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RE: Game stops responding
Posted: Sun Jun 18, 2006 5:43 pm
by Neepster
I want to second the mouse activity as a potential root cause. By clicking around a few times during combat in France 40, I am able to get the program to lock hard pretty often. I think this might be the root cause of some of this random locking. For the moment, I will attempt to refrain from doing this and try to save often, but it would be nice if this could get fixed.
Thanks.
RE: Game stops responding
Posted: Tue Jun 20, 2006 12:33 pm
by ralphtricky
We do know that there is a potential problem with the sound, and also with displaying more than 132 characters on the screen (winter is likely to cause this.)
We're working on a patch to address these issues, and they may fix some problems people are having.
Ralph
RE: Game stops responding
Posted: Sun Jun 25, 2006 2:51 am
by Veers
Okidokie: Crash report. has happened /at least/ two dozen times (wanted to make sure it was real). It cannot be repeated by doing the same thing over and over, but instead happens randomly (appears random, anyways) when I click on or scroll over the mini-map.
This is the DXdiag
RE: Game stops responding
Posted: Sun Jun 25, 2006 2:52 am
by Veers
Screenshot of error

RE: Game stops responding
Posted: Sun Jun 25, 2006 2:55 am
by Veers
Copy of saved game, or not.

I was goign to upload a saved game, but it is unable to upload that fiel type, and an idea!:) I put the .txt extention on it, but alas, it is too big to upload. Anyways, sorry for three posts, but I couldn't find a way to imbed multple files in one post...
RE: Game stops responding
Posted: Sun Jun 25, 2006 3:26 am
by JAMiAM
Veers,
Ralph's reply would be more authoritative on this, but it looks like an issue that TOAW III is having with strings greater than 132 characters long, judging from the information panel display. We're working on another patch that should take take of that.
RE: Game stops responding
Posted: Sun Jun 25, 2006 3:30 am
by Veers
Right'o. Knew a patch was comign out to fix that problem, but the only thing I have seen on what would cause that problem was 'winter'.

What leads you to believe that is the cause here? Not that I'm disagreeing, just curious.
RE: Game stops responding
Posted: Sun Jun 25, 2006 3:38 am
by Chuck2
"Winter" was mentioned because it adds additional characters to the hex description string. It's possible it could occur without winter, though. This is one issue that is repeatable. If you drag the mouse over the mini-map, it should cause the crash to occur each time it hovers over the particular long-winded hex.
RE: Game stops responding
Posted: Sun Jun 25, 2006 3:40 am
by Veers
Hey, cool. Thanks, I will attempt to repeat the error, later.
RE: Game stops responding
Posted: Tue Jun 27, 2006 3:05 am
by oi_you_nutter
in a variety of scenarios, big and small, i have had lock ups but never during the supply phase, always during my movement phase. the cursor stays as the circle and task manager says "not responding"
unable to get a screenshot and the screen does not repaint
3200+ AMD Athlon
2Gig Ram
Nvidia 6600GT
Win2k SP4