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RE: China and static units.
Posted: Wed Feb 01, 2006 3:33 am
by treespider
ORIGINAL: Lt. Calley
I think all Communist Chinese units in the Yenen area should be static. It's unrealistic that the Nationalist side would be able to control them in any significant manner. They should be strengthened to compensate for their being static, and/or given high-quality leaders to represent their expertise at defensive guerilla warfare.
They are static.
RE: China and static units.
Posted: Wed Feb 01, 2006 4:09 am
by treespider
ORIGINAL: Andrew Brown
Regarding the static Chinese units in CHS - the approach I plan on taking in the next CHS update is to:
- Remove two of the most isolated "guerilla" units entirely.
They do start with over 600 supply and a requirement of 65 a month
[*]Make all units not in bases at start mobile instead of static.
[*]Increase the number of units IN bases at start that are static, but currently only by a small amount.
[/ul]
Any comments welcome.
Andrew
My original basis for creating the static units that I did is that throughout the war (even after the Chinese offensives very late in the war) these units remained in these areas and never moved.
Remember to check the design notes on the composition of the new Chinese in comparison to the stock version. If possible I would like to see Chinese bases added perhaps in the hexes containing the 5th War area and 3rd War area HQ's...They could be named Pu-Cheng for the 3rd War area and Nanyang for the 5th War area.
RE: China and static units.
Posted: Wed Feb 01, 2006 10:04 am
by el cid again
I think all Communist Chinese units in the Yenen area should be static. It's unrealistic that the Nationalist side would be able to control them in any significant manner.
Actually, we had a USMC mission with the Red Army during (and even before) the war. We may have had as much influence over it as we did over the Nationalists. It is problematical allowing the Allies control over ANY Chinese units - I think China should ALWAYS be under AI control.
Or maybe the Communists under allied control and the Nationalists under AI control. The nationalists will defend - but not attack most of the time.
If you want to simulate history.
RE: China and AB Map v5
Posted: Wed Feb 01, 2006 1:07 pm
by treespider
Just installed AB map v 5 and noted that the Chinese units that start at hex 46,34 need to be moved to hex 45,35.

RE: China and AB Map v5
Posted: Wed Feb 01, 2006 1:14 pm
by Andrew Brown
ORIGINAL: treespider
Just installed AB map v 5 and noted that the Chinese units that start at hex 46,34 need to be moved to hex 45,35.
So they do!
Thanks
RE: China and AB Map v5
Posted: Wed Feb 01, 2006 1:21 pm
by treespider
Why the change around Ichang and Changsha with the trail across the river? Here is a map of the area...

RE: China and AB Map v5
Posted: Wed Feb 01, 2006 8:47 pm
by Black Mamba 1942
It looks like a supply draw issue for balance.[;)]
Chinese units in Ichang will not draw supplies.
So they starve to death without air transport.
The new trail allows a supply line to run toward Changsa.
RE: China and AB Map v5
Posted: Wed Feb 01, 2006 9:02 pm
by treespider
ORIGINAL: Black Mamba 1942
It looks like a supply draw issue for balance.[;)]
Chinese units in Ichang will not draw supplies.
So they starve to death without air transport.
The new trail allows a supply line to run toward Changsa.
The Chinese do not start in Ichang. In the previous version of AB's map a road or trail ran to the hex circled in the image in the previous post and terminated at that location. I was just curious as to why there was a change. Perhaps to simulate river traffic.
RE: China and static units.
Posted: Wed Feb 01, 2006 9:45 pm
by TheElf
What about creating a militia HQ at each large city and tying units that were originally made static to those HQs. So for example you make them mobile again, but dependent on their individual "Homan Milita HQ" for supply and support out to a radius of say 2 hexes.
If you then made the Militia HQ static at Homan, Wuchow, Changsa etc. then the subordinate militia units would in effect be static, i.e. tied to the base hex on a 2 hex tether...
RE: China and static units.
Posted: Wed Feb 01, 2006 10:23 pm
by treespider
ORIGINAL: TheElf
What about creating a militia HQ at each large city and tying units that were originally made static to those HQs. So for example you make them mobile again, but dependent on their individual "Homan Milita HQ" for supply and support out to a radius of say 2 hexes.
If you then made the Militia HQ static at Homan, Wuchow, Changsa etc. then the subordinate militia units would in effect be static, i.e. tied to the base hex on a 2 hex tether...
Is that how the HQ mechanic works though? Or does any HQ assist any unit within its command radius? In addition a number of the chinese HQ's were made static for the command radius reason, thereby limiting the offensive reach of the Chinese.
RE: China and AB Map v5
Posted: Thu Feb 02, 2006 12:14 am
by Black Mamba 1942
That's what the problem is.
In some others scenario mods they DO start in Ichang.[;)]
Also in the scenario you are refering to, the Chinese can't retake Ichang because of the supply issue.[;)]
RE: China and AB Map v5
Posted: Thu Feb 02, 2006 12:33 am
by Andrew Brown
ORIGINAL: Black Mamba 1942
That's what the problem is.
In some others scenario mods they DO start in Ichang.[;)]
That is correct. In the official scenarios, Ichang is conrolled by the Chinese at the start, and without any supply line to the rest of China the troops there would starve.
In reality, just about every hex in Eastern China should have a trail in it.
Andrew
RE: China and AB Map v5
Posted: Thu Feb 02, 2006 1:04 am
by treespider
ORIGINAL: Black Mamba 1942
That's what the problem is.
In some others scenario mods they DO start in Ichang.[;)]
It shouldn't Japan had occupied Ichang by Dec 7th, 1941
Also in the scenario you are refering to, the Chinese can't retake Ichang because of the supply issue.[;)]
Will somebody please fix the supply system![;)]
RE: China and AB Map v5
Posted: Thu Feb 02, 2006 2:20 am
by Andrew Brown
ORIGINAL: treespider
ORIGINAL: Black Mamba 1942
That's what the problem is.
In some others scenario mods they DO start in Ichang.[;)]
It shouldn't Japan had occupied Ichang by Dec 7th, 1941
True enough. But I decided not to make that change to the official scenarios when converting them for my map.
Andrew
RE: China and AB Map v5
Posted: Thu Feb 02, 2006 8:43 pm
by Black Mamba 1942
ORIGINAL: treespider
Will somebody please fix the supply system![;)]
I'll voluntarily give Matrix $1000, in Confederate notes, to fix the supply mechanics.[:D]
RE: China and AB Map v5
Posted: Fri Feb 03, 2006 1:53 am
by treespider
Here's my suggested changes for CHS China...
If the slots are available I would like to add the following Chinese bases
Hex 45,35 – Chengte – Slot 419, Port 0(0) AF 0(1) The base between Changsha and Ichang)
Hex 48,32 – Nanyang – Slot 371, Port 0(0) AF 0(1) (The base next to the word China in the image)
Hex 49,40 – Pucheng – Slot 420, Port 0(0) AF 2(0) (The base between Wenchow and Nanchang)
Hex 45,39 – Kan Hsien – Slot 823, Port 0(0) AF 1(1) (The base west of the word Nanchang)
Chengte and Nanyang would alleviate the supply problem at Ichang as they each would be within two hexes of Ichang.
Pucheng would create an Allied Airbase within 10 hexes of Sasebo and provide a supply base for units in Eastern China. Historically the Japanese launched an offensive in this region to eliminate airfields after the Doolittle raid.
Kan Hsien would serve as a supply link for Pucheng
As well as the added trails...here is a screen shot.
