Page 11 of 15
RE: Distant Worlds: Return of the Shakturi
Posted: Mon Dec 06, 2010 8:55 pm
by Erik Rutins
What's this?

RE: Distant Worlds: Return of the Shakturi
Posted: Mon Dec 06, 2010 9:08 pm
by elmo3
ORIGINAL: Erik Rutins
What's this?
Looks like me the last time I went to the dentist.
RE: Distant Worlds: Return of the Shakturi
Posted: Mon Dec 06, 2010 9:12 pm
by adecoy95
omg clusters!!!! my favorite map type!!!
the gravity well looks pretty sweet, i take it there are different levels of the well for a higher radius?
im going to try and put them in a huge circle all around my empire, see what happens [:D]
RE: Distant Worlds: Return of the Shakturi
Posted: Mon Dec 06, 2010 9:22 pm
by hondo1375
Zardoz?
ORIGINAL: Erik Rutins
What's this?
RE: Distant Worlds: Return of the Shakturi
Posted: Mon Dec 06, 2010 9:23 pm
by ASHBERY76
ORIGINAL: Erik Rutins
What's this?
Shodan looks kinda like a peacefull race with that blue finish,hmmm.
RE: Distant Worlds: Return of the Shakturi
Posted: Mon Dec 06, 2010 9:55 pm
by adecoy95
ORIGINAL: Erik Rutins
mom?
RE: Distant Worlds: Return of the Shakturi
Posted: Mon Dec 06, 2010 10:38 pm
by Evil Steve
any chance of a 50 star galaxy? resource slider?
i'm still excited [X(]
RE: Distant Worlds: Return of the Shakturi
Posted: Mon Dec 06, 2010 10:39 pm
by Hawawaa
More pictures YES! Possible release next week, hope it happens! More setting! HECK YA! Last picture... I DON'T KNOW!
RE: Distant Worlds: Return of the Shakturi
Posted: Mon Dec 06, 2010 11:35 pm
by Shark7
ORIGINAL: Erik Rutins
What's this?
Not sure what it is, but the answer to everything is...42. [:D]
RE: Distant Worlds: Return of the Shakturi
Posted: Mon Dec 06, 2010 11:38 pm
by Shark7
ORIGINAL: Erik Rutins
A skirmish with my new CVL in today's latest test game.
Erik, in these pictures I am noticing that there are class types, IE FFL - (Corvette) and CVL- (Light Carrier). Is this an in game thing or just a personal naming thing?
RE: Distant Worlds: Return of the Shakturi
Posted: Tue Dec 07, 2010 1:21 am
by corbon
Shark7
Check out the ship type. It is a Destroyer, so almost certainly this is just Erik's personal naming system.
I do the same sort of system myself - DDs, CLs, CAs, BBs etc.
RE: Distant Worlds: Return of the Shakturi
Posted: Tue Dec 07, 2010 1:40 am
by adecoy95
now that we can mod up to 23 or so different ship sets for use between the races, will the existing races get new models? or is that just for the benefit of the modders?
RE: Distant Worlds: Return of the Shakturi
Posted: Tue Dec 07, 2010 8:24 am
by csebal
Any chance we get a real map size slider, that is.. MAP SIZE, as opposed to MAP DENSITY?
I really would like some huge games, but the fact that even the simpliest engines can cross 1/3 of the galaxy kinda takes my enthusiasm away. I would not mind if the map could be scaled 10 times this big, with systems being much farther apart, forcing you to take tankers with you early game even to reach some neighboring systems.
RE: Distant Worlds: Return of the Shakturi
Posted: Tue Dec 07, 2010 8:30 am
by Kadrush
Questions:
1-How lost fighters/bombers are going to be replaced?
2-Will we be able to place passenger modules on a military ship and direct, a bit, migration (do our own state controlled migration)?
RE: Distant Worlds: Return of the Shakturi
Posted: Tue Dec 07, 2010 8:58 am
by Carewolf
ORIGINAL: Erik Rutins
What's this?
System Shock 2, is that you??
I've missed you!
RE: Distant Worlds: Return of the Shakturi
Posted: Tue Dec 07, 2010 11:39 am
by J HG T
ORIGINAL: Erik Rutins
What's this?
"Cease your pestering, insect. Accept the coming of your new lord."
Interesting. Interesting indeed.
Can't wait to play!
RE: Distant Worlds: Return of the Shakturi
Posted: Tue Dec 07, 2010 12:28 pm
by Montesano
Just booted this game up again last night to play another map, looks like I should hold off a bit and wait for this expansion.
RE: Distant Worlds: Return of the Shakturi
Posted: Tue Dec 07, 2010 2:49 pm
by Fideach
What it made me think of too!
RE: Distant Worlds: Return of the Shakturi
Posted: Tue Dec 07, 2010 6:34 pm
by Grotius
I notice that pirates and monsters can both be set to "none" now. Maybe that was already in a recent patch? I haven't played in a few months. Anyway, that's good news, if it's true.
On pirates: any change in the way they acquire tech? I dimly recall that they always have the same tech our small ships have. Has that changed?
That pic makes me think of Shodan as well.

RE: Distant Worlds: Return of the Shakturi
Posted: Tue Dec 07, 2010 6:59 pm
by jalapen0
ORIGINAL: csebal
Any chance we get a real map size slider, that is.. MAP SIZE, as opposed to MAP DENSITY?
I really would like some huge games, but the fact that even the simpliest engines can cross 1/3 of the galaxy kinda takes my enthusiasm away. I would not mind if the map could be scaled 10 times this big, with systems being much farther apart, forcing you to take tankers with you early game even to reach some neighboring systems.
This +1