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RE: [W.I.P] New Life for EDBTR :)
Posted: Thu Nov 12, 2015 12:10 am
by simcityrefund
i have instaled almost all of the redrisbutable 10/11/12/13/15 except 2014 LOL and my pc say it already has the 4.5 dot net. How do I edit windows antivirus im using AVAST actualy but I did havent touch anything windows...
The old dll .69 i think was the last one that worked for me I just went here last few days to see if thers an update this .76 is really hard to open on win 10 @.@
RE: [W.I.P] New Life for EDBTR :)
Posted: Thu Nov 12, 2015 10:23 am
by simovitch
try this:
Run "Autorun.exe" so the EDBTR/Matrix startup menu appears on your screen (as you see below). Keep this running in the background.
Then run the launcher for the patch.

RE: [W.I.P] New Life for EDBTR :)
Posted: Fri Nov 13, 2015 11:58 pm
by simcityrefund
that didnt work but somehow if I turned off avast it works but now im worried about virus
RE: [W.I.P] New Life for EDBTR :)
Posted: Sat Nov 14, 2015 9:31 pm
by planetbrain
FWIW I have no trouble running stock or 076 version in Win 10 64 bit with NVidia graphics & Avast running.
RE: [W.I.P] New Life for EDBTR :)
Posted: Fri Nov 27, 2015 9:58 pm
by Mac Linehan
oops- a double post...
RE: [W.I.P] New Life for EDBTR :)
Posted: Fri Nov 27, 2015 10:01 pm
by Mac Linehan
Alter Ego
Did a fresh game install, patched to 1.02 and then your Mod. I have Windows 7 on an i7 multicore computer; your Mod works just fine.
I, and all here, are so very grateful for you dedication and work.
Thank You again, Sir!
Mac
RE: [W.I.P] New Life for EDBTR :)
Posted: Sat Nov 28, 2015 11:48 pm
by solops
How about a comprehensive post that lists all of the required downloads, links and installation instructions for this mod? So far, I found the link for the dll v76
https://cloud.gmx.net/ngcloud/external? ... y@gmx.de#_
But some of the posts suggest other programs as being necessary, depending on system configuration. It is all kind of confusing. It looks like most of the data is in a readme in the download, but maybe it should be listed here?
RE: [W.I.P] New Life for EDBTR :)
Posted: Sun Nov 29, 2015 2:29 am
by cohimbra
ORIGINAL: solops
How about a comprehensive post that lists all of the required downloads, links and installation instructions for this mod?
But some of the posts suggest other programs as being necessary, depending on system configuration. It is all kind of confusing. It looks like most of the data is in a readme in the download, but maybe it should be listed here?
Well, here is the info that I have about it.
Needed programs to run the AEEditor 1.02.076_SE (with old WinXP):
- Microsoft .NET Framework 4;
- Microsoft Visual C++ 2008;
- Microsoft Visual C++ 2010;
- Microsoft Visual C++ 2012;
- Microsoft Visual C++ 2013;
- Microsoft Service Pack 3 for WinXP.
Patch 1.02.076_SE Readme.txt is in the attached file, you can read or download it.
RE: [W.I.P] New Life for EDBTR :)
Posted: Sun Nov 29, 2015 1:03 pm
by solops
This begs the question of Win7 compatibility...?
RE: [W.I.P] New Life for EDBTR :)
Posted: Wed Dec 02, 2015 3:23 pm
by cohimbra
ORIGINAL: solops
This begs the question of Win7 compatibility...?
Well...no.
Alter Ego made editor with Win 7(?)/10(?)...I don't remember, sorry, but the above list of required programs are suggested to me because with my WinXP the editor .exe doesn't work. If you have Win 7 or something like this try to read the editor .txt in my post#208.
RE: [W.I.P] New Life for EDBTR :)
Posted: Thu Dec 03, 2015 9:57 pm
by quertice
on windows 7 furthermore .net framework I installed this
https://www.microsoft.com/en-US/downloa ... x?id=40784 to get patch running
RE: [W.I.P] New Life for EDBTR :)
Posted: Sun Dec 13, 2015 1:20 am
by warshipbuilder
Found some ID inconsistencies in AE's editor in regards to radar stations, at least as far as the 43 campaign is concerned. Editor name on the left, game display name on the right
Ameise Eggebek
Bock Peenemunde
Buffel Westerland
Faultier Barth
Faun Flensburg
Fledermaus Leck
Klintholm Greifswald
Krokodil Straslund
Nobolle Travemunde
Reistrup Kiel
Robbe Husum
Same thing again, but from Creeper's editor. Actually, for those who have never looked, most of the radar stations in this editor are just named Search. No indication on how the display name is arrived at.
Seehund Rostock
RE: [W.I.P] New Life for EDBTR :)
Posted: Sun Dec 13, 2015 11:50 am
by AlterEgo
Hello Folks...I'm very sorry that I was not available here at the forum since 3 month or so.
My last flight was terrible; was shot down over enemy territory and heavily wounded!
Currently I'm arrested at Stalag 13, but I'm sure that I can escape and could continue my work!
Thank you all for the PM's and emails; please continue to post bugs!
Thanks again for your patient!
Alter Ego!
RE: [W.I.P] New Life for EDBTR :)
Posted: Sun Dec 13, 2015 6:36 pm
by warshipbuilder
Currently I'm arrested at Stalag 13, but I'm sure that I can escape and could continue my work!
Should I send you a Red Cross parcel with some wire cutters in it?[:D]
RE: [W.I.P] New Life for EDBTR :)
Posted: Tue Dec 15, 2015 1:33 pm
by quertice
AterEgo, keep fighting nazi guards, for freedom and EDtBTR ! [&o]
RE: [W.I.P] New Life for EDBTR :)
Posted: Sun Dec 20, 2015 3:46 am
by cohimbra
Nice to see you active again, AE.
RE: [W.I.P] New Life for EDBTR :)
Posted: Tue Feb 09, 2016 8:03 pm
by MOrganfour
Hi Toffi,
Could you please let me know how you managed that? Was that in Visual studio or something?
Quite interested to know how the attacks are calculated.
Thanks
ORIGINAL: Toffi
A good method imho is to inject a dll (dynamic link library), so
we were able to 'hijack' some of the gamecode and replace it with
improved and/or bugfixed code then. Or we could add some new features.
A first step I made a few days ago was to hijack the "airAttack.6"
function, which is responsible for dogfights (fighter vs. fighter).
RE: [W.I.P] New Life for EDBTR :)
Posted: Tue Feb 09, 2016 10:18 pm
by OttoVonBlotto
Alter Ego, thanks very much for the work you've put in on this. I hadn't looked at this forum for a while as I though it was long dead so seeing your work was a very nice surprise, now I think its time to spark up the old girl again.
Cheers
[8D]
RE: [W.I.P] New Life for EDBTR :)
Posted: Wed Feb 10, 2016 9:35 am
by quertice
AlterEgo, Message Reader application doesn't shows messages with your patch, but it's not a really problem because your editor can shows all messages (exept for inability to export messages into CSV files like with Message Reader)
but there's a little problem, I noticed it when playing pbem as luftwaffe in battle of britain scenario, editor showed to me data of english production, and promotions of english officers.

RE: [W.I.P] New Life for EDBTR :)
Posted: Wed Feb 10, 2016 12:51 pm
by cohimbra
It's not a bug I think. It is an editor, you're able to see all from both sides. Don't use it in pbem.