Posted: Thu Aug 09, 2001 10:58 am
I am afraid I don't know how to quote or I would quote Ed's reply to my post.
I place 1 inf division in the Pz Korp for three reasons.
The first is that sometimes the Pz Korp stand on the defence and for that a INF div adds a lot of strength.
The second reason is that the infantry is a breakthru force and then it forms the detachments that cover the trail of the leading Pz Divisions.
The 3rd reason is that the computer will reinforce the Pz Korp anyway and I get tired of removing the INF divisions so with the 1 INF division there anyway the Korp is full and will not be rienforced more. So I standardise on the Pz Korp formation at 2 Pz, 1 Motorised INF, 1 Foot INF, 1 JPz, 1 Flak, 2 Art. This makes the Korp well rounded and means I can forget about it in general. And with all the other stuff to worry about things I don't have to think about I like. Having an attack not work properly because I forgot to remove a INF division that got transfered in last turn and I missed would TICK ME OFF TO NO END!!!
That last bit is one of the main reasons I dislike the idea. If you checked to make sure that the numbers of motorised exceeded then I would have no problems because I can't imagine a legit formation with more foot than motorised units in it. Even at worst I have never seen more than 2 INF tranfered into a Pz Korp (happens with the 1st Pz Army and the 56 Pz Korp if memory serves...whichever one has the 2 SS Motorised INF divisions always seems to end up with a couple of infantry divisions).
I fully agree that the penelty past the 2nd movement for INF should be very high. I am surprised that Ed found such a small difference but the question on what the final supply level was might come into effect. Plot into a low supply (SL1 or SL2) and you should see an inf division which is effectively out of readiness.
I think that so long as there is more motorised divisions than foot divisions the Pz Korp or tank army should move the full 5. It should truncate to 2 if only INF exist in it and 0 if no combat divisions exist in it at all. Also remmeber that the same rules will apply to the russians and they historically did attach inf divisions to tank armies (not to mention the fact they have no motorised infantry for most of the game).
Another thing to conisider is that tank armies or Pz Korp are far more strategicly mobile (in the game) via marching than are infantry korp or armies. So you can march a Pz Korp full of Inf farther than you an Inf Korp.
I place 1 inf division in the Pz Korp for three reasons.
The first is that sometimes the Pz Korp stand on the defence and for that a INF div adds a lot of strength.
The second reason is that the infantry is a breakthru force and then it forms the detachments that cover the trail of the leading Pz Divisions.
The 3rd reason is that the computer will reinforce the Pz Korp anyway and I get tired of removing the INF divisions so with the 1 INF division there anyway the Korp is full and will not be rienforced more. So I standardise on the Pz Korp formation at 2 Pz, 1 Motorised INF, 1 Foot INF, 1 JPz, 1 Flak, 2 Art. This makes the Korp well rounded and means I can forget about it in general. And with all the other stuff to worry about things I don't have to think about I like. Having an attack not work properly because I forgot to remove a INF division that got transfered in last turn and I missed would TICK ME OFF TO NO END!!!
That last bit is one of the main reasons I dislike the idea. If you checked to make sure that the numbers of motorised exceeded then I would have no problems because I can't imagine a legit formation with more foot than motorised units in it. Even at worst I have never seen more than 2 INF tranfered into a Pz Korp (happens with the 1st Pz Army and the 56 Pz Korp if memory serves...whichever one has the 2 SS Motorised INF divisions always seems to end up with a couple of infantry divisions).
I fully agree that the penelty past the 2nd movement for INF should be very high. I am surprised that Ed found such a small difference but the question on what the final supply level was might come into effect. Plot into a low supply (SL1 or SL2) and you should see an inf division which is effectively out of readiness.
I think that so long as there is more motorised divisions than foot divisions the Pz Korp or tank army should move the full 5. It should truncate to 2 if only INF exist in it and 0 if no combat divisions exist in it at all. Also remmeber that the same rules will apply to the russians and they historically did attach inf divisions to tank armies (not to mention the fact they have no motorised infantry for most of the game).
Another thing to conisider is that tank armies or Pz Korp are far more strategicly mobile (in the game) via marching than are infantry korp or armies. So you can march a Pz Korp full of Inf farther than you an Inf Korp.