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RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 4:40 am
by warspite1
Sure. I get this message every turn. It tells me what the garrison values are for Germany and the Soviet Union (although its not the easiest of reads). As I understand it, the neutrality pact can only be broken if the garrison value falls below a certain level e.g. if Germany decide to completely ignore Russia and go for other targets, then Stalin would be allowed to take advantage by declaring war on Germany. The calculation changes over time. At the end of the turn I will post something more detailed on this.
As far as my plan is concerned, AH is interested only in Lebensraum - that his is raison d'etre. The plan is to crush the Western powers and then head east - DRANG NACH OSTEN!!!
RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 5:02 am
by sanderz
Hi Warspite, thanks for the update, a few more questions though
so if russia puts a large garrison force and extra chits then germany has to get 2:1 with their garrison/chits to be able to declare war
isn't there an optional rule for making PACT breaking easier (or just correcting?) and if so are you playing with it?
i get the impression that the chance of declaring war on russia before the much historical date is very difficult?
looking forward to seeing how this develops

RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 3:02 pm
by wodin
Hmm..this AAR makes me want this game..lots..
RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 3:12 pm
by Orm
ORIGINAL: warspite1
And so ends another evening of World War II fun and frolics.
So I do not forget, the Soviets have claimed the Finnish Borderland and Bessarabia. The Germans have contested neither. I will see what happens in the next session.
I also need to check the Germans got their convoy counter.
I wonder what the reason was not to fight the Finnish Winter War?
It seems to me that USSR was not prepared for a war with Finland so it might have been a fun campaign to fight.
RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 4:43 pm
by warspite1
ORIGINAL: sanderz
Hi Warspite, thanks for the update, a few more questions though
so if russia puts a large garrison force and extra chits then germany has to get 2:1 with their garrison/chits to be able to declare war
isn't there an optional rule for making PACT breaking easier (or just correcting?) and if so are you playing with it?
i get the impression that the chance of declaring war on russia before the much historical date is very difficult?
looking forward to seeing how this develops
warspite1
Noted - will provide a full explanation at the end of the turn.
RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 4:44 pm
by warspite1
ORIGINAL: wodin
Hmm..this AAR makes me want this game..lots..
warspite1
You should - its ....ing billiant! BTW - have a look at the book thread in the GD forum, you may be of assistance to Chickenboy.
RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 4:50 pm
by warspite1
ORIGINAL: Orm
ORIGINAL: warspite1
And so ends another evening of World War II fun and frolics.
So I do not forget, the Soviets have claimed the Finnish Borderland and Bessarabia. The Germans have contested neither. I will see what happens in the next session.
I also need to check the Germans got their convoy counter.
I wonder what the reason was not to fight the Finnish Winter War?
It seems to me that USSR was not prepared for a war with Finland so it might have been a fun campaign to fight.
warspite1
Orm how long have you known me? Don't go looking for some clever reason - I'm a thicky and didn't think of it....[&:]
RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 4:57 pm
by warspite1
Well the Allies had their impulse... absolutely nothing to say. Its basically dig in and await the attack...
RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 5:00 pm
by warspite1
But the attack won't come!!! Saviour - the turn has ended.
Damn I got a load of markers for garrison - but didn't realise it was end of turn - sorry Sanderz, I will do it next turn.
One bit of feedback Steve - It would be good to make clearer when the turn ends!
So what happens now?
There was a load of throws about Partisans [&:] Yeah whatever...
The US Entry has moved up:
Ge/It Entry Level - 17
Japan Entry Level - 7
Now onto Production Planning
RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 5:06 pm
by warspite1
Right the Germans now have a resource from Finland, Holland and Belgium taking their total to 25. The third Swedish resource is still idle but the Finnish resource makes use of the 3rd convoy point. All German factories are thus producing.
No change to Italian Production.
With Japan I still don't understand this form. I tried saving two NEI oil but it looks like they've gone to Production instead???? Oh well, at least it looks like there is no idle Japanese resource so that's handy.
RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 5:10 pm
by brian brian
Here's a tip for your next game. 2 Tips. It is best not to align the Axis Minors in 1939 (I think you are in Nov/Dec '39 still?), unless you need their forces for something ... it is only a 30% chance, but if the alignment triggers drawing a US Entry chit, this could be bad for the Axis in 1939, when there are some very high chits in the pool. The average value goes down a whole lot in 1940. Same calculus for the Soviets entering the Baltic States actually, which might cost the Allies one of the US Entry chits.
But for Finland I would wait until 1941 to align them. As long as they aren't aligned yet, the Russians can't know where the Finnish forces will set up. Once you align them, the Russians can plan their defense of the Kola peninsula quite easily. Also, each passing year the Axis Minors have more units available. At alignment, you receive all of their current forces, but the ones arriving in future years have to be built.
I was surprised you didn't have the Finns fight it out, with a let's-see-what-happens-in-an-historical-game plan. Or perhaps you prefer the gamey-ier approach of shipping the Finns to western Europe for a winter time attack on France? I doubt this, but it has been done in the game by those ever nefarious gamers.
Anyhow, thanks for posting. Now why do you have to go and quit posting when you go off to work? Don't you have priorities?
RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 5:19 pm
by warspite1
China too has no idle resource so that's good.
Now the CW. I have all factories producing but I do not think I have enough oil. I try and save a Venezuelan oil but again, it won't let me.
France has plenty of spare factories but no resources - at least none that I have enough convoy points to bring back to Metropolitan France.
The US have 38 out of 40 factories producing and I manage to save another oil - making 6 in total.
All of the Soviet Union's resources are being put to good use and am saving 5 Oil per turn.
RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 5:22 pm
by warspite1
ORIGINAL: brian brian
Here's a tip for your next game. 2 Tips. It is best not to align the Axis Minors in 1939 (I think you are in Nov/Dec '39 still?), unless you need their forces for something ... it is only a 30% chance, but if the alignment triggers drawing a US Entry chit, this could be bad for the Axis in 1939, when there are some very high chits in the pool. The average value goes down a whole lot in 1940. Same calculus for the Soviets entering the Baltic States actually, which might cost the Allies one of the US Entry chits.
But for Finland I would wait until 1941 to align them. As long as they aren't aligned yet, the Russians can't know where the Finnish forces will set up. Once you align them, the Russians can plan their defense of the Kola peninsula quite easily. Also, each passing year the Axis Minors have more units available. At alignment, you receive all of their current forces, but the ones arriving in future years have to be built.
I was surprised you didn't have the Finns fight it out, with a let's-see-what-happens-in-an-historical-game plan. Or perhaps you prefer the gamey-ier approach of shipping the Finns to western Europe for a winter time attack on France? I doubt this, but it has been done in the game by those ever nefarious gamers.
Anyhow, thanks for posting. Now why do you have to go and quit posting when you go off to work? Don't you have priorities?
warspite1
Thanks for the tips.
Firstly, why the hell didn't you and Orm tell me about Finland beforehand eh? eh? I am not looking to do anything gamey and so an historical approach would have been good.
Noted re aligning - I will remember that in future and also for this game leave Hungary Bulgaria and Romania.
Secondly, yes sorry about work an' all - a real bind when there's a war to fight [&:]
RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 5:29 pm
by warspite1
Reorganisation phase now and France has no oil [&:]
Germany has no trouble reorganising all her units with 2.85 oil to spare.
Japan too has a 1.4 surplus

RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 5:32 pm
by warspite1
China's Oil situation is easily under control
The CW has 9 oil, 4 saved and another 5. She needs 3.55 for reorganisation so that's okay.
RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 5:36 pm
by brian brian
Nice to see the Reorganize Oil unit form, thanks!
Did the Russians really save 5 oil, or did the screen show 5 surplus available but only one saved (I hope).
RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 5:37 pm
by warspite1
I choose to scrap the Belgian 3-5 Cavalry and the Dutch and Belgian 4-3 Infantry, and the two Dutch cruisers Tromp and De Ruyter, I suspect I won't be able to build new RN cruisers, and if I can, I do not want to run the risk I get one of these [X(]
RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 5:38 pm
by warspite1
ORIGINAL: brian brian
Nice to see the Reorganize Oil unit form, thanks!
Did the Russians really save 5 oil, or did the screen show 5 surplus available but only one saved (I hope).
warspite1
No the Soviets are saving 5 oil - why is that bad?
RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 5:45 pm
by warspite1
Build time!!!! Hussah [:)]
The Germans build:
Armour
Motorised
Infantry
Cavalry
2 x pilots
2 x Land Air (one 2 and one 3)
The Italians build:
Carrier
Carrier Air
The Japanese build:
Carrier
Carrier Air
Infantry

RE: Bob Flemin's MWIF AARse
Posted: Thu Nov 14, 2013 5:53 pm
by warspite1
The Chinese build:
Mountain
Cavalry Div
Commonwealth build:
Battleship - sorry I can't help it I WANT A LION-CLASS BATTLESHIP AND I WANT IT NOW!!
Armour
Pilot
Carrier
France build:
Motorized
US build:
TRS
Carrier Air
Pilot
Amph
USSR build:
2x Infantry
Pilot
NOTE: You do not necessarily get the counter shown in the screen - this is chosen randomly behind the scenes.
