To everyone reading this please understand that Rufus and i have talked this over between us in several emails so anything we post here was discussed in-depth between us beforehand. This is to pass information along to you folks and to Grumpy.
According to my history actual loses of fighters in the first battle was 27 plus some bombers which took your total over 30. The fighter results where 2.5 : 1 not 3.0 : 1.
27 divided by 11 = 2.46
which is still very harsh results. I only point this out because as a test game its important that we pass along to grumpy accurate information. ( I am not trying to be rude or a smarty pants )
But there are other factors involved that have a bearing on the results of the combat.
First I had around 30-35 fighters defending spread out evenly across the entire front. The majority of my fighters had 70+ XP with one squadron at 80 XP and 2 around 66-68 XP my squadrons consisted of 3-4 planes each.
My planes where tech-II his where mostly newly made tech-III, so he attacked me with raw inexperienced pilots against my most experienced pilots.
As the German player and as a player in general I am pleased with the results because it shows that XP does play a part in the air combat in this scenario which as a player is exciting to me. Because of the first test game I played I thought that XP was playing a larger role then in any other scenario I played so in this game I worked hard to get my pilots as much XP as possible. I was very careful in how I used them and did the majority of my ground assaults without using my air-force to prep. I mostly used my airforce to attack behind the lines and intercept his attacks so as to minimize my losses and gain XP.
as it is the 11 planes I lost where almost all from my 70xp pilot group. so after the battle I wound up with 1 squadron at 81 xp ( I merged the sole remaining 78xp fighter into it which brought it down from 85xp to 81xp) and the rest of my squadrons in the mid to high 60 xp range.(after rearranging units and replacing losses)
As the German player that really hurt my air defenses.
please also understand that except for two small squadrons in the Balkans all my fighters are defending France, I have nothing on the eastern front or available for North Africa.
I have not been able to tech up anything except for infantry-II and planes-II.
Now some other things to look at.
its only 1940 and Germany has just captured France. I have to move my main armies to the east and attack Russia and I have to secure the Balkans and Greece Plus I have to support Italy when it comes online in North Africa.
I also have to raise the war footing of Italy which starts at 30% and the axis minors which start at 60% while teching up my armor and artillery etc...
and England has already teched up to tech-III aircraft.
If as Germany I have to get in a Arms race with England and do nothing but tech up my aircraft and constantly replace huge plane losses to defend France in 1940 then the game is already lost. Germany does not have the production capacity to do this and accomplish everything else.
If all England has to do is tech up planes and throw them at France in large numbers to win in 1940 then what is the point in playing ? Historically if England had thrown its air-force at France in 1940 they would have been destroyed and would have lost the Battle of Britain. So its my opinion that these results are as they should be. low XP pilots against veteran pilots should get shot down at 2 :1 odds. As it is I lost the core of my veteran pilots and had to replace them with less experienced pilots and the next time he attacks I will lose more and then more until as it was historically Germany will run out of experienced pilots. The allies will gain XP and Germany will gradually lose xp. So I feel that the scenario is working as intended since its just winter of 1940.
Also in this version the price of cargo ships and the fact that Germany only has 1 production center of 2000 on the coast means that Germany can only make 1 cargo ship every two turns and nothing else. I do have 4 other production centers of 1000 each which means it takes 5 turns or more to make 1 cargo ship or sub or destroyer from each of them. This makes it impossible in this version to do Operation Sea Lion. So England doesn't have to build anything but planes to be completely safe from attack. Germany cannot build enough subs to be effective much less anything else or enough cargo ships to carry an effective invasion force in 1940. I can not counter the powerful English navy or make enough cargo ships to absorb the losses I would encounter. It simply can not be done. ( I know Grumpy has already stated that he is working on adjustments to the naval part of the scenario for the next version I am just saying in this version Germany is limited)
Understand that I am not complaining at all, I am explaining the situation as I understand it as a game tester.
I gave this a lot of thought over the last couple days and just realized this morning that there is a simple and effective way to fix this problem already built into the game.
Each technology upgrade is labeled with the time frame in which it was available. (see screen shot below) All the players have to do is make a house rule that you cant research any tech until the years that it is listed as available.
this will cure the whole problem of for the German player. England could still make a lot of fighters and attack Germany but they wouldn't be allowed to tech up past the planes that where available in that time frame. So they could still do Rufus's strategy but it wouldn't be totally crippling to the German player.
its fair to both sides and doesn't require any changes to the game. Simple and effective.
Right now I feel that there are no adjustments that need to be made to the cost of cards or planes or anything except for the naval costs as noted above.
I just sent Rufus an email about this idea this morning.
you need to fix this picture grumpy [:)]