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RE: Any plans to improve the Editor?

Posted: Wed Apr 12, 2006 8:46 pm
by TAIL GUNNER
ORIGINAL: golden delicious

ORIGINAL: Juggalo

Hi,
I'd like to see a new sub-screen in the editor that lets you assign lower HQs to higher level formation HQs...

This'd be good if there was something actually behind it; for example if the destruction of the higher HQ had a negative effect on the subordinate formations.

Well like I said, I'd only like to have something like that implemented so I could keep track of which units belong to which HQ...
I suffer from some kind of disorder that causes me to not enjoy the game at all if units from different orgs get mixed.....

But you're right, HQs should represent something more to the game than just supply bonuses....
Hell, even the HQ units in WF/EF had Command and Control functions....minimal though they were....

ChadG

RE: Any plans to improve the Editor?

Posted: Wed Apr 12, 2006 11:23 pm
by golden delicious
ORIGINAL: Lava

And lastly for the objectives, does it really matter how many formations there are, you still have to define the objectives for each of them or the scenario won't run.

Actually the scenario will run, but only in hotseat or PBM mode.

Anyway, I find it more convenient to define objectives all at once, otherwise you can forget what you've done. It's been a while since I've specified full objective tracks, though. I don't really design for the PO I'm afraid. That may change if Matrix has really boosted its capabilities.

RE: Any plans to improve the Editor?

Posted: Wed Apr 12, 2006 11:25 pm
by golden delicious
ORIGINAL: Juggalo

Well like I said, I'd only like to have something like that implemented so I could keep track of which units belong to which HQ...
I suffer from some kind of disorder that causes me to not enjoy the game at all if units from different orgs get mixed.....

Well, in the real world divisions and corps get transfered between commands all the time. That, of course, would also be a great feature in TOAW.

Ideally, one could replace the current formation co-operation system with one which depends on having a common parent HQ and perhaps also a co-operation setting for the entire block of formations (army group or whatever).

RE: Any plans to improve the Editor?

Posted: Mon May 08, 2006 6:03 pm
by a white rabbit
ORIGINAL: Dr. Foo

If the TOAW database has been updated with 2007+ equipment like Strykers and such there will be no need for BioEditor (at least for a few years).


..wot no spiders ????..

....wahhhhhhh

RE: Any plans to improve the Editor?

Posted: Mon May 08, 2006 6:05 pm
by a white rabbit
ORIGINAL: golden delicious

ORIGINAL: Dr. Foo

If the TOAW database has been updated with 2007+ equipment like Strykers and such there will be no need for BioEditor

Sure. Assuming the Database also has sea gladiators, hypothetical 1940s French tank and aircraft designs, the 1945 German "Red Riding Hood" ATGM, the ground attack version of the FW-190, the "Black Prince" Super-heavy variant of the Churchill, etc, etc, etc.

Don't forget duplicate rifle squads and so on for multiple replacement pools. And several versions of various equipment types which are appropriate for different situations.

The BioEd is essential for very, very many situations.

..and elephants..

RE: Any plans to improve the Editor?

Posted: Mon May 08, 2006 6:16 pm
by Widell
ORIGINAL: golden delicious

ORIGINAL: Widell

One sure hopes that Matrix has it in their plans to separate the database from the executable. I doubt if the licence agreement will allow "us" to modify the exe and re-distribute it.

The .exe without the rest of the game is pretty unuseable. Anyway, if Matrix were to make an in-built equipment editor, I would expect any changes in the database to be made part of the scenario file.

I´d still say make separate database(s) so you can edit the db outside of both the game exe and the scenario. Of course a scenario needs to be tied to a certain db, or use the entries in the db to create units in the scenario. These units would then "live and die" regardless of the originating db

This the way we had it figured out in OTWG, so I may of course be biased [;)], plus my knowledge about the BioEd is limited to what I said about it prolonging the life of the product and increasing the quality of the game/scenarios

Just my 2 cents......

RE: Any plans to improve the Editor?

Posted: Mon May 08, 2006 8:41 pm
by BillLottJr
>>..and elephants.. <<

Didn't the Thai army use elephants at some point in the 20th Century? Also elephants would be needed for Hypothetical scenarios involving a Neo-Carthaginian campaign to oust the French & Italians from Noth Africa.

RE: Any plans to improve the Editor?

Posted: Mon May 08, 2006 9:31 pm
by golden delicious
ORIGINAL: Bill II

>>..and elephants.. <<

Didn't the Thai army use elephants at some point in the 20th Century?

As pack animals, I believe.

RE: Any plans to improve the Editor?

Posted: Tue May 09, 2006 1:38 am
by DanNeely
ORIGINAL: Bill II

>>..and elephants.. <<

Didn't the Thai army use elephants at some point in the 20th Century? Also elephants would be needed for Hypothetical scenarios involving a Neo-Carthaginian campaign to oust the French & Italians from Noth Africa.

Someone did punic war scens for acow. He used pz2's for the elephants. Looked wierd but worked fairly well.

RE: Any plans to improve the Editor?

Posted: Tue May 09, 2006 9:06 am
by *Lava*
ORIGINAL: DanNeely
Someone did punic war scens for acow. He used pz2's for the elephants. Looked wierd but worked fairly well.

Indeed,

Shows that with a little imagination, just about anything is possible.

Ray (alias Lava)

RE: Any plans to improve the Editor?

Posted: Tue May 09, 2006 12:00 pm
by golden delicious
ORIGINAL: Lava

Shows that with a little imagination, just about anything is possible.

Ray (alias Lava)

Would it be showing "imagination" if I used TOAW to "simulate" spring cleaning a house?

Always remember that there are other games out there. Not every situation is best modelled in TOAW. There are a lot that are- and a lot that aren't.

RE: Any plans to improve the Editor?

Posted: Tue May 09, 2006 1:29 pm
by *Lava*
ORIGINAL: golden delicious
Would it be showing "imagination" if I used TOAW to "simulate" spring cleaning a house?

Sorry MR. EXPERT

I see you enjoy trolling whenever someone doesn't agree with you.

Ever think about letting other people post without your incessent commentary?

Ray (alias Lava)

RE: Any plans to improve the Editor?

Posted: Tue May 09, 2006 2:35 pm
by golden delicious
ORIGINAL: Lava

I see you enjoy trolling whenever someone doesn't agree with you.

Ever think about letting other people post without your incessent commentary?

If you saw someone trying to turn a screw using a knife, wouldn't you want to offer him a screwdriver?

Basically what I did. The knife's a fine thing. Brian Topp does some interesting things with his knife. He could stand to buy a screwdriver, though.

RE: Any plans to improve the Editor?

Posted: Tue May 09, 2006 2:46 pm
by Chuck2
ORIGINAL: golden delicious

Always remember that there are other games out there.

Blasphemy.


RE: Any plans to improve the Editor?

Posted: Tue May 09, 2006 2:54 pm
by golden delicious
ORIGINAL: Chuck2

Blasphemy.

I know, I know. I'll say five "Hail Norm"s...

TOAW's the best one of course.

RE: Any plans to improve the Editor?

Posted: Tue May 09, 2006 7:39 pm
by Curtis Lemay
ORIGINAL: golden delicious

If you saw someone trying to turn a screw using a knife, wouldn't you want to offer him a screwdriver?

Basically what I did. The knife's a fine thing. Brian Topp does some interesting things with his knife. He could stand to buy a screwdriver, though.

Or if you saw someone using an 88mm Flak gun to kill tanks with. After all, if it was meant to be used to kill tanks, they would have called it an 88mm AT gun.

RE: Any plans to improve the Editor?

Posted: Tue May 09, 2006 8:09 pm
by golden delicious
ORIGINAL: Curtis Lemay

Or if you saw someone using an 88mm Flak gun to kill tanks with. After all, if it was meant to be used to kill tanks, they would have called it an 88mm AT gun.

Sure- things can do some things they're not designed for. The fact is that the requirements for a heavy anti-aircraft gun are not far off that for an anti-tank gun. Now, if I saw someone using an 88mm gun barrell to plough a field....

Yes, TOAW can do the First World War. Yes, TOAW can be made to do the American Civil War with a bit of work. Yes, one can make a map of the central Mediterranean and put units on it with names like "I Legio". No, one cannot simulate warfare in the 3rd Century BC using TOAW.

Finally, the 88mm anti-aircraft gun was hardly ideal for anti-tank work due to its large size and high profile in particular. It was only used because the Germans didn't have anything else to hand which was suitable. This is not the case when it comes to simulating ancient warfare.

RE: Any plans to improve the Editor?

Posted: Tue May 09, 2006 9:25 pm
by Chuck2
ORIGINAL: golden delicious

Yes, TOAW can do the First World War. Yes, TOAW can be made to do the American Civil War with a bit of work. Yes, one can make a map of the central Mediterranean and put units on it with names like "I Legio". No, one cannot simulate warfare in the 3rd Century BC using TOAW.

A scenario should be created covering the Jewish Revolt. Bonus victory points could be rewarded to the Roman side for pillaging and massacres.

Image


http://studylight.org/se/maps/browse.cgi?st=165

RE: Any plans to improve the Editor?

Posted: Tue May 09, 2006 9:35 pm
by golden delicious
ORIGINAL: Chuck2

A scenario should be created covering the Jewish Revolt. Bonus victory points could be rewarded to the Roman side for pillaging and massacres.

Don't forget a TO for the entire population of Zealots at Masada to commit mass suicide.

RE: Any plans to improve the Editor?

Posted: Wed May 10, 2006 2:38 am
by rhinobones
Sorry MR. EXPERT
I see you enjoy trolling whenever someone doesn't agree with you.
Ever think about letting other people post without your incessent commentary?

Sounds like this might be a person who I have disagreed with. By his own omission, "They threw us out of their own discussion boards". I wasn't there to read the threads, but there is small wonder why he was tossed. He also had problems getting along with people on the old HQ forum and has a fascination with Orcs and Hobbits. Those threads I have read first hand.

Regards, RhinoBones

PS - Expect a bomb of a reply!!!