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RE: WITM Mod- Released

Posted: Mon Apr 30, 2007 1:30 pm
by kokubokan25

Thanks. Corrected to four MGs.

RE: WITM Mod- Released

Posted: Mon Apr 30, 2007 1:30 pm
by kokubokan25
ORIGINAL: Dili

The 6 value i think it handed automatically by the game. Every input is welcome since the Mod is still being build. I dont know if that as the Fremen idea from beginning but i think earlier release even if not complete but playable are a better way to improve faster due to feedback.


You read my mind Dili! [:D]

RE: WITM Mod- Released

Posted: Mon Apr 30, 2007 1:34 pm
by Herrbear
ORIGINAL: Dili

The 6 value i think it handed automatically by the game. Every input is welcome since the Mod is still being build. I dont know if that as the Fremen idea from beginning but i think earlier release even if not complete but playable are a better way to improve faster due to feedback.


The Gun Value is the sum of the number of guns X the effect

RE: WITM Mod- Released

Posted: Tue May 01, 2007 8:42 am
by kkoovvoo
Hi Fremen,
 
i noticed that all Bf 109 units start with 80 exp pilots.  Exp is higher than it should be I think - but thats only my opinion.
 
What is worse, whenever Bf 109 pilot is lost and you draw replacement pilot from pool, the new pilot has ALWAYS experience 80. So this units have inexhaustable source of crack pilots and that makes impossible to attrit them. Any chance to make at least new pilots from the pool to arrive less experienced (55-60 ?)
 
Thx

RE: WITM Mod- Released

Posted: Tue May 01, 2007 7:29 pm
by Capt. Harlock
ORIGINAL: kkoovvoo


What is worse, whenever Bf 109 pilot is lost and you draw replacement pilot from pool, the new pilot has ALWAYS experience 80. So this units have inexhaustable source of crack pilots and that makes impossible to attrit them.

Well, well. No wonder Pauk is so proud of his German pilots!

RE: WITM Mod- Released

Posted: Tue May 01, 2007 7:55 pm
by kkoovvoo
ORIGINAL: Capt. Harlock

ORIGINAL: kkoovvoo


What is worse, whenever Bf 109 pilot is lost and you draw replacement pilot from pool, the new pilot has ALWAYS experience 80. So this units have inexhaustable source of crack pilots and that makes impossible to attrit them.

Well, well. No wonder Pauk is so proud of his German pilots!


Heh, he didnt mention this fact in his AAR, did he? And he pretends he achieved all his successes thanks to his skill! [;)]

RE: WITM Mod- Released

Posted: Tue May 01, 2007 8:17 pm
by kokubokan25
I just checked the mod. I don't know what version you have, kkoovvoo, but in the 1.21 the Bf109 groups have 70 experience (at start).
They are titled as IJ Navy pilots then the replacements arrive with 70 experience not 80.

RE: WITM Mod- Released

Posted: Wed May 02, 2007 5:38 am
by Dali
Hi Fremen
 
Your question:
I never made the mod to be used against the AI, is normal you get some weird results.
The AI, normally, manage very bad the subs, sending to minor bases or so, i use the mod always with the auto sub ops OFF.
Just curious. You play what side? What does the AI do?
 
I am playing alies now. Generaly AI is good, but it lacks suplies a lot.
No suplies.
Ships and TF: it commonly sends task groups with supplies to Islands, it
mainly tries to suply africa. It do not send capital ships into action
(which saddly is a very good simulation of italian navy), but it often
creates a small groups from small ships. Submarines are handled very
well, as you correct bad hexes of coast and portts, they are becoming
more and more effective. Yestherday it sunk me CVE Argus with two
torpedos, then it was going from half-year repair in alexandria after a
bombhit from Ju-88. Submarines are great danger.
Planes: It uses planes wery good, mainly first half of year it is realy
not possible to sail to malta. Later in, the intensity gets lowe, he is
lacking suplies on Sicily, Sardinia and in Africa and also some types of
aircraft. It is also trying to rotate units, but as it can not change
headquarters, usualy it doesnt move. Only german air units (luftflotte2)
are moving unexpectetly and very active. I just landed in greece and
suddenly aprox 90 Bf-109 moved to Athens.
Ground troops: They are hardly moving, which is sad, maybe it has no
motivation for movement? (Isnt it possible to do with it something? To
define some points of interest, etc...). Only if you push them out of
the city, it some times retires to another city, but only exceptionaly.
Generaly it is not that bad, if there is a possibility to improve some
stuff, it can be playable.                   Dalibor

RE: WITM Mod- Released

Posted: Wed May 02, 2007 7:24 am
by kokubokan25
Please, what is the version you play? The 1.2, 1.21?
The supply is a problem, this is because i changed to OFF the prod in the 1.2 and later versions.
If you play with a earlier version you have now a lot of supplies problem.
 
I continue testing the 1.21 version and i noticed (with the prod OFF), the axis begin to get low supplies after five months.
The question is: is historical the axis get supply problems in june 42? Would be more historical in january 43? I don't know.
 
 

RE: WITM Mod- Released

Posted: Thu May 03, 2007 8:17 am
by Dali
Hi,
1.2 yes, 1.21 no.
Tomorrow send you screens my play game.
 

RE: WITM Mod- Released

Posted: Thu May 03, 2007 8:46 am
by Dili
Crap lost my post so this will be shorter:
http://www.regiamarina.net/others/fuel/fuel_us.htm Oil prob end 42 until Jan43 and then came French Oil.
 
Supply. Except for rare materials there wasnt a real problem, the italian factories never really went for wartime production, neither most of them were expanded like in other countries and since major ships werent being made that helped. In many things 43 was the year where best production rates were achieved. In earlier 44 RSI was still received new Semoventi assault guns  despite allies and partisans.

RE: WITM Mod- Released

Posted: Thu May 03, 2007 1:00 pm
by kokubokan25
Acording the regiamarin.net page, the fuel was a real problem from january 43. Well, is another issue to correct in the next patch.
 
Im now making a full re-work of the ship allied OOB. Many errors here. The allies are without capital ships in january 42.
BB Queen Elizabeth out of action in Alexandria (the fact sunk in the port).
BB Malaya also heavy damaged and no operational.
BB Warspite not in the Med until many months after.
 
 

RE: WITM Mod- Released

Posted: Thu May 03, 2007 7:31 pm
by Capt. Harlock
I continue testing the 1.21 version and i noticed (with the prod OFF), the axis begin to get low supplies after five months.
The question is: is historical the axis get supply problems in june 42? Would be more historical in january 43? I don't know.

It is definitely not historical for the Axis in North Africa to have supply problems in June '42. That was a time of good supplies for Rommel, allowing him to unleash the blitz that finally took Tobruk. Form that point on, it becomes tricky, because much of the supply he had while chasing the 8th Army to El Alamein was captured fuel, trucks, guns, and ammo. Once these were used up, and Malta was replenished by the Pedestal convoy, Rommel suffered serious supply shortages.

RE: WITM Mod- Released

Posted: Thu May 03, 2007 7:44 pm
by Dili
BB Queen Elizabeth out of action in Alexandria (the fact sunk in the port).
  Vailant too if i am reminding right.
  Acording the regiamarin.net page, the fuel was a real problem from january 43.

I didnt read it that way look at this in last paragraph:
When the Germans unexpectedly occupied the French base of Toulon on November 27, 1942, where most of the French fleet still afloat was kept, they were able to capture 80,000 tons of oil fuel. Having realized that the Regia Marina could not launch any offensive mission, the Germans transferred "on loan" 60,000 tons of "special" oil fuel thus allowing for the three battleships to be reactivated, along with the cruisers of the 7th and 8th Division, the light cruisers based in Taranto, and, at the end of June, the two battleships Doria and Duilio, while the Cesare was in Trieste being rebuilt.

If the BB Doria and Duilio were reactivated in June which after November42 can only be June43 then the fuel issue wasnt critical at that time, but it was in last months of 42 earlier 43. After the German capture of Toulon they must have sent the 60000t after Jan probably in Feb43.

This place says that controlled fuel spenditure stated around mid 41 since they didnt know what came next  http://digilander.libero.it/lacorsainfinita/guerra2/schede/bellicaitalia.htm read the left note. Btw if the production is ever restarted in this game it says the place of main oil fields in Italia(2ºworld producer in 1842!),Albania and the already known Romania and Germany.


RE: WITM Mod- Released

Posted: Fri May 04, 2007 4:50 pm
by Trueknight
Hi everyone...first of all great work! I really like this mod, i always tought that Witp engine could work quite well in the Med.
 
Then i'm Italian, and i'm trying to get accepted in the Italian Navy Officer School...so it's a plaesure to have a chance to change history.

I hadn't time to test the game properly, even tough i promised a game to a friend of mine since several months now...one day i'll start playing serious.

Anyway ,i found a minor issue, not really important like the supplies question you're talking, but quite relevant; while watching the starting set-up of Axis forces i noticed that the "33 Gruppo BT" is using the P.108B, an italian 4 engine level bomber. I'm not a great expert, and i had never heard of these big guy before, so i did quick google search about it. I found out from different sources (here you have the english wiki http://en.wikipedia.org/wiki/Piaggio_P.108) that the P 108B was fielded from half 1941 but it was used in combat operations only from june 1942, because of a lot of technical problems were found out during first months of training (one of Mussolini's son, Bruno, which was the squadron leader , died in the first training flight).
 
Additionaly, only a limited number of them were produced in the entire war. The number i found aren't equal, but most of them agree that no more than 30-40 were built. I also found a 163 units somewhere, which i suppose is the number you used for the replacement rate, but i agree with wiki writer to be a unrealistic amount. I think that production of 163 B-17 had took half of the whole italian industrial capacity. [;)]
I think you should change entry date and reduce the replacement rate. Also, the unit using it should be called "274 Squadriglia BGR( Bombardamento Grande Raggio, Long Range Bombardment)
 
That's not a really important question, but we are talking about of one of that proverbial planes that could have a serious impact on the war (or at least on the game) if they weren't "too few and too late".
It's not really a critics, just an advice [:'(]
 
My 2 cents, hope i could help.
 
Keep up the good work

 

RE: WITM Mod- Released

Posted: Fri May 04, 2007 8:20 pm
by kokubokan25
Thanks for you opinion Trueknight.
You right. I know that. The P108B bomber group was one (and not the only one) of my "what if" licence in this mod.
The italians get only a group of this large range bomber (4E) to use, at full strenght, in spite of this plane only was build in very limitated number.
As i said before, is not the only "what if" purpose in my mod.
Another was many more light cruisers and destroyers in the reinforcement pool, and many more groups of "aerosiluranti" to get a more "interesting" (in my opinion) game.
 
The mod was released in february and to date, i cannot find a single person to be in acordance 100% with my work.
It's normal, and every help/correction/note/comment/.. is always welcome.

RE: WITM Mod- Released

Posted: Fri May 04, 2007 8:45 pm
by Nikademus
ORIGINAL: fremen

The mod was released in february and to date, i cannot find a single person to be in acordance 100% with my work.
It's normal, and every help/correction/note/comment/.. is always welcome.

welcome to the world of modding! [;)] [;)] [;)]

RE: WITM Mod- Released

Posted: Fri May 04, 2007 9:22 pm
by Speedysteve
Hi Fremen,
 
Things are looking better and better over time so do not despair. The help of others only corrects a few oversights which is natural with kind of work.
 
A couple of further thoughts from me:
 
1.) I would recommend moving Bizerte to where Tunis is currently located and move Tunis either 60 or 120 miles further south. This IMO would place them in the corect geographical locations.
 
2.) I've noticed when marching a unit from Alexandria tio El Alamaein rather than moving to the west/SW it moves to the SE and then to the west (I.E. To Cairo and then west. According to rail on map it should move directly to the W/SW.

RE: WITM Mod- Released

Posted: Sat May 05, 2007 5:37 am
by Dili
Anyway ,i found a minor issue, not really important like the supplies question you're talking, but quite relevant; while watching the starting set-up of Axis forces i noticed that the "33 Gruppo BT" is using the P.108B, an italian 4 engine level bomber. I'm not a great expert, and i had never heard of these big guy before, so i did quick google search about it. I found out from different sources (here you have the english wiki http://en.wikipedia.org/wiki/Piaggio_P.108) that the P 108B was fielded from half 1941 but it was used in combat operations only from june 1942, because of a lot of technical problems were found out during first months of training (one of Mussolini's son, Bruno, which was the squadron leader , died in the first training flight).

I have already sent that and many more OOB infos to Fremen, if someone wants them drop me a pm. I dont know if he will implement them or not, since he has a different approach to the game with some liberties like a Cicciolina comanding a Sqd/Gruppo?... [;)]

In short:
Fiat R25  only 11 were build but in the game they are in several sqd.
Bredas 88... well it's painfull to read their story.. the 3 that were able to fly in hot african conditions one of them had to went straight to not loose speed and fall from the sky.One didnt take the air and the other i dont remember but it wasnt pretty...in the end just after getting out of factory went to be dummy targets in italian airports.
Many italian ships that were able to do minelaying arent now.
Fremen also restricts recon units (since the currently Seenot Do-24 units were rescue units i dont know if he will kill them and put more italian recon units in game).
There is too many things wrong to list. Some by option others, most of them, because there wasnt time yet to look at them.

In following week - maybe at end of it since i have to get more data about german stuff - i'll start to build a device DB mainly for axis, this file will be able to be used for an eventual 1940-1943 game.



RE: WITM Mod- Released

Posted: Sat May 05, 2007 6:32 am
by kokubokan25

1.) I would recommend moving Bizerte to where Tunis is currently located and move Tunis either 60 or 120 miles further south. This IMO would place them in the corect geographical locations.

Yes. Will be done.
2.) I've noticed when marching a unit from Alexandria tio El Alamaein rather than moving to the west/SW it moves to the SE and then to the west (I.E. To Cairo and then west. According to rail on map it should move directly to the W/SW.

Yes. I noticed this also and modify the pwhex. I think the 1.2b version had the correct pwhex file.