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RE: Panther Ausf G

Posted: Thu Sep 07, 2006 11:55 am
by Laryngoscope
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RE: Panther Ausf G

Posted: Thu Sep 07, 2006 11:56 am
by Laryngoscope
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Image

RE: Panther Ausf G

Posted: Thu Sep 07, 2006 11:58 am
by Laryngoscope
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RE: Panther Ausf G

Posted: Thu Sep 07, 2006 11:59 am
by Laryngoscope
You can even see inside [:D]

RE: Panther Ausf G

Posted: Thu Sep 07, 2006 12:04 pm
by Erik Rutins
Sweeeeet. [8D]

RE: Panther Ausf G

Posted: Thu Sep 07, 2006 1:37 pm
by Bil H
Looks pretty damned good... first model you say?
 
Re getting the model in game.. you don't want to go the free download Milkshape route for converting the model?

RE: Panther Ausf G

Posted: Thu Sep 07, 2006 2:37 pm
by Prince of Eckmühl
I knew that Bil was gonna be handy to have around. [;)]

PoE (aka ivanmoe)

RE: Panther Ausf G

Posted: Thu Sep 07, 2006 2:41 pm
by Daedalu
Awesome Job on the model! You are very good at this.

RE: Panther Ausf G

Posted: Thu Sep 07, 2006 2:46 pm
by Trigger Happy
simply awesome!!! 

RE: Panther Ausf G

Posted: Thu Sep 07, 2006 3:57 pm
by Bil H
Laryngoscope, You can also get Deep Exploration (http://www.righthemisphere.com/products/dexp/index.html) to convert your model... it is cheap too at $149 for the standard version, which will do everything you need (and won't require you to export your model as a .3ds).  It will convert to .x for the 3D model and to .dds for the textures.  I've used it (though not for game models... yet  [;)] ) and it gets thumbs up from me.

If you bought MAX 8 this shouldn't be too much of a stretch for you.

Bil

RE: Panther Ausf G

Posted: Thu Sep 07, 2006 4:23 pm
by Bil H
Laryngoscope, question... do you have animated UV's on the track-teeth?  If not it might look odd to have the tracks moving but the teeth stationary.
 
Bil 

RE: Panther Ausf G

Posted: Thu Sep 07, 2006 5:07 pm
by Marc von Martial
ORIGINAL: Bil H

Looks pretty damned good... first model you say?

Re getting the model in game.. you don't want to go the free download Milkshape route for converting the model?

He tried them all allready, the whole nine yards of exporters[;)] and they did not work out for him. We have Jason one of our 3D artist support him now.

RE: Panther Ausf G

Posted: Thu Sep 07, 2006 11:00 pm
by Laryngoscope
Bil,

Yes this is my first model.

Yes the teeth animate, the PCOWS engine does this for you automatically.

There has been alot of talk about getting this into the PCOWS engine on the dev forums. Marc is right, I have tried everything to no avail. At the moment I am having most success by directly hand codeing directX. This is about as much fun as it sounds and I will only do it once (outside of a test) when the model is finished. Even with the tests I have done the animation doesn't work 100% so ...

Thanks for your heads up re: Deep Exploration I will look into it

RE: Panther Ausf G

Posted: Fri Sep 08, 2006 1:22 pm
by Laryngoscope
Bil,

I downloaded the deep expolration demo and tried it. Unfortuneately it suffers from its own set of problems. Animation is broken. So far the free panda exporter has been the most promising but yes it too is not 100% (doesn't name frames / meshes and crahses PCOWS but works beautifully with dxview from MS, including animations). I have emailed the author of panda to see if he can tweak it for me.

At this stage I would like to offer a challenge to anyone out there who can take the demo tank model from the posted matrix tutorials and successfully manage to import it into the game (ie. from .max to .x and into PCOWS) *without* using polytrans. Good luck, I have yet to achieve it!