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RE: Wish List, Where would you like to see SPWaW go?

Posted: Fri Jan 27, 2006 2:17 pm
by Goblin
I was Class of 88, so I assume they are High Class.[:)]


Goblin

RE: Wish List, Where would you like to see SPWaW go?

Posted: Fri Jan 27, 2006 2:37 pm
by robot
Or low class its how you look at it im thinking.[:D][:D][:D][:D]

RE: Wish List, Where would you like to see SPWaW go?

Posted: Fri Jan 27, 2006 2:51 pm
by Goblin
[:(]

You too, robot?[:(]

Poor Goblin...[:(]


[:)]

RE: Wish List, Where would you like to see SPWaW go?

Posted: Fri Jan 27, 2006 3:13 pm
by JEB Davis
Thanks for the correction, Dragoon.
Thanks for the response, Mike.
Thank you all, no matter what class you graduated from.

RE: Wish List, Where would you like to see SPWaW go?

Posted: Fri Jan 27, 2006 3:34 pm
by h_h_lightcap
The improvement I would like to see the most is the increase in impassable AFV terrain---or a real high chance for vehicle breakdown.
If you read any WWII accounts of armoured combat the tanks rarely left the roads or very open fields and if they did it was at walking speed and with guidance from a member of the tank crew or nearby infantry.



i must admit i love the super mobility of american and russian tanks ZOOMING around the map or German Armored cars going from row a to z and then back again!!! Or motorcycles racing through the woods like speeders on Endor!!! oh sorry Motorcylces arent AFV's but you get my point.


Some of my Favorite scenarios are the ones that the designer has gone to alot of troble to funnel armor into certain area's. I wish random maps were at default set to generate more impassable terrian.


HH

RE: Wish List, Where would you like to see SPWaW go?

Posted: Fri Jan 27, 2006 6:39 pm
by Mike Wood
Hello...

Unit class should be 16 - Heavy Flak.

Bye...

Michael Wood
ORIGINAL: Alby

MIke, what class are the 88s supposed to be?
I have forgotten.[&:]

RE: Wish List, Where would you like to see SPWaW go?

Posted: Fri Jan 27, 2006 8:14 pm
by Major_Mess
Hello All ..................

I don't know if this has been requested before or not, but I would like to be able to toggle the "Willy Meter" in the preferences screen.
I bet if that was added, a lot of the H2H disciples would switch back to the final 8.40? version.

And a tip of the Hat to Mike Wood for listening.

Thanks


Major Mess


edit: can't spell

RE: Wish List, Where would you like to see SPWaW go?

Posted: Fri Jan 27, 2006 8:27 pm
by Alby
you can turn the meter off or on now
shift + *

RE: Wish List, Where would you like to see SPWaW go?

Posted: Fri Jan 27, 2006 9:57 pm
by ravinhood
I would like to see it use "fantasy units" dnd style, like a boxed game from SPI I have called "Swords and Sorcery". Any mods out there for SP that use fantasy units?

RE: Wish List, Where would you like to see SPWaW go?

Posted: Fri Jan 27, 2006 10:50 pm
by Goblin
I can't turn mine back ON, lol.


Goblin

RE: Wish List, Where would you like to see SPWaW go?

Posted: Sat Jan 28, 2006 12:14 am
by Afrika Korps
ORIGINAL: Alby

you can turn the meter off or on now
shift + *

What is this willy meter you speak of?

RE: Wish List, Where would you like to see SPWaW go?

Posted: Sat Jan 28, 2006 12:40 am
by Alby
yes hit shift plus *(willy meter symbol) and turns off or on willy meter.

RE: Wish List, Where would you like to see SPWaW go?

Posted: Sat Jan 28, 2006 1:22 am
by robot
when this * shows up you have been spotted. Gives you the willys knowing some one can see you but you cant see them ergo willy meter.

RE: Wish List, Where would you like to see SPWaW go?

Posted: Sat Jan 28, 2006 1:55 am
by Major_Mess
ORIGINAL: Alby

yes hit shift plus *(willy meter symbol) and turns off or on willy meter.

I understand that Alby[:)], but correct me if I'm wrong but I believe that function is more for playing against the AI. Both players in a PBEM game would have to be on the honour system to switch it off each turn. What I shoulda said was "When involved in a PBEM game, it would be nice to have the "Willy Meter" toggled either On or Off when the game is being set-up."

I've only had the pleasure of a couple of H2H PBEM's so far, and I think I Like It!. In my mind at least (please don't look in there tooo closely - thar be Monsters![:D]) the lack of the Willy Meter sorta kinda makes up for the force-field smoke screens that all decent PBEMer's live by.

It's not that I think it Feels Right, I just think that without the * it somewhat balances out the two strengths.

I'm almost drooling at the thought of using the 8.40?/Depot Multi Modded (with vehicles)/adjusted to Programers Conventions/Willy Meter toggled Off PBEM game.

Now we're talkin'[:D]



Anyhoo ................................ it was just a thought.

Major Mess

PS: Those other ideas concerning dismounting infantry sounds good too.

RE: Wish List, Where would you like to see SPWaW go?

Posted: Sat Jan 28, 2006 2:59 pm
by Alby
Its a whole different game without that willy meter
you always thinking,, "I wonder if I am spotted" [X(]
[:)]

RE: Wish List, Where would you like to see SPWaW go?

Posted: Sat Jan 28, 2006 4:36 pm
by Afrika Korps
Heh, didn't know you could turn that off....I will keep it on, the "willy meter" saved my bacon in RL... [:'(]

RE: Wish List, Where would you like to see SPWaW go?

Posted: Mon Feb 06, 2006 6:06 pm
by patho
hi generals![:)]
this is my second or third post here, but this doesnt mean i got nothing to say [;)]
im more a reader then a writer, not least cause im bad in english[:(]
i just wanna lead the discussion back to the topictitle for a few moments to say "my wishes" for SPWAW:
i totally agree with dragoon 45, FNG and others here, if they suggest to make bridgelayer-units and pioneers, which help repairing vehicles and guns. in some scenarios or campaigns i miss the possibility to use the "bridgehead"-tactics without using the barge-carriers. and what is as bad as a gunless tank?[:(] here would be nice to have the "maintenance-squad", which i sometimes saw in SPWAW-scenarios.I think this too would be some innovation of an extremly good strategy game! also the idea of an "all guns repeat"-button sounds good to me. [;)]
please, dont think i want to say the basic game isnt good, that wouldnt be true! im playing the game since it was in stores the first time and this should show how good this game is in our fastliving world, huh?[:)] imho i think im addicted[:D]
and at last i want to thank ALL of the guys behind this game and its wide range of mods/scenarios for their incredible work done here since years!!!![&o]
a truly impressed patho[:)]

RE: Wish List, Where would you like to see SPWaW go?

Posted: Mon Feb 06, 2006 10:45 pm
by soldier
During amphibious unloading, the units get shot at, and they also do during a glider drop, when the glider unloads. I have brought this to Mike's attention to see what can be done about turning it back on for all unloading troops.

If you unload near shore in the D day scenarios (Gold beach etc) you certainly get pasted but in other scenarios nothing happens. In "Bravery at Betio" no one fires when you unload wether you travel at full speed or drop without moving, so i'm not sure how this works. Do DUKWs and Alligators work the same way as larger loading craft in regards to triggering opfire ? Also while gliders trigger opfire when unloading paradrops do not (should they ?). Dropping into range of enemy fire from aircraft was an extremely dangerous operation and nearly always incurred terrible casualties for the attacker.
There are quite a few inconsistencies in this area of the game that are in desperate need of clean up. I think its an important part of battlefield mechanics that could be better handled (particularly land loading).
The improvement I would like to see the most is the increase in impassable AFV terrain---or a real high chance for vehicle breakdown.
If you read any WWII accounts of armoured combat the tanks rarely left the roads or very open fields and if they did it was at walking speed and with guidance from a member of the tank crew or nearby infantry.

I also like this idea. If the breakdown feature is switched on then it should actually matter. I have it on all the time but tanks just barge through all kinds of bad terrain like gods. Tankers would not even go near swamp and very rarely travel through jungles, forrest and mud unless in desperate circumstances in WW2. Even shell craters stopped armour dead in its tracks at Cassino.

RE: Wish List, Where would you like to see SPWaW go?

Posted: Tue Feb 07, 2006 2:52 am
by acrosome
Don't yell at me, but...

A Linux port.

RE: Wish List, Where would you like to see SPWaW go?

Posted: Tue Feb 07, 2006 11:03 pm
by sabrejack
ORIGINAL: Major Mess

ORIGINAL: Alby

yes hit shift plus *(willy meter symbol) and turns off or on willy meter.

I understand that Alby[:)], but correct me if I'm wrong but I believe that function is more for playing against the AI. Both players in a PBEM game would have to be on the honour system to switch it off each turn. What I shoulda said was "When involved in a PBEM game, it would be nice to have the "Willy Meter" toggled either On or Off when the game is being set-up."

I've only had the pleasure of a couple of H2H PBEM's so far, and I think I Like It!. In my mind at least (please don't look in there tooo closely - thar be Monsters![:D]) the lack of the Willy Meter sorta kinda makes up for the force-field smoke screens that all decent PBEMer's live by.

It's not that I think it Feels Right, I just think that without the * it somewhat balances out the two strengths.

I'm almost drooling at the thought of using the 8.40?/Depot Multi Modded (with vehicles)/adjusted to Programers Conventions/Willy Meter toggled Off PBEM game.

Now we're talkin'[:D]



Anyhoo ................................ it was just a thought.

Major Mess

PS: Those other ideas concerning dismounting infantry sounds good too.







Preach on brother! Amen to that! Word!

The Mess has spoken.

By the way - what I meant by the above sentences was that I agreed wholeheartedly with the good Major's comments regarding the willy meter option in the preferences screen, and the dismounting infantry using movement points etc.


Also - I'm currently playing a Normandy battle in H2H, and you can't tell me that there aren't enough breakdowns! Every time I move a vehicle across rough terrain at much more than walking pace I lose another one. Not complaining - I think it's very realistic, and helps me to play more cautiously (as if I needed that).