Page 11 of 11
RE: Your Style Maps
Posted: Sun Jun 05, 2011 4:27 am
by Jacko
The link works, HintJ. And the map is stunning! I especially like the water, the crops and the trenches. Well done!
RE: Your Style Maps
Posted: Sun Jun 05, 2011 4:27 am
by junk2drive
It's almost 11:30 here and normally I would have gone to bed at 10 or so but the electric company was here fixing a loose connection that was causing the power to fluctuate and our computers kept shutting off.
Good readme, glad you included one. No problem with the scenario. I'll try the template tomorrow. I would have put more grass on the map but it looks good for what it is supposed to be. Maybe tone down the brightness. If you paint impassable on the terrain along the bridge and a bit on each shoreline, it will help guide units across the bridge instead of crossing the water.
Good job for your first.
RE: Your Style Maps
Posted: Sun Jun 05, 2011 9:15 am
by HintJ
ORIGINAL: junk2drive
It's almost 11:30 here and normally I would have gone to bed at 10 or so but the electric company was here fixing a loose connection that was causing the power to fluctuate and our computers kept shutting off.
Good readme, glad you included one. No problem with the scenario. I'll try the template tomorrow. I would have put more grass on the map but it looks good for what it is supposed to be. Maybe tone down the brightness. If you paint impassable on the terrain along the bridge and a bit on each shoreline, it will help guide units across the bridge instead of crossing the water.
Good job for your first.
Thanks for the feedback. The Map is coded for water, if you try to order a unit from one end of the map to the other, the AI will cross the bridge or the shallow part. I agree its a little bright--It's less bright now.
Download link for the CC3 map:
http://dl.dropbox.com/u/31190062/Lvov1DropBoxB.zip
RE: Your Style Maps
Posted: Sun Jun 05, 2011 11:16 am
by Erik Rutins
Very cool, I'm downloading now and will give it a test today! Thanks for posting this, make sure you give it its own thread in the maps sub-forum as well. [8D]
Regards,
- Erik
RE: Your Style Maps
Posted: Sun Jun 05, 2011 11:25 am
by junk2drive
Erik there is a new template in the Maps Mods and scenarios forum.
RE: Your Style Maps
Posted: Sun Jun 05, 2011 11:36 am
by Erik Rutins
Cool, hadn't gotten there yet. [:D]
RE: Your Style Maps
Posted: Sun Jun 05, 2011 4:11 pm
by Erik Rutins
Great map, fun scenario! I think the map really accomplished your goal of bringing a CC map into Panzer Command. The CC texture works very well as a mega-texture and gives the map a very good look overall. The only part that I always thought could look better on that CC map was the wheat texture, where the edges look a bit odd. You clearly mastered the map maker. You've used the various features well. The grass and wheat and bushes look good and are well placed. The texture map makes sense for all the structures and the underlying mega texture.
The scenario is a good challenge as the Germans! The map worked well and your use of single squad/vehicle platoons helped give more of a CC or CM feel to it. A good fun skirmish.
Overall, very well done and excellent for your first map and scenario.
Regards,
- Erik
RE: Your Style Maps
Posted: Sun Jun 05, 2011 5:57 pm
by HintJ
ORIGINAL: Erik Rutins
The map worked well and your use of single squad/vehicle platoons helped give more of a CC or CM feel to it.
Overall, very well done and excellent for your first map and scenario.
Regards,
- Erik
Glad you like it. I think it might upset some PC purists to have all single-unit platoons, but I'm thinking such a technique could even be used very effectively for a forced 60 or 40:0 turn structure.
RE: Your Style Maps
Posted: Sun Jun 05, 2011 6:05 pm
by junk2drive
Not a problem with single squads. The more variation the better. Whatever makes it more enjoyable for a broad audience.
Wild Bill Wilder did a similar thing for WinSPMBT with single soldier squads.
RE: Your Style Maps
Posted: Sun Jun 05, 2011 6:06 pm
by Mad Russian
The only place it will make a difference is the number of radios in the scenario. Each "platoon" has a radio. Whether they are 1 squad platoons or 20 squad platoons.
Good Hunting.
MR
RE: Your Style Maps
Posted: Sun Jun 05, 2011 8:35 pm
by Mobius
ORIGINAL: HintJ
Wow! Nobody use foreign to English characters in ANY unit names, or you will lose all of your work and the game will refuse to function!
Don't use any commas either.
RE: Your Style Maps
Posted: Fri Jun 17, 2011 7:37 pm
by HintJ
I'm working on my second CC map. This map looks very much like the last one, and I'm wondering if anyone out there has any suggestions for a different CC map?

RE: Your Style Maps
Posted: Fri Jun 17, 2011 7:39 pm
by HintJ
Also, I've been messing around w/hex maps. I don't know why because I never played table-top hex-based games. I was also wondering if anybody knows where I can find a good screen shot of a hex-based map?

RE: Your Style Maps
Posted: Sat Jun 18, 2011 3:51 am
by Jacko
I love your work, HintJ. I don't play CC anymore, but I would love to see a good, big winter map of Stalingrad. Preferably out in the steppe or the Stalingrad-Kalatch-map.
RE: Your Style Maps
Posted: Sat Jun 18, 2011 6:25 pm
by HintJ
ORIGINAL: Jacko
I love your work, HintJ. I don't play CC anymore, but I would love to see a good, big winter map of Stalingrad. Preferably out in the steppe or the Stalingrad-Kalatch-map.
That map is part of the CC5 Stalingrad mod I think. I'd have to dig up a very old hard drive on a very old computer to find it, but I have it somewhere, I think.
Anyway, I did pull up a winter map, just to get an idea what it looks like. It seems the painted shadows in a CC map work very well for showing terrain elevations, but the sunlight angle must be perfectly set in Mapmaker to jibe w/it.
This brings up another issue: We don't have an "Thick Ice" terrain type.

RE: Your Style Maps
Posted: Sat Jun 18, 2011 6:34 pm
by HintJ
Panzer Command, the table-top game. I would be pretty easy to paint the terrain types and slight elevations, auto generate the trees, etc.
Maybe it is just too much of a step backwards in gaming to go in this direction. Or maybe the copyright owners of the map would flip out if someone released a map like this.

RE: Your Style Maps
Posted: Sun Jun 19, 2011 4:15 am
by Jacko
You are an artist with this map maker, HintJ. That winter map is also very good. Are you going to post it?
RE: Your Style Maps
Posted: Sun Jun 19, 2011 2:48 pm
by HintJ
ORIGINAL: Jacko
You are an artist with this map maker, HintJ. That winter map is also very good. Are you going to post it?
An artist, me? I'd like to think so, but really my point is the ease of re-creating other people's artwork in PC w/Mapmaker. There's nothing to it really; you just get a good top-down picture and greyscale image, repaint the terrain feature for 1 pixle to 1 meter, put some objects on, and you've got just about any map you can image/find.
I love the CC maps, but what I really want to create is a board-game style map in PC. The Gimp has an awesome hex-grid generator that I want to exploit.