Regarding Bugs, Errors, Crashes, and all that

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Fuerte
Posts: 314
Joined: Wed Jun 14, 2000 8:00 am
Location: Helsinki Finland
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Post by Fuerte »

Yeah, but one more (last) comment... Because the game shows a different movement range when C&C is on, there is already code like

if (command_and_control)
show_restricted_movement_range();
else
show_complete_movement_range();

Now this code must be in several places, and in most of them (double-click, N and P keys) it is like

if (command_and_control && !recon_unit)
show_restricted_movement_range();
else
show_complete_movement_range();

Only when you click the unit for the very first time it does the first version of the code. Only that should be fixed, I can't understand why it is so hard... of course the real code is probably nothing like that though, but still.
Capt Chris
Posts: 197
Joined: Mon Feb 04, 2002 10:00 am
Location: Rochester, NY
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Post by Capt Chris »

if ( unit == "recon" ){
printf("Recon, we don't need no stinking recon!!!");
}


I think Paul and the other developers have done a fine job. Taking a DOS based game and making sure it run on Windows. (Even though Windoze has enough trouble by itself) I am still fairly new to the game but from what I have seen here, they always pay attention to the feedback, good or bad.

Keep up the good work and I anxiously await CL.
Capt Chris

"Badges? We don't need no stinking badges!"
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RedMike
Posts: 289
Joined: Wed Mar 13, 2002 11:33 pm
Location: Alaska

Post by RedMike »

Give that man a cigar!!!!!
Hannibal ad portas
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