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RE: PureSim Developer's Blog

Posted: Fri Mar 17, 2006 11:49 pm
by SpharV2
About the minors, will you be able to train players at new positions like you could in the past? From the wording, it doesn't sound like it, and losing that would be a huge blow to the minors system.

RE: PureSim Developer's Blog

Posted: Sat Mar 18, 2006 12:09 am
by tim86432
I would love to beta test too

RE: PureSim Developer's Blog

Posted: Sat Mar 18, 2006 5:49 pm
by rich12545
ORIGINAL: Amaroq

2 and 5 suffer from the same technical restriction - basically, the game is an Internet Explorer window, serving HTML files to the user.

Upside: it made it quick and easy for Shaun to make everything feel like a 'link'... because it actually is.

Downside: He doesn't have a graphical context with which to do things like the animations you describe in (2), and would need to provide HTML set up for each size you ask for in (5), as HTML doesn't do the 'shrink/expand to fit' layout management that you might get from a full GUI SDK (graphical user interface software development kit).

I can understand the graphics limitations and that's ok. I made another suggestion a few months ago that others also seemed to like. So I'll repeat it here to keep it up front.

Just add a window for things like strikeouts, walks, etc to the screen when watching or managing a game. This would be similar to the window that says ground out or fly out. When I'm looking at the field and something like that comes up I miss it because I'm looking for the line, the next batter comes up and I'm trying to figure out what happened in the previous at bat. This hopefully shouldn't be difficult to implement. Thanks.

RE: PureSim Developer's Blog

Posted: Sat Mar 18, 2006 9:30 pm
by puresimmer
Just add a window for things like strikeouts, walks, etc to the screen when watching or managing a game. This would be similar to the window that says ground out or fly out. When I'm looking at the field and something like that comes up I miss it because I'm looking for the line, the next batter comes up and I'm trying to figure out what happened in the previous at bat. This hopefully shouldn't be difficult to implement. Thanks.

I actually already have implemented that. It makes it much more seamless to watch a game. If there is a BB or a K then the info window denoting so is presented on the field at home plate.



Image

RE: PureSim Developer's Blog

Posted: Sat Mar 18, 2006 11:56 pm
by Beach23BoyP
Thanks!

RE: PureSim Developer's Blog

Posted: Sun Mar 19, 2006 12:00 am
by rich12545
WOW. That's exactly what I'm talking about. I have 1.21 but it doesn't do that. How do I get it to work?

RE: PureSim Developer's Blog

Posted: Sun Mar 19, 2006 12:24 am
by puresimmer
Actually that is a PS 2006 feature, I didn't get that into PS 2005.

Shaun

RE: PureSim Developer's Blog

Posted: Sun Mar 19, 2006 12:42 am
by rich12545
As my kids used to say ---- psych

LOL. With that feature alone, you just sold a copy of 2006.


(shuffles away) In the meantime I guess I'll have to live without it. Sniff. [8|]

RE: PureSim Developer's Blog

Posted: Thu Mar 30, 2006 4:07 pm
by rich12545
I actually already have implemented that. It makes it much more seamless to watch a game. If there is a BB or a K then the info window denoting so is presented on the field at home plate.

Shaun, it just occured to me. Is it possible to add this for other things as well? Like "hit by pitch" and "runner steals second base" etc? The more things that can go in a window on the screen, the easier and more enjoyable it is to watch a game. Thanks.

RE: PureSim Developer's Blog

Posted: Thu Mar 30, 2006 4:11 pm
by Sonny
Shouldn't that be a capital B in O'brien?[:'(][:D]

RE: PureSim Developer's Blog

Posted: Mon Apr 03, 2006 8:46 pm
by rich12545
Shaun, it just occured to me. Is it possible to add this for other things as well? Like "hit by pitch" and "runner steals second base" etc? The more things that can go in a window on the screen, the easier and more enjoyable it is to watch a game. Thanks.

In addition to the above (don't know if you saw it) I have another question/suggestion.

I haven't played the off season yet but it looks like free agency is for all years, is this true? If not, then fine. But if it is true then is it possible to be more historical for 2006? Free agency didn't start until after the Curt Flood debacle around the late 60s or early 70s, I forget exactly when. Before that there was the reserve clause and teams pretty much owned their players. There was no free agency then.

RE: PureSim Developer's Blog

Posted: Tue Apr 04, 2006 11:00 am
by puresimmer
The game does support reserve-clause contracts, but right now, it's either/or. When you create the association you choose.

Interesting idea on changing it based on history, but I'm not sure what the impact on game balance would be.

RE: PureSim Developer's Blog

Posted: Tue Apr 04, 2006 6:19 pm
by rich12545
I haven't seen the reserve clause in the game. On the front page to start a new association there is a check for finances....free agency. It was all or nothing so far as I could tell.