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Posted: Sun Feb 10, 2002 4:20 am
by Redleg
Yes, some of the skiers have the HE demo charges rather than AP type. So they will consume them vs infantry as they do grenades.

Posted: Sun Feb 10, 2002 6:49 am
by Charles2222
As of V6.1, and probably before that, German ski troops will not clear obstacles such as mines. I've never tried to assault with them, but I suspect that might have had something to do with their probably not having anything anti-tank.

If I'm guessing correctly, this ski troop issue might've gone all the way back to V.1.

Posted: Sun Feb 10, 2002 11:15 am
by tracer
I know that if they're GE and early-war, they don't have any smoke ammo either. Not sure about other countries' ski troops or post '43 Germans.

Posted: Sun Feb 10, 2002 8:37 pm
by Jack
Tracer,
That is a good point no smoke, for those guys.

Posted: Mon Feb 11, 2002 12:52 am
by Charles2222
tracer: Yes, very good, I forgot about that. My goodness, the more time passes the more useless they're revealed to be. It seems they were programmed to have a snow speed advantage and little else. And to think, that I thought fighting against the Finns with the Ruskies was tough before. Good thing for them they didn't buy the whole army as skiers.

Posted: Mon Feb 11, 2002 1:03 am
by Charles2222
IN THE SPIRIT OF THE WINTER OLYMPICS, THIS MUST BE FIXED!!! <img src="biggrin.gif" border="0">

Posted: Mon Feb 11, 2002 5:27 pm
by Fredde
No smoke would be a possible OOB fix though, right Brian? <img src="smile.gif" border="0">

Posted: Mon Feb 11, 2002 6:57 pm
by tracer
Also noticed if you generate a D-Day (US>>GE) battle in v7 the AI chooses ski troops for its infantry every time. I haven't really run it enough times to qualify as a true 'test', but so far (maybe 6 attempts) its happened every time.