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RE: Space Opera - Test Games
Posted: Sun Jul 18, 2010 2:31 am
by Casus_Belli
Turn sent. Ongoing consolidation in the Empire De Castillo.

RE: Space Opera - Test Games
Posted: Mon Jul 19, 2010 7:06 pm
by Lunaticus_matrixforum
Turn sent onwards to GrumpyMel.
I like the setting and scenario but I am not sure all the research is balanced. I bought agents this turn but they seem too expensive to build and as frontline troops very short-lived. How about giving them more hitpoints and rear-area ability?
And is anybody going to attack a human player sometime????
RE: Space Opera - Test Games
Posted: Wed Jul 28, 2010 6:46 pm
by Lunaticus_matrixforum
Turn 28 sent on to House Cadwall...
RE: Space Opera - Test Games
Posted: Thu Aug 12, 2010 12:23 pm
by Casus_Belli
How are the turns? Haven't seen anything for a while. [8|]
RE: Space Opera - Test Games
Posted: Thu Aug 12, 2010 11:08 pm
by GrumpyMel
Sent mine out on 7/31. That's the last I saw.
RE: Space Opera - Test Games
Posted: Tue Aug 17, 2010 7:39 am
by Casus_Belli
I sent turn 28 on the 27th, so I guess that's the one. As far as I can see, I haven't received one since then.
RE: Space Opera - Test Games
Posted: Tue Aug 17, 2010 9:02 am
by Lunaticus_matrixforum
I would also be happy to continue the game. My last turn was just the one coming from Casus Belli and continuing to GrumpyMel and have not seen anything since...
RE: Space Opera - Test Games
Posted: Wed Aug 25, 2010 5:29 pm
by Lunaticus_matrixforum
Sent out turn 29 to GrumpyMel.
Very thankful that the game continues.
As to the game it looks like it is heating up some.... [:)]
RE: Space Opera - Test Games
Posted: Sat Sep 11, 2010 6:03 pm
by GrumpyMel
Who has the turn? Last one I had was sent out on the 31st.
RE: Space Opera - Test Games
Posted: Tue Sep 14, 2010 8:48 pm
by Bombur
I sent it to Ken on 09/06
RE: Space Opera - Test Games
Posted: Wed Sep 15, 2010 8:48 am
by Casus_Belli
Played it and sent it on the seventh.
RE: Space Opera - Test Games
Posted: Wed Sep 15, 2010 6:08 pm
by Lunaticus_matrixforum
Sent it to Grumpy yesterday on the 14th...
RE: Space Opera - Test Games
Posted: Thu Sep 23, 2010 8:15 pm
by Lunaticus_matrixforum
Sent turn 32 to Grumpy
RE: Space Opera - Test Games
Posted: Mon Sep 27, 2010 5:51 pm
by Lunaticus_matrixforum
Next turn sent to GrumpyMel...
RE: Space Opera - Test Games
Posted: Sat Oct 09, 2010 6:03 am
by Casus_Belli
I'm getting some kind of bug with hover tanks, or at least it looks like a bug to me. They'r not supposed to expend themselves in attacks, are they? Even when they win, and there should be some left, the tank/s and the unit disappear.
Also, I'm beginning to feel more and more belligerent, and may have to move against someone soon, just to work out my feelings of generalised frustration with modern life. You have been warned [:@]!
RE: Space Opera - Test Games
Posted: Sun Oct 10, 2010 5:19 pm
by Lunaticus_matrixforum
Turn 35 sent to GrumpyMel.
Game seems to be heating up...
RE: Space Opera - Test Games
Posted: Tue Oct 12, 2010 2:24 pm
by GrumpyMel
ORIGINAL: Casus_Belli
I'm getting some kind of bug with hover tanks, or at least it looks like a bug to me. They'r not supposed to expend themselves in attacks, are they? Even when they win, and there should be some left, the tank/s and the unit disappear.
Also, I'm beginning to feel more and more belligerent, and may have to move against someone soon, just to work out my feelings of generalised frustration with modern life. You have been warned [:@]!
A bug but not one I can actualy fix. You are probably attacking from a sea hex. For some reason, the game engine will allow land units to cross sea hex's if you setup thier movement to allow it (what I did with hover units and gunships) but if you try to attack from a sea hex the unit will be destroyed after the attack, regardless of the results. That's probably what's happening with you.
Just avoid attacking with hover units from a sea hex and you should be fine. My only alternative to fix this would be to prevent hover units from moving into sea hexes at all.... but that would really reduce thier utility as units... so I think it's better to let them move across water, but just let the players know not to attack from water hexes
RE: Space Opera - Test Games
Posted: Fri Oct 15, 2010 6:17 am
by Lunaticus_matrixforum
ORIGINAL: GrumpyMel
A bug but not one I can actualy fix. You are probably attacking from a sea hex. For some reason, the game engine will allow land units to cross sea hex's if you setup thier movement to allow it (what I did with hover units and gunships) but if you try to attack from a sea hex the unit will be destroyed after the attack, regardless of the results. That's probably what's happening with you.
Just avoid attacking with hover units from a sea hex and you should be fine. My only alternative to fix this would be to prevent hover units from moving into sea hexes at all.... but that would really reduce thier utility as units... so I think it's better to let them move across water, but just let the players know not to attack from water hexes
Thanks for the update. As I like the idea of hovercraft units: Have you checked with Vic if this is something he is considering to add in this or the next version?
Best regards
RE: Space Opera - Test Games
Posted: Fri Oct 15, 2010 9:51 am
by Casus_Belli
That seems to cover it, alright. There's a city on an island in a lake on Elyasium. I don't seem to be able to paradrop on it, you've addressed the hovercraft issue. I'll have to see how an amphibious attack goes.
RE: Space Opera - Test Games
Posted: Fri Oct 22, 2010 7:02 am
by Casus_Belli
I've done th turn, but I don't have Ian's email address on this computer. Can someone send it to me at
kfraser@une.edu.au?