ORIGINAL: Speedy
Q-ball this is very interesting. In my on going tester game with James I averaged 30-40 attacks per turn as SU. I'm intrigued and amazed you can make so many attacks per turn. This seems to be the 'norm' with the current versions. As such the feeling you may have about blizzard being overpowered may well be down to the amount of successful attacks you can launch per turn. I'd be intrigued to know more about the reasons how and why you can do this - is it because the Axis didn't prepare well enough for blizzard and therefore have lower CV's allowing you to make more attacks? Did you manage to create many well stocked reserve forces prior to blizzard etc?
Interesting.....
Why so many attacks? It is alot. I think there are several factors.
I don't think there is a big difference in skill level between myself and Tarhunnas. I think we both get all the basics, and sometimes make mistakes, and also good moves. He killed me in the summer campaign, and has shown he knows what he is doing in general, so maybe that's why this is a good test case. He's a good opponent, which is why I am worried about 1942, watching what he is doing to gids.....
To prepare for winter, here is what I did:
1. ARMAMENTS: I really tried to stretch my armaments, because I wanted as many Rifles in the line as possible on December 1. I didn't run out of armaments in the pool until the last turn in December. I wonder if this really helped. What I did in a nutshell:
-Only built Construction Bdes, nothing else
-Disbanded certain Armament-Hogging units for replacements; Mot Regts, 203mm Howitzer Bns, AT Bdes. I cannibalized units for replacements
2. CAVALRY: I kept my Cavalry out of harm's way all summer; I never put them in the front, and usually in the 3rd or 4th row. I only lost 10 Cavalry Divisions in the summer campaign; probably half of those are "doomed" turn 1, so I lost very little. I have not built any new Cav units, just used the ones I got. I had 10 or 12 divisions sitting in REFIT mode for weeks, digging trenches and building morale/experience.
3. RESERVES: I don't think I did anything special here. I did pick-out about 20 of my best Rifle Divisions starting turn 16-17, and sat them on REFIT in the rear to build morale/experience. Most of the "Reserves" have been new Rifle units that show up more or less at full-strength.
GERMAN PREPARATIONS:
One difference is that these were lacking. Tarhunnas did not shorten his line enough, and this was fatal. In particular, that Crimean bulge added 16 hexes to the front more than he needed; that could have been a nice reserve.
Once I cleared the initial 2-3 hexes, there are no more trenches.
TACTICS:
I have also managed the whole offensive to maximize successful attacks, and retreated German units.
Typically, the turn starts with 2 rows of stacks, because you have so many units. I carefully move up the 2nd Row to places they can make a Deliberate attack; I want to use the FIRST row, as much as possible, to move one hex, THEN attack. I carefully use my MPs to make sure I use them all up. Most HASTY attacks are on units that have already retreated, because they are easy pickings for the most part. I use CAV almost always on follow-on attacks on units that have already retreated.
The only other thing is that I have MERGED about a dozen Naval Bdes into front-line units to keep them ready. I am "borrowing" a bit from the future doing that. I am limiting this to Naval Infantry only, which I can't later form into divisions.
Other than that, it's not rocket science, just moving units up, picking enough CV that looks like it will do the trick, and hit "Attack".
Probably the biggest factor is the length of the line itself. I said at the beginning that Long Lines = Soviet Advantage in Blizzard, and the longer, the better. My whole push toward Bryansk has nothing to do with Bryansk, and everything to do with just making the overall defense lines longer and longer as I push that bulge west. Of course, the shoe is on the other foot come summer, so if that bulge is still there, I'll need to pull out of it.