ORIGINAL: Arjuna
Send me a saved game where you have an AA that can't be shifted and I'll step through and see if I can discern what it is.
I finished the game, the allies surrendered early on day 6, by then all of the AA units posted above had surrendered. It looked like they reach a fatigue level where they can't go on, as the reported numbers of men hadn't changed.
I will be playing it again soon, I'll make some saves of pre/post attack where these units hang on behind.
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ORIGINAL: HansBolter
I'm curious which objectives you may have frontally assaulted. I had similar results the first time I played this scenario. I tried rushing Luqa Airfield as it is a second day objective and was resoundingly repulsed.
What did you use on Luqa? I sent an FJ regiment there on the night of day 1 and the battle was over very quickly. Prior to that, I had garrisoned the vilage just north of Qrendi with a battlaion who fired for almost the entire day at the units south of Luqa losing hardly a man. By the time the regimental attack got going, they pushed all the way to just south of the roads south of Valetta by morning.
The rest of the push into Valetta appears as though it will be a bit anticlimactic now.
You'll get a surprise in and around Valetta

I played before, a more methodical advance, and found units stacked to the heavens in the Valetta peninsular, and the two smaller ones east and west of it.
I wonder though if I will be penalized victory poit wise by waiting until day three to secure the day two objective.
I think they're just possession objectives. Doesn't matter when you take them, you get points for holding them.
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ORIGINAL: Jakerson
I love this scenario because it is one of only ones where mindless all out berserk’s assault approach won’t work and there is time frame for finer manoeuvres.
I think it's the best one in the game. A lot of space and a great deal of decisions how you need to go about taking the island. There are endless options after you first secure Qrendi, and I think it's exceedingly replayable.
ORIGINAL: sterckxe
I've tried this a couple of times in the past and the result I get is that the Allied AI pulls these forces back before I can close the lid on that cauldron [:D]
hm, maybe some carefully timed nightime marches could be the key ...
If you're determined and don't let casualties worry you, it's possible to keep the allies out of the urban areas and seal them off very quickly. What I found worked was to feint with a few battalions to western side of the island. That prevents the west from collapsing, but also isn't enough for you to push them back, so they don't retreat.
Attack north quickly with >2 regiments, and deploy enough mgs/aa/at companies on the east flank to hold off any allied idea of movement/attack. By blocking the roadways, you prevent the Hal Far force retreating, and the eastern garrison stays put until it's too late.
Throw the first large formation of mountain troops to mop up the SE airfields, and then concentrate them and the next lot to push the allies back from a line running roughly from Zebbuj to Valetta. They don't have anywhere safe to retreat to, and if you move some of your small LlSt units behind them, you force a lot of surrenders on that North/South road on the western side of the island.
After a couple of days with relatively few units in the urban areas, Valetta still took about a day to fall, so I don't know if it would be possible to take if you let the allies stock it up with units.