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RE: Removing all offboard artillery

Posted: Thu Jun 08, 2006 5:22 pm
by o4r
Ably not only that but the Rgf & FC  is also different for the SS MMG & GE MMG.  SS since have 1 better in Rangering optic.
 
I just don't understand these, we have in the weapon LMG, MMG.  Now MMG is attached as team weapon, so it is in place of either SS MMG or GE MMG and they have both Rgf & FC.  So if they are heavy mount, both rightfully should have the same Rgf and FC but why SS are 1 plus for both.  Is there anything to do with 'Elite'?
 
So can I assumed that actually all of them only has 2 rather the SS has 1 better?  SS having that plus 1 on both Rgf and FC is a mistake?
 
If that is so, it meant that  I mounted any weapon on tripod, they are assumed to be HMG or having Rgf & FC as 2.
 
And if I used the MG on bipod, it has no bonuses.
 
I am trying to design something, that why I asked these question, hope you dont mind.

RE: Removing all offboard artillery

Posted: Thu Jun 08, 2006 9:08 pm
by Alby
its because the SS ones are classed as HMGs I supect.
we didnt put these units in the game, as I said they have been around for long time.

RE: Removing all offboard artillery

Posted: Fri Jun 09, 2006 12:45 am
by FlashfyreSP
As Alby suspects, it's a Unit Class thing. Heavy Machinegun class units get, by Programmer's Conventions, 3/3 FC/RgF.
Machinegun class units only get a 2/2.

The reason why the SS are classed HMG is nothing to do with the weapon or how they use it; it was to prevent the GE MMG unit from appearing in the SS MMG Formation, and vice versa. Units with the same class can be substituted in the same formation during purchasing, and we want to prevent the wrong MG unit from appearing for purchase in the wrong formation. We could have reversed the classing, making the GE MMG a Heavy Machinegun, but the added FC/RgF value would not have made sense with the SS unit's being lower. So, the SS MMG has a slightly better performance on the field when compared to the GE MMG unit, and this is not accounted for by the +10 Elite status bonus. That only affects Experience/Morale ratings.

RE: Removing all offboard artillery

Posted: Fri Jun 09, 2006 2:51 pm
by o4r
So should we correct it back to 2/2 or 3/3?
 
More question, really really hope you all dont mind.
 
Now, Rifle and SMG was classed as prime weapon and LMG was classed as Secondary weapon.  What does that implicate?
 
Let asked by example.
 
German XX unit with 10 men,
Slot 1 Rifle
Slot 2 SMG
Slot 3 LMG
Slot 4 Grenade
Firepower = Rifle x 10 + 1 x SMG + 1 x LMG + 1 x Grenade.
 
or does it meant that
Firepower = Rifle x 7 + 1  x SMG + 1 x LMG + 1 x Grenade.
 
What happen when,
German XX unit with 10 men,
Slot 1 LMG
Slot 2 Rifle
Slot 3 SMG
Slot 4 Grenade
Firepower = 1 x LMG ( Since it is a secondary weapon) + 1 x Rifle + 1 x SMG + 1 x Grenade.
 
or does it meant that
Firepower = 10 x LMG + 1 x Rifle + 1 x SMG + 1 x Grenade.
 
or does it meant that
Firepower = 1 x LMG + 10 x Rifle + 1 x SMG + 1 x Grenade.
 
So What does secondary weapon meant?

RE: Removing all offboard artillery

Posted: Fri Jun 09, 2006 3:08 pm
by FlashfyreSP
Ok, Primer on Weapon Classes:

A Primary Infantry weapon class is assumed by the combat routine to be carried by each memeber of the Unit's Crew. When fired, checks are made to determine how many men in the Crew actually fire their personal weapon. Fire effects are calculated for each man that fires.
A Secondary Infantry weapon is assumed to be only one weapon in the entire unit. Fire effects are calculated for one weapon.

Placing a Primary Infantry classed weapon into any Weapon Slot other than #1 tells the program that only one man is using it.



RE: Removing all offboard artillery

Posted: Fri Jun 09, 2006 3:20 pm
by o4r
OK, how about placing a secondary weapon on a slot 1, does the program still fire the weapon as a one man weapon or uses the whole squad? 
 
By the way, what do you mean the computer check whether how many fire the weapon?  Does it meant that if a primary weapon is placed in slot 1 and slot 2 to 4 is occupied with another weapon, the total number of 3 men will be deleted and the rest (based on suppression, morale and experience) then fire the weapon for the primary example.
 
Unit XX 10 men
Slot 1 Primary weapon
Slot 2 XX weapon
Slot 3 xx weapon
Slot 4 No weapon
 
So 10 - 2 (2 slot has weapon) = 8 X 1 primary weapon + 1 x slot 2 weapon + 1 x slot 3 weapon = firepower?

RE: Removing all offboard artillery

Posted: Fri Jun 09, 2006 5:10 pm
by Alby
     Fire effectiveness of infantry primary weapons in slots 2 to 4 have been reduced, unless the firing unit passes a special experience check.  This reduction always applied to infantry primary weapons in slot 1, but the code assumed that none of these would be found in later slots.  The experience check for slot one assumed some troops would be goofing off, drinking tea or for some other reason, would not be firing effectively.  This limitation now applies to these primary infantry weapons in other slots, as it is assumed that these would be fired by ammo carriers, squad leaders or some one else who might be otherwise occupied.  Secondary or crewed weapons are handled in a different part of the code.

RE: Removing all offboard artillery

Posted: Fri Jun 09, 2006 5:23 pm
by o4r
So that is to say,

If a group of 4 men
slot 1 SMG
slot 2 rifle
slot 3 lmg
slot 4 grenade.

The program still consider that the group fires 4 SMG, and the program will let one of them fire a rifle, one of them a LMG and the last one throw a grenade.

Will I create a stupid unit like
a group of 4 men
slot 1 LMG (secondary weapon)
slot 2 LMG (secondary weapon) or smg (primary weapon)
slot 3 LMG (secondary weapon) or rifle (primary weapon)
slot 4 LMG (secondary weapon)

all of them only fire once[:D]

By the way, you didnt read my correction for OOB.... I thought I got that right...... isn't it deserve a change...

RE: Removing all offboard artillery

Posted: Fri Jun 09, 2006 6:15 pm
by FlashfyreSP
Change what you want for your mod. Do whatever you fell like; test it and observe the results. We debated what changes we would make for our Mod, we held polls, we made the hard decisions of what to include and what to remove.

If you want something different, that's what the ModSwapper is there for.

RE: Removing all offboard artillery

Posted: Sat Jun 10, 2006 7:17 am
by o4r
Execuse me, I was just asking how does the the firing system work.
 
I am not enforcing anybody on any mod.  I am actually making one and has been playing with a group of my friend for a long time in private too.
 
We have talking about this matter for a long time, somehow nobody seem to get it right, so I thought you knew.
 
I am not debating about what is right or wrong but asking whether if a unit with 4 men firing 4 weapon, does it meant that the 4 men will fire the primary weapon even if the 2nd to 4th slot has a weapon.  or the system will minus 3 men due to the 3 occupied slot and left 1 men firing the weapon.
 
How I wish Paul was back here then, he understand the program much better than us.

RE: Removing all offboard artillery

Posted: Sat Jun 10, 2006 1:20 pm
by Alby
Actually we had the lead programmer of SPWAW, Mike Wood, consulting with us on  Enhanced.
[:)]