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RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Posted: Thu Jun 08, 2006 1:45 am
by Belisarios
It's fixed...already...

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Posted: Thu Jun 08, 2006 3:56 pm
by roboczar
Geez. Talk about rude...

People make mistakes and the fact that they acknowledge it is something you don't normally get these days. It's a slap in the face to people who work hard to supply their customers with a better game, to criticise them in such a way for making a mistake. Karma is threefold, man... I hope you've got some good karma saved up.

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Posted: Fri Jun 09, 2006 1:38 pm
by dennisb55
Erik & Jamiam;
Excellent and very professional handling of 'the situation'.  Your management should be proud.

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Posted: Fri Jun 09, 2006 7:13 pm
by XPav
Executioner Five, WHICH EB?

Seriously though, E5, man, chill out.

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Posted: Fri Jun 09, 2006 11:37 pm
by atheory
I downloaded the beta patch, now when I play Fire in the East, during the supply phase, it won't get past the 5th German Reinforcement Bar. Upon reaching the 5th bar is seems to lock up. Worked fine before the beta patch.
 
Any thoughts?
 
Josh

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Posted: Sat Jun 10, 2006 12:21 am
by JAMiAM
ORIGINAL: GrauWolf80

I downloaded the beta patch, now when I play Fire in the East, during the supply phase, it won't get past the 5th German Reinforcement Bar. Upon reaching the 5th bar is seems to lock up. Worked fine before the beta patch.

Any thoughts?

Josh
Give it more time. Depending on your system, this could take several minutes. If it takes more than 30 minutes, then let us know.

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Posted: Sat Jun 10, 2006 2:09 am
by atheory
More time? I understand it takes time, but why would the beta patch increase the time needed to caculate supplies? I've waited 12 minutes for the 2nd turn before exiting out.
 
When I first open the scenario it will calculate just fine, but upon advancing to the next turn, that's when it acts up. I never recall the scenario turns taking 30 minutes to calculate before.
 
My specs are as follow
AMD 64 4400 Dual Core
nVidia 6800 card
2 gig hyper X memory
10,000rpm HD
 
I'm sure my specs are enough to warrant no 30 minute calculations. But I could be wrong heh
 
 

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Posted: Sat Jun 10, 2006 2:31 am
by ralphtricky
ORIGINAL: GrauWolf80

More time? I understand it takes time, but why would the beta patch increase the time needed to caculate supplies? I've waited 12 minutes for the 2nd turn before exiting out.

When I first open the scenario it will calculate just fine, but upon advancing to the next turn, that's when it acts up. I never recall the scenario turns taking 30 minutes to calculate before.

My specs are as follow
AMD 64 4400 Dual Core
nVidia 6800 card
2 gig hyper X memory
10,000rpm HD

I'm sure my specs are enough to warrant no 30 minute calculations. But I could be wrong heh

Can you post or email a copy of a save right before you end the turn?

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Posted: Sat Jun 10, 2006 2:44 am
by JAMiAM
ORIGINAL: GrauWolf80

More time? I understand it takes time, but why would the beta patch increase the time needed to caculate supplies? I've waited 12 minutes for the 2nd turn before exiting out.

When I first open the scenario it will calculate just fine, but upon advancing to the next turn, that's when it acts up. I never recall the scenario turns taking 30 minutes to calculate before.
There is a lot of heavy duty number crunching as the program is trying to apportion the limited number of available replacements, among the thousand plus units, based on what is available and their replacement priorities. Often, it has to make several runs through to divide up equipment appropriately. On the first turn, there was no need for replacements, and likely not much in the inventory pool, either. Thus, it did not have to devote as much time to that part of the automatic bookkeeping phase.

The reason it didn't take as long, prior to the patch, is that it didn't have to also recalculate as often, to accomodate the diversion of inventory into units that would be scheduled for reconstitution.
ORIGINAL: GrauWolf80
My specs are as follow
AMD 64 4400 Dual Core
nVidia 6800 card
2 gig hyper X memory
10,000rpm HD

I'm sure my specs are enough to warrant no 30 minute calculations. But I could be wrong heh
The dual core is only firing on half it's "cylinders" currently. TOAW III is disabling one of the cores, because of issues with the audiere sound library. We are hoping to have that fixed soon, and Ralph just released to the Beta Testers a patch for evaluation. We need to test it though, before we release it as an open beta patch.

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Posted: Thu Jun 15, 2006 10:47 pm
by BigDuke66
Does the Patch come out today(Friday on my side of the ocean[:D])?