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RE: PBEM Turn Sequence

Posted: Sun Mar 05, 2006 10:21 pm
by Rysyonok
ORIGINAL: jwilkerson

ORIGINAL: Rysyonok

No. The Japanese player will not get a chance to save before the execution - and WPO will generate the same results for combat sequences of the same game. So the way it is now there is no way to go back and change things...

...unless you have 2 separate installations of WPO on your computer... *shudder*

I have 7 separate installations of WITP but only 2 separate installations of WPO on my computer ... *shudder* [:D]

*blink* SEVEN? Why? One for each mod?

RE: PBEM Turn Sequence

Posted: Sun Mar 05, 2006 10:33 pm
by Tankerace
Sounds like me when I was creating it and during Beta. Had three or four different versions.

Heck it still sounds like me now, with 2 copies of WPO. One for the game, the other for the French Navy addon that is in the works.

RE: PBEM Turn Sequence

Posted: Sun Mar 05, 2006 10:36 pm
by Rysyonok
ORIGINAL: Tankerace

Sounds like me when I was creating it and during Beta. Had three or four different versions.

Heck it still sounds like me now, with 2 copies of WPO. One for the game, the other for the French Navy addon that is in the works.

Well you can add those new ships with the original WPO installation, just keep them in a separate scenario?

Oh, just a thought :)

RE: PBEM Turn Sequence

Posted: Sun Mar 05, 2006 11:15 pm
by jwilkerson
*blink* SEVEN? Why? One for each mod?

1 - V1.5 "Test"
2 - v1.6 "Production"
3 - v1.7 "Production"
4 - v1.7 "Test"
5 - CHS "Production"
6 - CHS "test"
7 - Development/Debugging

1 - WPO Production
2 - WPO 1900