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RE: AT guns and other hassles...
Posted: Mon Jul 03, 2006 10:56 am
by jonny211
What would help me is to be able to issue withdraw orders in the reaction phase... this makes sense to me as if I was drving an armoured car and was under AT or tank fire I'd withdraw rather quickly, pedal to the metal in fact rather than sit there and get knocked out.
Jon
RE: AT guns and other hassles...
Posted: Mon Jul 03, 2006 3:52 pm
by redwolf
ORIGINAL: jonny211
What would help me is to be able to issue withdraw orders in the reaction phase... this makes sense to me as if I was drving an armoured car and was under AT or tank fire I'd withdraw rather quickly, pedal to the metal in fact rather than sit there and get knocked out.
The problem here is how do you define a "withdraw"? You need to limit it so that people don't abuse it to sneak in movement where they are not supposed to.
There have been numerous ideas like
- towwards friendly edge
- for the defender towards flags
- towards other friendly forces
- out of LOS of the enemy
All of these have problems.
RE: AT guns and other hassles...
Posted: Tue Jul 04, 2006 12:58 pm
by jonny211
I'd say reversing back the direction you came from and without the ability to fire, until you could no longer see your attacker - maybe that'd stop any abuse?
Jon
RE: AT guns and other hassles...
Posted: Wed Aug 02, 2006 9:44 am
by whaco
So far I am in the dark after a week of playing the Soviet campaign. 1st scenario I was on defence and faired rather well. Second scenario I am being pulvarized by german AT guns that seem to have clear line of sight through buildings and trees whereas I cannot get a shot off. 8 tanks of mine KO'd in second phase alone and I have no chance of advancing too far from where I started. Tried indirect fire (I assume that is where you see the enemy AT gun in trees but do not have a hope in hell of hitting him because of the grey rubber band attached to your tank) to no avail. Tried mortors and arty, that proved useless. Closed sheaf never hit there target. Planes faired a bit better. Tried hull down (I assume that is picking a spot where there is a slight dip in the terrain) but enemy german tanks seem to have perfected computer auto targeting system in 1942 well before computers were invented. For some reason german tanks can defend out in open, flat snow and pick off Russian tanks at will. I was under the assumption that if a german tank can see me with a yellow line I should be able to see them with a red line. I on the other hand can never get a good/average LOS on these tanks or AT guns. All I see is yellow lines directed at my tanks and grey lines directed at theirs. If I have a grey line, can I still pop off a round? Is that called indirect line of fire? When you hull down all the time does that not take an incredible amount of time off reaching your objective by firing then moving ladderly/withdrawing? I ask these questions because it seems on this scenario you cannot waste too much time picking your spots as scenario for me ended 2 times in a row after 13 turns.
As far as inf goes, I must have missed something because my inf cannot advance close enough to get within fireing distance of AT guns before they are wiped out. I have tried on that scenario to advance up the middle, then tried far left flank and lastly far right flank. Each time was met with many well hidden AT guns on both flanks. Any suggestions?
Much thanks in advance.
RE: AT guns and other hassles...
Posted: Wed Aug 02, 2006 10:53 am
by Laryngoscope
whaco, it does get easier with time.
See
http://www.matrixgames.com/forums/tm.asp?m=1207506 point 5. This should help with indirect fire against those pesky ATGs.
Check out the sighting rules in the manual. Read them very carefully. Bottom line to improve sighting: Don't move, Don't shoot, Stay unbuttoned.
Scout out the ATGs with your cheap recon vehicles. Yes you will lose them, but they will save the much more expensive tanks.
Keep at it.