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RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Thu Jun 29, 2006 10:06 pm
by MarkShot
Monty was so dissappointed with me that he couldn't even put it into words! :(

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RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Thu Jun 29, 2006 10:19 pm
by MarkShot
ORIGINAL: Crimguy

That is pretty cool!  Are the textures hard-coded, or can they be changed to suit?  I thought I saw screenshots where the polder in COTA looks about right from an HTTR point of view.

I believe the textures can be changed. I did try the HTTR and RDOA Classic Look texture files with COTA, but they caused the game to crash. So, I ran it with the black polder.

RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Thu Jun 29, 2006 10:25 pm
by Bil H
Very interesting Mark.. I wouldn't mind seeing a longer game so we can see supply in action.  I wonder what he did in SM to get it to run in COTA, as my lone attempt at getting a game with HTTR Estabs to run in COTA would not load.
 
Map graphics can indeed be changed.  I might even be tempted to do up an HTTR style set for COTA.  [;)]
 
Bil

RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Thu Jun 29, 2006 10:30 pm
by MarkShot
Bil,

I am curious what happened to my arty, supply base, engineers, mortar platoons with jeeps, ATG units, ... Somehow I feel that I was setup to fail on this one! But you once asked why no one ever posts an AAR where they lose. So, here it is! :)

RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Thu Jun 29, 2006 11:06 pm
by GoodGuy
ORIGINAL: MarkShot

But you once asked why no one ever posts an AAR where they lose. So, here it is! :)

Well, thanks for sharing the pain, then. [;)]

RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Thu Jun 29, 2006 11:48 pm
by Arjuna
Mark,
 
Can you confirm whether any unit was resupplied? Did you see any resupply messages either on map or in the Msg Log?

RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Thu Jun 29, 2006 11:55 pm
by MarkShot
I had no base at all. I will do a quick inspection of the unit logs, since the global messages aren't saved. I did not notice any supply oriented messages although I did have my filter set to urgent.

However, even with such a scenario in COTA, I thought the first 24hrs doesn't see any supply activity.

RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Fri Jun 30, 2006 8:18 am
by Arjuna
As I suspected. Try a bigger and longer scenario. I bet it fails if it has a Base unit and without one then everyone will go hungry on Day 3.

RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Fri Jun 30, 2006 9:45 am
by laska2k8
MarkShot
7) Perhaps if I had my missing units like arty (and some more supply; in HTTR I would have had one resupply of mortars during the battle) I might have done a little better.

you right arty units are missing, already said, conversion it's a hard job to do
(1) The color black for polder is really bad graphically. Personally, I miss my RDOA classic look.

again... forget to mention that I made some modification to the "graphic files" (mapatA.bmp or something similar) to correct display of "polder"
However, even with such a scenario in COTA, I thought the first 24hrs doesn't see any supply activity.

if you see on page 1 of my post there's a screenshot detailing resupply activity, don't know if correct or not.

RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Fri Jun 30, 2006 11:23 am
by JudgeDredd
ORIGINAL: MarkShot
...But you once asked why no one ever posts an AAR where they lose. So, here it is! :)

I have to say, I did my AAR while the game was ongoing...and I always will do it that way...that way I don't have a choice of posting one or not.

In my AAAR, I was wondering, towards the end, "What if the AI pulls it off? I'm going to have to post a defeat!"...luckily (and it was lucky...the AI was very near pulling off AT LEAST a draw) I won...so it was a mute point!

RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Fri Jun 30, 2006 12:02 pm
by Conflux
Hi

I've created a very small Joe's Bridge scenario with MG orbat - an SEP, Bde/Regt Hq, a base unit, and a tank bn (2 x Sqns) for each side. Scenario only lasts 17 hours but there were supply messages (put in an aggressive attack with max ROF and they soon run out!). To my great surprise, on reviewing base depot data 'Requests', 'Transport Columns' and 'Drawing Units' were all indicating that supply was working AOK

Will do more work on this, this w/end

rgds


RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Fri Jun 30, 2006 6:17 pm
by MarkShot
Curious ... no one has commented on my assertion that HTTR estab foot units seemed to be making better time than COTA estab foot units. Is this all in my imagination or are movement rates in the estab file?

I must admit that after playing I was tempted to launch HTTR and have a quick run through. Of course, Dave remapped the function keys for COTA. I guess he wanted to make sure that there would be no going back for us beta testers. If his nickname wasn't Arjuna, then it would certainly be Hernando Cortez! :)

RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Fri Jun 30, 2006 6:54 pm
by Bil H
The map can have its own movement effects, perhaps the problem lies there.  If the maps were simply copied over and the same movement rates were used then the units will move much faster than is normal in COTA.  Movement rates in these converted games should be closely monitored, as HTTR had no restricted terrain for vehicles while COTA's maps do.  Even rivers and other obstacles were easier and faster to traverse in HTTR's maps.
 
Bil

RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Fri Jun 30, 2006 10:09 pm
by MarkShot
Okay, it's Friday evening and I have no plans.

So, it is time to do something really different. I am going to replay this scenario with two other engine versions. (Yes, perhaps I got a little too much sun today.)

Despite the scenario having random drop zones, I have made sure that I got the same one that came up for my test run the other day.

Not even Dave changing the keyboard mapping is going to stop me. I've printed out my reference sheets.

And away we go ...

RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Fri Jun 30, 2006 10:11 pm
by MarkShot
Where it all began ... RDOA ...

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RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Fri Jun 30, 2006 10:13 pm
by MarkShot
From a brilliant new creation to a mature and broad offering ... HTTR ...

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RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Fri Jun 30, 2006 10:15 pm
by MarkShot
Let the fun begin! :)

RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Fri Jun 30, 2006 10:27 pm
by MarkShot
Okay, one of the first things I notice is that the Rail Bridge at Oosterbeck in the RDOA and HTTR versions is primed. Another little thing that got lost in the conversion to COTA.

RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Sat Jul 01, 2006 12:20 am
by Conflux
ORIGINAL: MarkShot

Okay, one of the first things I notice is that the Rail Bridge at Oosterbeck in the RDOA and HTTR versions is primed. Another little thing that got lost in the conversion to COTA.

MarkShot
Are we talking at cross purpose here? With the greatest respect (you did get me to buy HTTR &COTA thanks to your AARs) aren't you being a bit harsh on laska2k4? He sid say that you have to completely redo the scenarios from HTTR so don't blame him for not replicating everything exactly, as he said.

FWIW, here are some results from my Joe's Bridge scenario I mentioned a couple of posts above:

Scenario start 06:00
Sexton Bty (8 guns) ordered to bombard at max ROF for 3 hrs (Starting ammo load 800 rnds HE)
07:30 down to 0 rnds (not surprisingly!)
09:00 msge that bty had completed its bombardment mission (!)
12:02 msge that the bty supplies have arrived - simultaneously HE ammo stocks for bty went from 0 to 800

This game is so good - and as for these undocumented features......




RE: AAR & Feedback: HTTR Air Landing Assault on COTA

Posted: Sat Jul 01, 2006 12:33 am
by MarkShot
ORIGINAL: MarkShot

This is the converted scenario referenced in this thread:

tm.asp?m=1166713

First, I would like to thank Laska2k4 for sharing his hard work with me.

3rd line; 1st post of this thread

I really do appreciated what Laska2k4 has done. I wouldn't have played through the scenario and documented the results if I wasn't very excited about the prospect of getting the HTTR scenarios under the COTA engine. I don't see how pointing out issues with the conversion and game play of the scenario is unappreciative. If the HTTR scenarios are to be ported over to COTA, it is going to take precisely this degree of inspection and feedback to produce a high quality finished result. Laska2k4 has taken the first step and a very big one. If he feels that I have insulted his work, then he needs to let me know. And if he should feel that way, then I certainly apologize if I have given such an impression.

In the meantime, I am having a blast playing this one under RDOA. I am missing quite a bit of stuff from the later games, but RDOA stills looks pretty good in 2006.