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RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Mon Mar 07, 2016 8:00 pm
by Lokasenna
ORIGINAL: Admiral DadMan
ORIGINAL: witpqs
ORIGINAL: Admiral DadMan
Then you have an issue if it the Japanese player leaves bases in place like in the Philippines, or Guam.
Guam? I haven't looked and counted but no, I don't think so.
Philippines, I suppose so. But that situation is different than Wenchow, which produces a good amount of supply to keep units alive AND those units have limited offensive potential. An enclave left with supply generation in the Philippines with USA units would be able to upgrade to '43 standard squads (and perhaps tanks) by January '44 and would pose an actual thorn in Japan's side.
Obviously it's up to Michael. My 2 cents worth.
I was incorrect about Guam, it does not fall within 20 or fewer hexes.
But an enclave left without supply in the Philippines would be an issue.
Thank you for the pushback. It's always good to have issues/ideas fleshed out.
Or they could just never attack Batan Island, and make sure/hope the rowboat corps does not take it over.
The AV in the above screenshot is because in the calculations for that screen, noncombat troops have some nominal assault value for defensive purposes.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Mon Mar 07, 2016 10:04 pm
by witpqs
Or they could just never attack Batan Island, and make sure/hope the rowboat corps does not take it over.
It is the presence of troops. An empty dot base does not do it.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Mon Mar 07, 2016 10:29 pm
by Lokasenna
ORIGINAL: witpqs
Or they could just never attack Batan Island, and make sure/hope the rowboat corps does not take it over.
It is the presence of troops. An empty dot base does not do it.
Are you sure it's not just the following?
1) Within 20 hexes
2) AF 1+
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Mon Mar 07, 2016 10:32 pm
by Admiral DadMan
ORIGINAL: Lokasenna
ORIGINAL: witpqs
Or they could just never attack Batan Island, and make sure/hope the rowboat corps does not take it over.
It is the presence of troops. An empty dot base does not do it.
Are you sure it's not just the following?
1) Within 20 hexes
2) AF 1+
Correct.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Mon Mar 07, 2016 11:07 pm
by witpqs
What about when you land troops at an enemy owned base?
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Tue Mar 08, 2016 12:22 am
by Admiral DadMan
Everything I've read, both rules and forum say AF 1+, 20 sea hexes or less. Nothing about having troops on the ground
Here is what I found, mostly by Alfred, including
here:
RE: Kamikaze Activation Map
here:
RE: Kamakazi border??
and here
RE: kamikaze activation question
Interestingly, in the last one, there's a
post from Michael that says Chinese National bases are
excluded . I'm wondering if that means Wenchow would not be activated if
not taken by Japan.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Tue Mar 08, 2016 7:37 am
by ny59giants
One that I would like to see is having certain TF numbers reserved for just SC TF and another for CV TFs. Maybe 30 to 40 for the SC and then another 10 just for CV. Experienced players know the AI will move the lowest numbered TF first and when you create TFs, they may last months if not years before you disband them. I want to be able to have my DD and CLs in the lowest and not have my BB TF go into action first. When you create a new TF as is, you don't know what number it will be and how it will fall into the others you have if you order a bunch to sweep a base before the big BBs come in to bombard it.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Tue Mar 08, 2016 8:18 am
by pws1225
ORIGINAL: ny59giants
One that I would like to see is having certain TF numbers reserved for just SC TF and another for CV TFs. Maybe 30 to 40 for the SC and then another 10 just for CV. Experienced players know the AI will move the lowest numbered TF first and when you create TFs, they may last months if not years before you disband them. I want to be able to have my DD and CLs in the lowest and not have my BB TF go into action first. When you create a new TF as is, you don't know what number it will be and how it will fall into the others you have if you order a bunch to sweep a base before the big BBs come in to bombard it.
+1
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Tue Mar 08, 2016 5:50 pm
by witpqs
ORIGINAL: Admiral DadMan
Everything I've read, both rules and forum say AF 1+, 20 sea hexes or less. Nothing about having troops on the ground
Here is what I found, mostly by Alfred, including
here:
RE: Kamikaze Activation Map
here:
RE: Kamakazi border??
and here
RE: kamikaze activation question
Interestingly, in the last one, there's a
post from Michael that says Chinese National bases are
excluded .
I'm wondering if that means Wenchow would not be activated if not taken by Japan.
That is how I interpret it.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Tue Mar 08, 2016 6:32 pm
by Yaab
So you can stuff Wenchow or Chushien with B-29s, bomb Home Islands, and the kamis still will not activate?
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Tue Mar 08, 2016 7:51 pm
by witpqs
ORIGINAL: Yaab
So you can stuff Wenchow or Chushien with B-29s, bomb Home Islands, and the kamis still will not activate?
How realistic is that?
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Tue Mar 08, 2016 7:55 pm
by Admiral DadMan
ORIGINAL: Yaab
So you can stuff Wenchow or Chushien with B-29s, bomb Home Islands, and the kamis still will not activate?
Good luck trying to own any base on the Chinese coast before mid-1944. You'd have to be a fortunate Chinese/Allied player or a very bad Japanese player.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Tue Mar 08, 2016 8:08 pm
by Lokasenna
ORIGINAL: witpqs
ORIGINAL: Yaab
So you can stuff Wenchow or Chushien with B-29s, bomb Home Islands, and the kamis still will not activate?
How realistic is that?
You'd need level 7 to even fly normally... beyond that, after the very first time you did that, that base is going to get shut down permanently. China doesn't have the engineers to keep fields open.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Wed Mar 09, 2016 4:20 am
by Yaab
Both Wenchow and Chuhsien airfields can be developed to level 8. Chuhsien is inland. It may work against an inept Japanese player who neglects China.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Wed Mar 09, 2016 7:34 am
by RichardAckermann
I have a question on A2A combat. I noticed that even when fighting 3 Bombers with 30+ fighters, every single one on them seems to take defensive fire.
I feel that in case of severe outnumbering some fighters would probably attack at the same time from the same direction, so at least the one or other should not take defensive fire.
Is this just a feeling? Does the game take into account several fighters approaching from the same direction at the same time?
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Wed Mar 09, 2016 9:28 am
by Yaab
What bombers? B-17E has six slots of defensive weapons, including two turrets which can shoot in different directions. If you attack B-17E from front you face 3 MGs, side attack gets you 4 MGs etc.
Cannot tell you how fighter attacks are packeted (pairs, threes ets). Wish I knew this myself.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Wed Mar 09, 2016 10:54 am
by Admiral DadMan
ORIGINAL: RichardAckermann
I have a question on A2A combat. I noticed that even when fighting 3 Bombers with 30+ fighters, every single one on them seems to take defensive fire.
I feel that in case of severe outnumbering some fighters would probably attack at the same time from the same direction, so at least the one or other should not take defensive fire.
Is this just a feeling? Does the game take into account several fighters approaching from the same direction at the same time?
This question is better suited for The War Room or the Main Forum.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Wed Mar 09, 2016 12:45 pm
by m10bob
Speaking of a "surrender" button...How about an "Open City" button which would eliminate a friendly city from costing VP's on a city you no longer need, and it might allow the movement of certain portions of "static" assets?
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Wed Mar 09, 2016 8:05 pm
by Grfin Zeppelin
I ponder if its possible to add a "only refuel at home port option".
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Wed Mar 09, 2016 8:11 pm
by GetAssista
ORIGINAL: Gräfin Zeppelin
I ponder if its possible to add a "only refuel at home port option".
"Do not refuel" works exactly like this for CS convoys
---------------
Also, I've had this posted earlier in some other beta-related thread but since this is the official suggestions one, better keep it all in the same place
LCUs lose all movement progress if new destination is given manually by clicking on the map even if direction of movement in the hex remains the same. It is rather painful to pursue enemy LCUs on land, because you always need to give new hex destinations as enemy moves.
Thing is, option to preserve movement progress is there in game, but to capitalize on it currently you need another LCU in a hex:
Give new destination to another LCU -> choose "March All" -> Presto, movement progress is preserved for other LCUs, assuming new destination leads to the same movement direction out of the hex.
Would be nice if this mechanics applied to manual changes of destination too, assuming marching direction in the hex remains the same.