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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Sun Apr 26, 2015 10:17 am
by pandoraefretum
Don't mean to cause trouble... but I used SeaHag a b c d e now i and suddenly it's not auto-detecting my side hence I have no messages read out. I'm on CMANO 678 or v1.07
in Seahag e I get "Player side is now United Kingdom"
in Seahag i I get no such speech nor any subsequent speech
RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Sun Apr 26, 2015 8:44 pm
by sluggy2010
Thanks for the heads up - can you upload the logfile which does not work please.
Cheers
Sluggy
RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Sun Apr 26, 2015 11:33 pm
by Mgellis
Just curious...will it ever be possible to customize the image?
RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Mon Apr 27, 2015 11:49 am
by sluggy2010
No sorry - other than updates for fixes as people find issues SeaHag won't change.
RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Wed Apr 29, 2015 3:52 pm
by pandoraefretum
thanks, I will - I just rechecked e working i not setting the player side
what's the exact location and name of this logfile ??
ciao, Roland
RE: [RELEASED] Speech and Ambient Sound Module - files attached
Posted: Mon May 04, 2015 4:54 pm
by ETF
Delete.....
RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Fri May 08, 2015 2:35 pm
by pandoraefretum
Sluggy, hi
I've got 1.0i working ; the solution was to change the regional settings, and set date regional format to United States MM/dd/yyyy (United Kingdom is what was previously set as I am in UK). I read this had been solved on the forum... but maybe I'm on the wrong track. Thanks a bunch for Seahag.
RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Sun May 24, 2015 5:19 am
by nudn1k
Hi sluggy,
thanks for the awesome software. javascript:void(AddText('[\&o]')) Command is not the same without it.
However, v10i seems to cut only the first four characters of the text and because of that finds part of the timestamp as player side. See attached screenshot.
German region settings here, on Vista 64.
v10g is running fine. Here are some settings that might be useful:
- in the line: "reports BDA status change" set prevent repeat to 1s, so speech is not getting behind if many status changes are reported at once.
- replace "is waiting for orders." with "is waiting."

RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Mon May 25, 2015 2:56 pm
by pandoraefretum
I noticed my PC cooling fans are whizzing away so
I checked my v1.0i : the process is taking up a very fixed 30% of my CPU time (in Win Task Manager)
Instead v1.0e is taking up 0% CPU time....(the difference seems to be between version e (0% CPU) and f (13%CPU))
I wonder if the 1.0i download is corrupt or something?
Could you please put back the link to SeaHag 1.0h, Sluggy ?
Oh and I also wanted to say that I have installed Cmano and Seahag on my new Surface Pro 3 (what a machine!)
Since it has Windows 8.1 I am enjoying default voice HAZEL (UK English) which is not unlike AUDREY except it's free!!
RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Sat Jun 20, 2015 3:12 pm
by bertibott
hi...
i wanted to try out SeaHag... the idea sounds like it could really improve the game experience... sadly i am afraid, that I also am having a date format problem. I live in Germany so my standard date foramt is DD.MM.YYYY
Apparently it is not possible for a "german" windows to adopt the american date format (obviously Microsoft knows whats best for me...) so unless i change my system language I am pretty much stuck.
Not knowing how difficult this would be to implement... wouldn't it be easiest and best to just specify the date format in the SeaHag-Settings?
I would really love to have this feature working with my game!
I wanted to post parts of the logfiles... but I am guessing that the forum interprets long collums of numbers as phonenumbers... and I am not allowed to post these yet...

RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Thu Jul 30, 2015 3:17 am
by Marder
I'm from germany, too.
My seahag 10i does not speak any line ./
edit: version 10h is working fine
Post #177
fb.asp?m=3843328
RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Sun Oct 25, 2015 11:45 pm
by stevemk1a
Hi, I have a weird problem with sea hag ... the window it opens in is only a portion of the actual control panel and I can't seem to access all the controls. (windows 8 on a laptop).
RE: [RELEASED] Speech and Ambient Sound Module - files attached
Posted: Tue Dec 08, 2015 8:23 am
by nukkxx5058
Great mod ! Thank you so much !

RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Wed Dec 09, 2015 4:05 am
by nukkxx5058
ORIGINAL: willy
Hi, I have a weird problem with sea hag ... the window it opens in is only a portion of the actual control panel and I can't seem to access all the controls. (windows 8 on a laptop).
Yes, I notice I'm having the same issue. It wasn't a problem with my two screens and the extended desktop feature (I can see the whole window and all the controls) but yesterday I took my laptop to my bed and without the secondary screen and "extended desktop" I couldn't see the 'start' button ... Neither can i resize the SeaHag window so that it fits my screen size.
RE: [RELEASED] Speech and Ambient Sound Module - files attached
Posted: Wed Dec 09, 2015 8:18 pm
by LooneyOnTheLoose
like it like it lot nice work
RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Wed Dec 09, 2015 9:30 pm
by LooneyOnTheLoose
I can only get this to talk when i have no playerside selected help to much info lol
RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Thu Dec 10, 2015 4:42 am
by nukkxx5058
I'm just realizing that I have ambient sounds but no speech.
I do have the voice feature installed (Microsoft Anna and eSpeak (they are both listed in the SeaHag window). When I launch SeaHag I can hear the announcement and I can also hear the voice saying that a new "log has been detected, monitoring new file". But that's all. No more voice after that, just ambient sounds ...
Any idea why ?
thanks
RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Sat Dec 12, 2015 3:46 am
by LooneyOnTheLoose
loaded previous version H works great off the bat so not sure what problem is with I but its even better now it has speech working
RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Thu Dec 17, 2015 10:56 am
by nukkxx5058
Thanks

Yes, version H is working, I now have speech too !
Cool !
RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678
Posted: Mon Mar 14, 2016 10:13 am
by Sensei.Tokugawa
No luck with versions I and f - I am only getting the welcome/farewell message on turning the software on and off respectively and ambient sound later on. In the interface I never get the side recognized even though the software seems to detect it according to diagnostic messages. I tried to reinstall it and there is something like a warning message that the log folder has not been selected and HAG switches to registry entry. I try to select it manually, nothing happens, but the software manages to find the current log files nevertheless, indicating the side selection in diagnostic messages, but not in the basic interface where there is a side selection window - the window itself is empty and its label is red. Of course the side auto detection option is ticked on.
I tried to track the h version, browser the whole thread here, but there's no joy whatsoever.