited
Posted: Tue Jun 27, 2006 6:50 pm
by Skyfire7631
Ok, I wouldn't want to bump this but .... erhh ... ok ... I DO want to bump this :
BUMP !
[;)]
Regards.
RE: 2.42B revisited
Posted: Wed Jun 28, 2006 11:44 pm
by DEB
ORIGINAL: DEB
ORIGINAL: Mike Wood
Hello...
Will be adding relevant changes from WIP 1.80 to WPO and UV and fix UV aircraft problem. Will take a bit.
Bye...
Michael Wood
Message below, sent 10th April 2005 refers. Is a fix for this to be included? [&o]
Shortly after the start of Sc. 11 the computer moved TF 230 ( USS Drum - SS ) onto 19,30 - a land hex ! It is now immovable - although it is still registered as "at Sea".
Under a previous patch this error was "corrected" - possibley only for particular Sc. known. If another patch ( 2.42 ? ) is done (re disappearing C-47's ), can this be fixed also?
< Message edited by DEB -- 4/10/2005 11:33:08 PM >
Ummm ! Is it really over 14 months since the above was posted. it appears so !
Any update/news Mr Wood ?
RE: 2.42B revisited
Posted: Thu Jun 29, 2006 4:49 pm
by Mike Wood
Hello...
No news.
Working on secret game, right now...
Michael Wood
ORIGINAL: DEB
ORIGINAL: DEB
ORIGINAL: Mike Wood
Hello...
Will be adding relevant changes from WIP 1.80 to WPO and UV and fix UV aircraft problem. Will take a bit.
Bye...
Michael Wood
Message below, sent 10th April 2005 refers. Is a fix for this to be included? [&o]
Shortly after the start of Sc. 11 the computer moved TF 230 ( USS Drum - SS ) onto 19,30 - a land hex ! It is now immovable - although it is still registered as "at Sea".
Under a previous patch this error was "corrected" - possibley only for particular Sc. known. If another patch ( 2.42 ? ) is done (re disappearing C-47's ), can this be fixed also?
< Message edited by DEB -- 4/10/2005 11:33:08 PM >
Ummm ! Is it really over 14 months since the above was posted. it appears so !
Any update/news Mr Wood ?
RE: 2.42B revisited
Posted: Thu Jun 29, 2006 5:18 pm
by Mike Wethington
Secret game? Something about Bletchley Park (you too can be Alan Turing!) or Purple? The long awaited PC port of TSRs Spies!?

How about a good strategic level sim of WWI or the American Civil War ala WitP?
We all await news.
RE: 2.42B revisited
Posted: Thu Jun 29, 2006 8:01 pm
by Skyfire7631
Secret game ? Hmmm, yummy [:)]
But what about a little last patch for UV before being commited too much with that secret game, hey ? [;)]
Regards.
RE: 2.42B revisited
Posted: Fri Jun 30, 2006 12:18 am
by DEB
ORIGINAL: Skyfire76
But what about a little last patch for UV before being commited too much with that secret game, hey ? [;)]
Regards.
Well said that man !
( Of course the secret game could be UV mind !! ) [X(]
RE: 2.42B revisited
Posted: Fri Jun 30, 2006 6:37 am
by TAIL GUNNER
Hello...
No news.
Working on secret game, right now...
Michael Wood
Any chance of giving Joe and Don a shot at it?
(the UV patch that is)
RE: 2.42B revisited
Posted: Fri Jun 30, 2006 7:36 pm
by Skyfire7631
ORIGINAL: DEB
Well said that man !
( Of course the secret game could be UV mind !! ) [X(]
Hmmm, good point ... If that's the case, I take back what I said [:D]
Errh, come to think of it, no, actually : I'd still like a last patch for UV [;)]
Regards.