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Posted: Mon Jul 15, 2002 9:19 am
by radboy223
Guess I'll have to sit it out too, since nobody seems able to play me. :(

Posted: Mon Jul 15, 2002 11:28 am
by VikingNo2
Ok now I have a problem RobW contacted me and is willing to play, I am going to start the game with him me Canada, him ANZAC. I belive there is a player waiting so matching him up shouldn't be a problem. If this will not work for you ( TT ) then post and advise.

Posted: Mon Jul 15, 2002 12:04 pm
by RobW
looks like I must apologise - I responded to Viking2 on Firday last week but it seems that technology let me down. If it is a problem to go back to the original pairing let me know - he has mailed me twice today so I guess we will stick to the groups as they were last week!
RobW

To TimeTanker

Posted: Mon Jul 15, 2002 1:31 pm
by Rokondo
I play with Jadpanther .
Red give us the match (you can see what i write before)
Jadpanther take Germany & Me I take US
We now in turn 2 of the game.

Ran into a technical difficulty

Posted: Mon Jul 15, 2002 5:36 pm
by Gary Tatro
I have been playing RED in our first World Cup round and we have been having a great time. But with the last send I sent him he got the "saved game failed to load" Now I am going to rezip and resend but this ussually never works. So the question is what do we do. Do I replay my turn (doesn't seem fair). Do I replay my turn and purposely try to get the same type of results(easier said then done)? Do I replay my turn and pull back so that no combat is initiated? I don't know.

Posted: Mon Jul 15, 2002 5:52 pm
by Oxtane
IMHO would have to say replay the turn and try to achieve the same results. Do not "search" out any new areas on the second go and follow the pattern of play from the first turn.

Posted: Mon Jul 15, 2002 7:24 pm
by VikingNo2
Before you Zip the files check them to see if they have the sam time stamp, 3 of them should if they don't it will not load, it happens to me every once in a while, there is a post on it from one of the "SPWAW GODs"

Posted: Mon Jul 15, 2002 9:22 pm
by Goblin
When that happens, I generally let my opponent do the turn over, trusting to his honesty. Belisarius did twice, once with slightly better results, once with much worse, so its pretty fair.

Backup

Posted: Tue Jul 16, 2002 12:44 am
by Curieus
What i usually do is that, just before closing (next turn) i save the game*.
and copy those files to a backup directory.
Then i restart the game do a final walkover to see if i forgot something and presss next turn (and see my artillery shoot where i did not tell them :rolleyes: )

This way if something is wrong i have an almost finished turn waiting to recuperate.

*How do you save an PBEM game? Simple, just press exit game (the button with the up arrow, above the "next turn" button).

Battle

Posted: Tue Jul 16, 2002 1:01 am
by 3/2 ACR
Ok Goblin I am ready
is there a way we can fix the american 0.1 ARTY advantage?
and what about any other limitations you might want

Rick 3/2 ACR

email is kstsurvey@earthlink.com

Posted: Tue Jul 16, 2002 1:46 am
by rbrunsman
3/2 ACR, The Arty advantage for the US is a consequence of using "Country Characteristics." It adds spice to the game that each country has strengths and weaknesses (although some seem to have only weaknesses, obviously). I don't think you should "fix" the American advantage. You have to deal with it when you play against the Americans.

(And Curieus, your arty IS getting close. :eek: )

Re: Battle

Posted: Tue Jul 16, 2002 2:16 am
by Gary Tatro
[QUOTE]Originally posted by 3/2 ACR
Ok Goblin I am ready
is there a way we can fix the american 0.1 ARTY advantage?
and what about any other limitations you might want

Rick 3/2 ACR

Few ways I know of to "fix" the artillary advantage of USA. Have them agree not to buy any Forward observers. Put strick limits on the total amount of artillary available ie:5-10% max. Take Country Characteristics off.

I tend to go for limiting the max artillary if I can. Think of it this way in a 10000 point game you would each only get 500 point worth of artillary. You get less artillary that you are being hit with every turn.

Trade-offs

Posted: Tue Jul 16, 2002 2:18 am
by Capt. Pixel
Of course, the points he spends on artillery is points he's not spending on Wolverines. :D

Posted: Tue Jul 16, 2002 2:37 am
by Goblin
Not to start this whole debate again, but I am not giving up the American arty advantage. The Soviets have very inexpensive equipment, which balances out the arty. Soviet numbers are as good as US in general, etc etc etc. Each country has its plus and minuses, and they should be kept on. If you wish to play another country, let me know...

PS-I will not agree to 5% arty either!;)

Posted: Tue Jul 16, 2002 2:51 am
by Capt. Pixel
Originally posted by Goblin
PS-I will not agree to 5% arty either!;)
You can't cut off Goblin's left arm. It's the one he likes to smack you with! ;)

Posted: Tue Jul 16, 2002 4:24 am
by Big Bill
Hades and I are about to start, I'm playing USA ,not Findland
and he is taking Germany, not Italy, Is that a problem?

Bigbill

Posted: Tue Jul 16, 2002 4:37 am
by Goblin
since I dont want to face either of you...Foul! Disqualify them both!;) :p

Posted: Tue Jul 16, 2002 4:45 am
by Goblin
Originally posted by Capt. Pixel


You can't cut off Goblin's left arm. It's the one he likes to smack you with! ;)
Shutupa you face, Pixel.;)

Battl

Posted: Tue Jul 16, 2002 4:47 am
by 3/2 ACR
fair enough all if you don't ask you won't get what you want- I accept the soviets in all its glory you American dogs
Rick 3/2 ACR

Posted: Tue Jul 16, 2002 4:50 am
by Goblin
So that everyone knows, ACR was given the option to change his country by me, and may be on heavy medication!:p :D ;) :eek: