ORIGINAL: Lowpe
10 Standard Opening Moves that are easy to forget:
A very good list, Lowpe. My comments below your numbers in bold. My comments are exclusively from the JFB perspective and reflect my perceived impression of the effectiveness of such a move from the JFB perspective.
1. Preserve your CV. Get them flying heavy ASW, 90percent 0 range CAP, and move them away from Japanese subs. Then forget about them for a while...train pilots with them. Stuff a Marine Ftr squadron on them too.
Pretty standard fare to preserve the CVs. There are differences of opinion regarding the effectiveness of flying 90% ASW. Since the ASW ratings of the initial Allied carrier pilots are between 'miserable' and 'non-existent', I tend to recommend a higher NAV search function instead of ASW.
But, yes, the Allied CVs are in jeopardy and they should NAV search their place someplace reasonably safe. There, they can combine their efforts into something more resembling 'normal' orders (e.g., NOT 90% search).
2. Turn off HI in Oz. Turn of automatic refuel for all ships near Oz. Send tankers from DEI to Oz. Send Cargo ships from DEI to Oz with fuel. Perth, Pearl, and Sydney aren't safe havens for ships.
Agree with turning off HI. Meh on automatic refuel for ships near Oz. Send tankers from DEI to *anywhere else*. Good idea about sending cargo ships laden with fuel. Of course, you could be giving the Japanese player some free VPs by doing this. Ships laden with fuel tend to burn to the waterline and sink very nicely.
I'd let you fill up a bunch of xAKs with fuel provided that-with one DD-I could burn them all to the waterline by providing each one with a single penetrating hit. Then I'd gratefully take my 60 or 70 VPs for the effort.
3. Run a big supply convoy to Pearl. Expect an invasion there.
Wait for a few days until the departure of KB can be independently verified and there's limited danger of it doubling back on Hawaii.
4. Buy out the AA heavy Ceylon units and get them into India.
OK. I'm ambivalent on this. Why?
5. Combine all broken down divisions in Singers and Burma and India.
Reformed divisions have *much* better staying power than individual A/B/C subunits or regimental units. Good idea.
6. Dutch have several great minelaying subs. Use them for that!
Absolutely. Don't have them leave the theatre until the pools are empty.
7. Don't lose the 14 knot SST capable American subs on offensive missions.
Hai! Erm...I mean "Yes"
8. Leave LeTrioumphant in port till she can pair up with another Destroyer. Too many subs in the area.
OK. Bear in mind that the absolute safest place for a ship to be at a port under port attack / naval bombardment is 'not there'. If it comes to it, leave and take your chances with the sub by plotting a byzantine course away from most traditional shipping routes.
9. Change out your P40 air leaders in PI. Park a lot number of low vp ships and park them where you have a runway, av support and supplies. Then cram it with P40s. Feel free to do this around Singers too.
"Buying out" the Philippines P40s isn't a bad idea. I'm not sure it's a *better* idea than buying out the B17s, replacing sub captains, and the myriad other "must do with scarce PP" lists. Be wary of over-committing your P40s at the initiation of hostilities. A dedicated Japanese player will seek aerial combat with these units early in the war, hoping to sweep them from the skies and rely on the glacial pool of fighter reserves to replenish them. In 1941-early 1942, the P40 units are a high value unit for the Japanese player to attrit. Doubly so if they're on CAP duty around Singapore.
10. Change the direction of all troop convoys, and the big DMS TF, otherwise Japan will nail them.
OK.
And the free one...get the British destroyers at Hong Kong to Balikpapen. Use Flank speed and a few of the thundering herd to refuel them at sea.
This just in: Balikpapan and Soerbaja are not a secret. The Japanese player knows that these are high priority targets and often the first port of safety for most ships in the Philippines, Hong Kong or Northern DEI. By all means, get the British DDs there. Then get them out immediately.
And the final, final, final one: Forget Balikpapen and and stuff Palembang with every engineer you can. Send supply from where you have it to Singers and Palembang. Leave palembang a smoking ruin!!!!
Be careful with this. If you are using a stock game (as they are doing), the engine produces supply at oil refineries. At big oil refineries, it produces a lot of supply. Clever Allied players will use this supply to backstop an army here and hope to destroy most of the Palembang production when said army is ousted due to the vestigial engineers=facility damage function. Of course, IRL, there is no possibility that this area could support an army-men do not eat oil or fuel. Oil drums do not equal bullets or other ammunition. (Mis)using the generic supply produced by the refinery detracts from the realism.
However, this is a PBEM. If it's OK with both partners, then it's OK with both partners. But I recommend telling your erstwhile partner how you intend to use Palembang as a fortress (or at least a den to harbor engineers) before the game starts. Then your partner can decide if he wants to use the first turn "magical move" to land on Java on day one with a division and a half. I know-totally laughable in real life, right? But-trust me on this-it can be done.
Just make sure you both have a clear understanding how you interpret reality vis a vis the game. If you as the Allied player are comfortable telling your partner this (you know-open communication and all), then let your conscience (and your partner's response) be your guide.
PS: Only half a turn of naval movement for the Allies on day 1.[;)]
??? [&:] No comprendo.