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RE: High Visibility Graphics Mod

Posted: Thu Jul 13, 2006 12:29 pm
by mashkis
Bil - I like the new look very much. However, I have two comments. I think the pinkish color (at least that is how I am seeing it) does not fit between the light coffee color brown and the darker brown as the gradiant. It visually breaks it. I would suggest a color in between the light and the dark.

I personally like the original rough texture versus the new one. But everything else looks great.

RE: High Visibility Graphics Mod

Posted: Thu Jul 13, 2006 3:53 pm
by Bil H
Steve, thanks, I hadn't planned on a new Mapkey.bmp file... do you think it's necessary?

mashkis, I appreciate the input.  I have taken your comments into account and a new version is on the way.  This latest version does a few things:
  • Keeps the original textures (excepting the elevations) for the most zoomed in levels.
  • Fixes the pink elevation contour.
  • Keeps the tree icons only for the middle two zoom levels...
  • The last two zoom levels have color only for woods and light woods.
The new changes give the map a different feel as you zoom in.  With topo maps you will notice less and less detail as the scale gets larger, I use the same principle here.

Overall I think it is a big improvement.  Coming soon.

Bil

RE: High Visibility Graphics Mod

Posted: Thu Jul 13, 2006 4:19 pm
by MarkShot
(deleted)

RE: High Visibility Graphics Mod

Posted: Thu Jul 13, 2006 9:10 pm
by Banquet
Just installed it. Brilliant!

Thanks Bil, and Mark for hosting.

RE: High Visibility Graphics Mod

Posted: Thu Jul 13, 2006 10:48 pm
by MarkShot
For those of you who have time ... please try viewing different maps with the mod at different zoom levels. I found some problems with the Castle Ridge on the Platamon map. If you find any obvious graphic corruptions, then please report them here to help Bil finish it off to production status. Thanks!

RE: High Visibility Graphics Mod

Posted: Sun Jul 16, 2006 3:05 am
by GoodGuy
Well, the pink looked like this mod was a result of a CSD convention (j/k) [;)]....

Seriously now.....installed it, and I love it so far.
Good job.

ty

RE: High Visibility Graphics Mod

Posted: Sun Jul 16, 2006 10:19 pm
by Bil H
Thanks Goodguy.  [;)]
 
The mod is now available at:  http://cota.matrixgames.com/downloads/ 
 
...so Mark, you can take down the one you have up.
 
Bil

RE: High Visibility Graphics Mod

Posted: Mon Jul 17, 2006 2:55 am
by MarkShot
Done.

RE: High Visibility Graphics Mod

Posted: Mon Jul 17, 2006 8:26 am
by CriticalMass
One small thing on the downloads page.

The link copy for both "Hi Vis Terrrain" and "Captain Terrain"  are the same ("Download the Hi-Vis terrain mod.")



RE: High Visibility Graphics Mod

Posted: Mon Jul 17, 2006 1:11 pm
by Rooster
Nice catch Criticlal Mass - will fix this evening.  Tx!

RE: High Visibility Graphics Mod

Posted: Wed Jul 19, 2006 1:30 am
by GoodGuy
Question:
Pls check the screenshot.......What I understand is that the transparency creates the neat effect on "rough"-layers, means the blue/dark colours provide the "texturized" sand-effect here, if covered by another layer. Dunno if it's just me, but these colors look like a texture bug in a 3D-game, if they aren't covered by another layer, hm?

Or did I get an old version?

If this is the right version, greyscales/black might do the job here, or even several brown colourings. Besides this 'lil glitch it's a major improvement, I won't switch back to the stock gfx !! [:D] Again, gj !.

Map: Blunting the spear:

Image

RE: High Visibility Graphics Mod

Posted: Wed Jul 19, 2006 1:49 am
by MarkShot
Bil is aware of that already. I will be checking a fix for that in a few minutes. See the "back to paper" thread ...

RE: High Visibility Graphics Mod

Posted: Wed Jul 19, 2006 2:29 am
by Rooster
Bil's latest is up on the COTA website. http://cota.matrixgames.com/downloads/

RE: High Visibility Graphics Mod

Posted: Wed Jul 19, 2006 3:04 am
by Bil H
Thanks Goodguy.  This problem has been corrected and a new file is available at the link Rooster posted right above this one, ah hell, here it is again:  Downloads

Also changed in this version:
  • less transparency for scattered wood solid layers
  • entirely new rough texture (cross-hatching)
  • eliminated all remaining pink elevation layers
PLEASE keep posting any problems you see so I can get them corrected.

Enjoy!
Bil

Corrected file:
Image

RE: High Visibility Graphics Mod

Posted: Wed Jul 19, 2006 8:06 pm
by GoodGuy
Beautiful ! [&o]

RE: High Visibility Graphics Mod

Posted: Mon Jul 24, 2006 2:17 am
by cdbeck
I hate to sound like a newbie (although I DID just buy the game [;)]), but how do I install this mod? I see the default folder in my /maps directory, do I simply rename that and name the Bil mod "default?" Any help would be great!

Son of Montfort

RE: High Visibility Graphics Mod

Posted: Mon Jul 24, 2006 2:32 am
by Analog Kid
From the main folder, find graphics/map/default folder. Place the 2 files that came in the zip in there . Dont forget to rename existing files so you can switch back if you need to.

S!
Analog Kid

RE: High Visibility Graphics Mod

Posted: Mon Jul 24, 2006 8:29 am
by CriticalMass
ORIGINAL: Son_of_Montfort

I hate to sound like a newbie (although I DID just buy the game [;)]), but how do I install this mod? I see the default folder in my /maps directory, do I simply rename that and name the Bil mod "default?" Any help would be great!

Son of Montfort

I use JoneSoft Generic Mod Enabler (JSGME). It's very easy to "install", and the instructions are fairly simple to follow (all be it for Silent Hunter III).

Remember: back things up first!

TANX
Andrew

RE: High Visibility Graphics Mod

Posted: Mon Jul 24, 2006 5:02 pm
by rn
The link doesn't work.

RE: High Visibility Graphics Mod

Posted: Mon Jul 24, 2006 5:03 pm
by rn
Sorry - I mean the link to the paper.zip file.