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RE: First 3 turns as Japanes plaer
Posted: Sat Jul 23, 2016 11:40 am
by sanderz
another question about factory upgrades
H6K2-L goes to H6K5 (why not the H6K4-L?)
H6K4-L goes to H6K4 (should it have any upgrade?)
H8K2-L goes to H8K2 (should it have any upgrade?)
EDIT: also
Ki-15 II recon goes to Ki46-III KAI Night Fighter (should it have any upgrade?)
RE: First 3 turns as Japanes plaer
Posted: Sat Jul 23, 2016 5:25 pm
by sanderz
a more general question - recon planes on carriers are set to recon for their pearl harbor strike - does this give the bombers any bonus on land (port strikes) attacks or are they better off on naval search?
i'm assuming here that recon is only a valid mission against land targets and that for normal CV duties you would always have them set on search? or is this not how the recon mission works?
thanks
RE: First 3 turns as Japanes plaer
Posted: Sat Jul 23, 2016 5:50 pm
by sanderz
sorry for the stream of questions but heres another - do the unfinished french carriers get planes when they upgrade only i couldn't see mention of it in appendix B - unless being "fully operational" means planes as well
thanks
RE: First 3 turns as Japanes plaer
Posted: Sat Jul 23, 2016 7:21 pm
by BillBrown
Mig-3 AM-38 has a front mounted drop tank.
RE: First 3 turns as Japanes plaer
Posted: Sun Jul 24, 2016 11:32 am
by sanderz
Should all the new Tojo air group reinforcements be the Ki44a model rather than the prototype Ki44 version?
RE: First 3 turns as Japanes plaer
Posted: Mon Jul 25, 2016 9:16 am
by ny59giants
Possible way to help the Oscar's out from RHS.

RE: First 3 turns as Japanes plaer
Posted: Mon Jul 25, 2016 9:17 am
by ny59giants
now the cannon

RE: First 3 turns as Japanes plaer
Posted: Mon Jul 25, 2016 8:17 pm
by paradigmblue
Yes, is that not the case?
RE: First 3 turns as Japanes plaer
Posted: Mon Jul 25, 2016 8:18 pm
by paradigmblue
ORIGINAL: ny59giants
Possible way to help the Oscar's out from RHS.
Is that top speed accurate? 267 seems very slow for the Oscar - unless RHS changed the speed values significantly?
RE: First 3 turns as Japanes plaer
Posted: Mon Jul 25, 2016 9:36 pm
by btd64
ORIGINAL: sanderz
sorry for the stream of questions but heres another - do the unfinished french carriers get planes when they upgrade only i couldn't see mention of it in appendix B - unless being "fully operational" means planes as well
thanks
Yes. I've tested at Eastern USA and they do show up as the CV's finish. Same with the BB scout units....GP
RE: First 3 turns as Japanes plaer
Posted: Mon Jul 25, 2016 9:37 pm
by btd64
Para, did you get my email?....GP
RE: First 3 turns as Japanes plaer
Posted: Mon Jul 25, 2016 10:27 pm
by paradigmblue
ORIGINAL: General Patton
Para, did you get my email?....GP
Yes! Sorry, still trying to patch things together - I have two different versions of the patch on two different save scenario files and I'm trying to reconcile them

RE: First 3 turns as Japanes plaer
Posted: Mon Jul 25, 2016 10:59 pm
by ny59giants
yes, the speeds for all aircraft are a lot slower in RHS.
RE: First 3 turns as Japanes plaer
Posted: Tue Jul 26, 2016 3:51 am
by sanderz
ORIGINAL: paradigmblue
Yes, is that not the case?
no, the reinforcements are the original Ki44 model
RE: First 3 turns as Japanes plaer
Posted: Wed Jul 27, 2016 6:14 pm
by Peever
Hey everyone,
I just posted a nice rambling post about my dire economic situation in my AAR. The gist of it is that Japan's resource drainage is massive, and will bleed over into massive fuel drainage as well. I see that you are tweaking the economy in a future update. Great because right now for me it seems really hard for Japan to get out of this hole they are in. Looking at my poor situation and what it will take to get out of it combined with the fact we will have to pause our game for over a month due to my uncle moving it may be best for us to restart our game in the fall with the new updates. Have had a lot of fun with this mod, but the resource drain (at least in the version I'm on) seems like too big of a hurdle to jump over.
EDIT:
Also for the Soviet air forces in my game the pilot experience is the deciding factor on the engagements. When my highly experienced pilots go up against his rookies they thrash them. On the other hand when my rookie pilots are dragged from China to the front lines of Russia they don't fare too well. So not making any changes to this aspect seems fine for now.
RE: First 3 turns as Japanes plaer
Posted: Thu Jul 28, 2016 11:58 pm
by paradigmblue
ORIGINAL: Peever
Hey everyone,
I just posted a nice rambling post about my dire economic situation in my AAR. The gist of it is that Japan's resource drainage is massive, and will bleed over into massive fuel drainage as well. I see that you are tweaking the economy in a future update. Great because right now for me it seems really hard for Japan to get out of this hole they are in. Looking at my poor situation and what it will take to get out of it combined with the fact we will have to pause our game for over a month due to my uncle moving it may be best for us to restart our game in the fall with the new updates. Have had a lot of fun with this mod, but the resource drain (at least in the version I'm on) seems like too big of a hurdle to jump over.
EDIT:
Also for the Soviet air forces in my game the pilot experience is the deciding factor on the engagements. When my highly experienced pilots go up against his rookies they thrash them. On the other hand when my rookie pilots are dragged from China to the front lines of Russia they don't fare too well. So not making any changes to this aspect seems fine for now.
Thank you for the valuable feedback Peever, and I'm very sorry that the resource situation made the game unplayable. The new update, which I'm working on as we speak, should leave Japan in a better position economically.
RE: First 3 turns as Japanes plaer
Posted: Fri Jul 29, 2016 1:53 am
by paradigmblue
Here's the patch - consider this a beta version of 1.04 for now, as Patton has some changes he needs to make to scen 75 still.
https://www.dropbox.com/s/abobosm73g9nz ... 4.exe?dl=0
RE: First 3 turns as Japanes plaer
Posted: Fri Jul 29, 2016 1:58 am
by BillBrown
I don't see any link to a patch.
RE: First 3 turns as Japanes plaer
Posted: Fri Jul 29, 2016 4:17 am
by paradigmblue
ORIGINAL: BillBrown
I don't see any link to a patch.
Sorry, fixed. Had to go in and deal with the police on a shoplifting incident at the store right as I was posting.
RE: First 3 turns as Japanes plaer
Posted: Fri Jul 29, 2016 5:11 am
by sanderz
a few comments
should liz/rita/ki85 have reinforcement squadrons arriving, or do you just have to pay 100pp to upgrade existing squadrons?
only a very quick look but i couldn't see anything that upgrades to ki85
are ki85 meant to be navy?
ki85a has a factory upgrade to the liz?
i see the tojo reinforcements are still ki44 (not ki44a) and assume thats now intentional
cheers
EDIT:
1) J7W1 Shinden - should it be CV capable?
2) Ki64 Rob upgrades to Ki84b Frank?
3) Ki45KAIe NF upgrades to Ki102a Fighter?