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RE: Some Questions

Posted: Wed Jun 07, 2006 3:34 pm
by VZ
ok here we go [:'(]

ORIGINAL: Hard Sarge

Maybe you could chance the victory levels as well? A experienced axis dude supremo was always able to end the game around two months pre D-Day.

? I think you mean the sudden death score, we have been able to get the AI to play into the middle of 45, but have really seen how well a Human would do, but I think we can do something to stop the sudden death rule

my goal is to have a longer and challenging game in the 43 campaign as axis. My idea was to change the formula how a axis victory is calculated, but I would prefer to have the fixes somewhere else I guess.
ORIGINAL: Hard Sarge

- Increase the time for gruppen to chance aircraft.

we have Maintince time settings, not sure if they will make the delay that much longer, but it does seem to take more time to repair planes now

Especially if you are deep in france or italy it should take longer.
And a good point with the repairing issue here--> IT WAS easier to replace the aircrafts with another types instead to wait until the damaged aircrafts were repaired. Very gamey I agree but well...
ORIGINAL: Hard Sarge

- Fix SGs/SKGs to 190Fs/Gs.

I got plans for this, now the hassle is to get the Programmers to think along the same lines as I do [&o]

Would be awesome. Keep it up.
ORIGINAL: Hard Sarge

- Have several LW units disbanded later in then game (serious needed).

that is a HARD one, been trying to make sure that the in game units that change to other units, that the other units do not come in, but....

I agree. It wont be easy to fix. But from my point of view thats one of the major issues what should be fixed/implemented. The easiest solution would be if you simply get rid of those units once the other arrives in the scenerie. Would need some research on the dates as well.
But frankly this affects only the late time gameplay and normally the game is over in a 43 campaign before those changes would occur.
ORIGINAL: Hard Sarge

- Fixed production for some sites (like klemm. should not be able to produce regular stuff)

not sure I follow, what did or should Klemm make ? and if there are others, what did they make and which ones ?

klemm was only a example. I think they were bussy and stuck with those rocketplane attempts (me 163 etc). doubt klemm started serial production of other planes or even was able to. not sure here tho..
ORIGINAL: Hard Sarge

- Fix of the "freeze allied fightersweeps with a german rotte bug". would result in more axis losses if the allied fightersweeps wouldnt freeze on its way to interdict a german AF (but get rid of all those KIA axis pilots on ground. normally they werent playing soccer while beeing strafed by allied air)

Freeze ray bug has been melted, Stafen kills has been reworked, one hassle is there are at times, planes on the field ready to take off, those should have pilots in them, but over all, pilots should, be seen as not being in the plane at all times, so I believe both of these have been taken care of

rgr

ORIGINAL: Hard Sarge

- decrease the amount of flaks produced or somewhat. those 1000 flak traps (the wehrmacht units in italy for example) were ridiculous.

this is a can of worms, if possible, I believe the Inf type targets should be blocked from getting Heavy Anti Air Arty (most times a unit was static, there Heavy stuff was removed and placed in more importent areas, if we could, I really would like a code rewrite, that Troops, only use there Flak, if they are being attacked, fly overs are not fired on, Troops did not fire at every and any thing flying, they didn't want to be seen, got some tricks and ideas, but have to see how they work, before comitting to them

not only the fly over losses were high. Any allied jabo unit was doing a kamikaze operation attacking those ground units.

ORIGINAL: Hard Sarge
And please take a look into the 44 campaign. It was a forgotten jewel. You know what I mean :)

Roger, most of the work done, was done to the 43 Campaign in the past, so anything done to that, did not effect the 44 ones, but the map and damage did
we think, we can make some changes,fixes, so the Data base from 43 will be used, we need to get to the HARD coded parts, and make changes there, but we think we can do it

thats was I feared. While the only chance to have a decent entertaining and challenging gameplay as experienced axis (against AI) is the 44 campaign you had to bother with some "bugs" which happened only in the 44 campaign and the 44 campaign did not have all the goodies :(







RE: Some Questions

Posted: Wed Jun 07, 2006 4:07 pm
by Hard Sarge
thats was I feared. While the only chance to have a decent entertaining and challenging gameplay as experienced axis (against AI) is the 44 campaign you had to bother with some "bugs" which happened only in the 44 campaign and the 44 campaign did not have all the goodies :(
 
?
 
I was not much into the 44 campaign, off hand do you remember any bugs that were only from 44 ?
 
I know we hunted down and nailed a number of bugs with the transfer of IXth and 2nd tac over to france
 
hmmm, some of the bugs for 44, may be part of the data base, there are a lot of linking issuses with in the DB, if each is not linked right, that unit does not work as it was planned, knock on wood, but I got a lot of those fixed with the 43, if it is a linking issue, it should be taken care of
 
????
 
 

RE: Some Questions

Posted: Wed Jun 07, 2006 4:21 pm
by VZ
For example the TA-152 "non producing bug". It wasnt in the 43 or fixed by JS later but still remained in the 44 campaign. Or the "Italy oil bug" was fixed for 1943 but not 1944.
And all the goodies from later patches including JSs OB/OA did not affect the 44 camp..

RE: Some Questions

Posted: Wed Jun 07, 2006 4:41 pm
by Hard Sarge
okay
for the OOBs I know why they didn't effect the 44
, it is a different DB, but the game uses the same map, so map changes will take effect, but other Data base changes will not
 
the non buildable planes that was a slot issue, any plane, that can be produced, will be produceable
 
(now, that is not saying you have 10 factory slots building this plane, that you are going to get 10 a turn, but you will be able to build it)
 
not sure I follow on the IT oil ?

RE: Some Questions

Posted: Wed Jun 07, 2006 5:01 pm
by VZ
ORIGINAL: Hard Sarge

not sure I follow on the IT oil ?

AFs in Italy with german aircrafts did not receive oil. It was fixed by JS later on, but it remained in the 44 campaign.

But if the remake dont touch the 44 campaign (if I understand u correctly.. besides the map as mentioned by you) no one need to bother since no one would play the 44 campaign anyway [:(]

RE: Some Questions

Posted: Wed Jun 07, 2006 10:36 pm
by Denniss
@HS: Good idea with troops and FlaK. They should only have light flaK and maybe some standard 88mm guns, no 88mm FlaK 41/105mm/128mm and no balloons. It may also bee good to have their heavies not fire at anything flying overhead (without attacking the troops)  but light FlaK should fire (maybe alt cap of 10k if not attacked).