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RE: WitPTracker AE Release 1.0
Posted: Thu Sep 17, 2009 10:46 pm
by n01487477
ORIGINAL: Oliver Heindorf
"problem with the save game file..."
neither this tool or witp stuff run now...grumpf.
back to pen & paper
Well Oliver, it would be nice if you emailed us your save file (
witptracker@gmail.com) so that the problem doesn't occur in the future, or maybe if the save file has become unworkable ... posted to the tech section for scrutiny.
Saying it doesn't work, gives us and you NO hope of fixing the problem!
--Damian--
RE: WitPTracker AE Release 1.0
Posted: Fri Sep 18, 2009 12:43 am
by P.Hausser
Hey
I have a Incident I want to ask about..
When I start Tracker first time everything is perfect and fine, I then open it day after and scelect "Read Turn" and it then crash and refuse to re-open.
I then need to kill the db's and then start it over agian to read the day's round.
I can open it today, and then open it agian tomorrow np, but if I then scelect "read turn" to Ie. read the next turn then it crash.. and I must kill db's to get back in...
RE: WitPTracker AE Release 1.0
Posted: Fri Sep 18, 2009 1:55 am
by n01487477
ORIGINAL: P.Hausser
Hey
I have a Incident I want to ask about..
When I start Tracker first time everything is perfect and fine, I then open it day after and scelect "Read Turn" and it then crash and refuse to re-open.
I then need to kill the db's and then start it over agian to read the day's round.
I can open it today, and then open it agian tomorrow np, but if I then scelect "read turn" to Ie. read the next turn then it crash.. and I must kill db's to get back in...
This is most probably a memory issue You need to be sure the JVM is getting enough memory ... (I know you don't use the batch file), so you need to set the JVM properties to match what the values in the batch file are (not sure exactly how to do that, but that's what Google is for...) ... and if I have time I'll look into it for you.
--Damian--
[/quote]
Paul,
this is one way to increase the JVM settings
http://bpv.basics-usa.com/JVMMemory.htm ... please use the settings we have in the batch file and let me know how this works ...
Damian
RE: WitPTracker AE Release 1.0
Posted: Fri Sep 18, 2009 6:04 am
by morphin
Hi
I have a note for AC/Engine production:
Your TBO.YTA for new AC is correct. That is the total of new AC you get. But often you don't have to produce this amount of AC. You often get ReadyCraft, DamagedCraft and ReserveCraft for free. So for production reason you have to subract this free AC
Andy
RE: WitPTracker AE Release 1.0
Posted: Fri Sep 18, 2009 6:17 am
by n01487477
ORIGINAL: morphin
Hi
I have a note for AC/Engine production:
Your TBO.YTA for new AC is correct. That is the total of new AC you get. But often you don't have to produce this amount of AC. You often get ReadyCraft, DamagedCraft and ReserveCraft for free. So for production reason you have to subract this free AC
Andy
Yeah Morphin, I'll have to check that out with some testing ... thanks for the heads up [;)]
--Damian--
RE: WitPTracker AE Release 1.0
Posted: Fri Sep 18, 2009 8:39 am
by floydg
ORIGINAL: n01487477
ORIGINAL: P.Hausser
Hey
I have a Incident I want to ask about..
When I start Tracker first time everything is perfect and fine, I then open it day after and scelect "Read Turn" and it then crash and refuse to re-open.
I then need to kill the db's and then start it over agian to read the day's round.
I can open it today, and then open it agian tomorrow np, but if I then scelect "read turn" to Ie. read the next turn then it crash.. and I must kill db's to get back in...
This is most probably a memory issue You need to be sure the JVM is getting enough memory ... (I know you don't use the batch file), so you need to set the JVM properties to match what the values in the batch file are (not sure exactly how to do that, but that's what Google is for...) ... and if I have time I'll look into it for you.
--Damian--
Paul,
this is one way to increase the JVM settings
http://bpv.basics-usa.com/JVMMemory.htm ... please use the settings we have in the batch file and let me know how this works ...
Damian
[/quote]
Agreed -- 100% of the crashes I was seeing were related to the JVM memory. Is there a reason why you're not using the batch file?
RE: WitPTracker AE Release 1.0
Posted: Fri Sep 18, 2009 10:53 am
by Swenslim
Tracker dont works. Writes that directory on disk E wasnt ffound (actually game is on disk D) and that save file error.
RE: WitPTracker AE Release 1.0
Posted: Fri Sep 18, 2009 11:41 am
by n01487477
ORIGINAL: Swenslim
Tracker dont works. Writes that directory on disk E wasnt ffound (actually game is on disk D) and that save file error.
Maybe English is or isn't your first language, but neither Floyd or I are mind readers, nor can we work out what is wrong with messages like this ... now I may be overreacting but I think I'm a fairly patient guy ... give some details, pictures, sequence etc or you are wasting a post and our time.
Check your properties file and see where it is pointed ...
WHAT SAVE FILE ERROR ? Post a dos screen shot ... pls.
I'm going out now ... maybe after a drink I'll calm down
Regards
Damian
RE: WitPTracker AE Release 1.0
Posted: Fri Sep 18, 2009 12:32 pm
by Swenslim
What is wrong ? I have already graduaded University...

RE: WitPTracker AE Release 1.0
Posted: Fri Sep 18, 2009 12:35 pm
by Swenslim
Here is my problem.
I use 1.0.84e patch.

RE: WitPTracker AE Release 1.0
Posted: Fri Sep 18, 2009 12:45 pm
by Oliver Heindorf
the path to your save file seems not to match with the preferences file. see the instructions on the homepage, there is a how to setup guide.
mybe its my problem as well but last night I'll double checked the path and I aint have the error message with the path, only the messg. that there was a problem with the save file. Well, I mailed already floyd and we will see what comes next [;)]
RE: WitPTracker AE Release 1.0
Posted: Fri Sep 18, 2009 1:00 pm
by floydg
Swenslim -
Where did you install AE (the game)?
Can you post the contents of the witptracker.properties file?
Thanks,
Floyd
RE: WitPTracker AE Release 1.0
Posted: Fri Sep 18, 2009 1:24 pm
by Nomad
But make sure you DO NOT include your password ( He is my PBEM opponent )
RE: WitPTracker AE Release 1.0
Posted: Fri Sep 18, 2009 1:34 pm
by floydg
ORIGINAL: Nomad
But make sure you DO NOT include your password ( He is my PBEM opponent )
Yeah, good idea... [;)]
RE: WitPTracker AE Release 1.0
Posted: Fri Sep 18, 2009 2:05 pm
by P.Hausser
ORIGINAL: floydg
This is most probably a memory issue You need to be sure the JVM is getting enough memory ... (I know you don't use the batch file), so you need to set the JVM properties to match what the values in the batch file are (not sure exactly how to do that, but that's what Google is for...) ... and if I have time I'll look into it for you.
--Damian--
Paul,
this is one way to increase the JVM settings
http://bpv.basics-usa.com/JVMMemory.htm ... please use the settings we have in the batch file and let me know how this works ...
Damian
Agreed -- 100% of the crashes I was seeing were related to the JVM memory. Is there a reason why you're not using the batch file?
Thanks Gents, ok I found a way to get to Java options and entered values as described, I will let you know tomorrow when I get my next round how it goes.
Paul
RE: WitPTracker AE Release 1.0
Posted: Fri Sep 18, 2009 2:17 pm
by Swenslim
Sorry friends, I am just stupid blind idiot. Thank you very much for your help [&o], now everything works fine ! [:D]
RE: WitPTracker AE Release 1.0.1 Available
Posted: Fri Sep 18, 2009 3:10 pm
by beppi
ORIGINAL: floydg
ORIGINAL: beppi
found another error, appears in the ships deatails screen @ class CA/CL/CLAA/CS when scrolling the list
log is attached.
Were you loading a turn at the same time?
no, didn't load a turn at the time of the error message. I am getting the error loading my first turn with the new patch. after playing some more turns and loading them i still get the error. i sent the savegame, the errormessage and the wipttracker.properties to
witptracker@gmail.com.
RE: WitPTracker AE Release 1.0
Posted: Fri Sep 18, 2009 3:36 pm
by floydg
ORIGINAL: Swenslim
Sorry friends, I am just stupid blind idiot. Thank you very much for your help [&o], now everything works fine ! [:D]
Good news. Those types of problems are sometimes the hardest to solve, since the more you stare at it, the more correct it looks. [X(]
RE: WitPTracker AE Release 1.0.1 Available
Posted: Fri Sep 18, 2009 10:40 pm
by floydg
ORIGINAL: StoneAge
Great product boys.
One request on the minefields list page can we have a column of how many ACM's are in each port.
and a note at the top of the page "Each ACM can protect (i.e. service and repair) 150 mines from decay."
Because it was quick and easy, I added that.
Well, it was easy, but it wasn't quick. My first attempt was a very bad idea... but you don't want to hear about that.
RE: WitPTracker AE Release 1.0.1 Available
Posted: Fri Sep 18, 2009 11:24 pm
by floydg
ORIGINAL: beppi
ORIGINAL: floydg
ORIGINAL: beppi
found another error, appears in the ships deatails screen @ class CA/CL/CLAA/CS when scrolling the list
log is attached.
Were you loading a turn at the same time?
no, didn't load a turn at the time of the error message. I am getting the error loading my first turn with the new patch. after playing some more turns and loading them i still get the error. i sent the savegame, the errormessage and the wipttracker.properties to
witptracker@gmail.com.
Okay, this one wasn't that hard to find and fix. The information about a sunk ship was not usable (the base was "0"), so it was causing some trouble with the display. If you see ships that were sunk near "0,0", these would be the ones which don't display properly.
Floyd