RE: T96/7 - The answer is 300 ...
Posted: Sun Mar 15, 2020 7:25 pm
As this multi-month venture draws to a close, a touch of analysis. Of course, it’s from the guy who got his rear end handed to him…maybe it’s not gospel?
A few notes:
1) We played with optional cities off, but a gentleman’s agreement to keep pressing until the end. Of them, I was only still holding Munich, Nuremberg, Hannover, Hamburg and Leipzig in any case.
2) We played with EF off, because it seemed odd that so much should come down to a spreadsheet management mini-game that, to our (my?) opinion at least is less about the real decision – how much do you send east vs west – and more about mechanical optimization.
3) Loki was not playing for blood. I have no idea what the full effect of that is, but I assume if he was you would see a higher VP score.
THE TALE OF THE VPs
In the end, victory is counted in VPs. Generally, these are distributed between four main periods of play, and between the air war and the ground war. So, which one mattered most? Which period were they earned in? Does that reflect the actual game?
I am counting Bombing – Special Target VPs for Air, and Cities-(Casualties & Garrison) as the Ground war. In ’45 I count all gained VPs after the fall of Cologne as ground war. Ground includes the -30 VP start position for losses.
Raw Score
First, a raw count. (Yes, this adds to 98 turns – blame the mid turn VP tick)
VP Tally (Earned This Period/Total Score)
1943 (27 Turns): 112/112
VP Per Turn: 4.15
Air War: 192/192
Ground War: -80/-80
Pre D-Day 1944 (19 Turns): 158/260
VP Per Turn: 7.5
Air War: 54/246
Ground War: 94 /14
Post D-Day 1944 (33 Turns): -14/246
VP Per Turn: -0.42
Air War: 42/288
Ground War: -56/-42
1945 (18 Turns): 54/300
VP Per Turn: 3
Air War: 6/294
Ground War: 48/6
Initial Comments
1. From a mathematical perspective, this game was won in the air. Before the first major German city fell, the WA had a net 290+ VP (there were probably a handful for German population small towns and foreign fuel before ‘45, hence the vagueness) points from bombing! As we can see, 1943 accounted for two thirds of that. In other words, the first 27 turns of the air war gave Loki his single biggest chunk of points in the whole game and were utterly indispensable in the final outcome. Plus, the damage done in ’43 just kept paying out all the way through. His skill at the air portion, and my inability to slow down the bombers, clinched the game.
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2. The ground war gives long, slow, inexorable payouts that you might not see immediately. Both in terms of immediate VP, and just as importantly, in access to VP later. By ’43 Loki had all but taken Rome and Tuscany. Yet as you can see, the VP bill looks like he lost ’43. Where you see those results is in early ’44. In terms of actual operations, after a short pursuit it was mostly inconclusive fighting in the mountains. But with 10+ VP of city points pumping in a turn – a WA player hung up on the Gustav is only getting around 5 by this time - he had his single richest ground war period.
In addition, it gave him the time he needed to fight into northern Italy. That fight took nearly nine months to cross over the mountains, which in turned opened access to ~20 cities and urban areas, more if you count the Florence region. Those then started pouring in points in late ‘44 to cover the meat grinder and gave him a buffer for the ’45 modifier drops. I don’t know exactly how many losses he took crossing the mountains so it’s hard to gauge this one, but my gut says that having what amounts to a second France in his hands for ~25 turns paid out handsomely.
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3. Under the conditions, for a player to win, he basically needs to win the two of the four major battles, or win one battle extremely convincingly. Loki won the air war, and he won Italy.
A few notes:
1) We played with optional cities off, but a gentleman’s agreement to keep pressing until the end. Of them, I was only still holding Munich, Nuremberg, Hannover, Hamburg and Leipzig in any case.
2) We played with EF off, because it seemed odd that so much should come down to a spreadsheet management mini-game that, to our (my?) opinion at least is less about the real decision – how much do you send east vs west – and more about mechanical optimization.
3) Loki was not playing for blood. I have no idea what the full effect of that is, but I assume if he was you would see a higher VP score.
THE TALE OF THE VPs
In the end, victory is counted in VPs. Generally, these are distributed between four main periods of play, and between the air war and the ground war. So, which one mattered most? Which period were they earned in? Does that reflect the actual game?
I am counting Bombing – Special Target VPs for Air, and Cities-(Casualties & Garrison) as the Ground war. In ’45 I count all gained VPs after the fall of Cologne as ground war. Ground includes the -30 VP start position for losses.
Raw Score
First, a raw count. (Yes, this adds to 98 turns – blame the mid turn VP tick)
VP Tally (Earned This Period/Total Score)
1943 (27 Turns): 112/112
VP Per Turn: 4.15
Air War: 192/192
Ground War: -80/-80
Pre D-Day 1944 (19 Turns): 158/260
VP Per Turn: 7.5
Air War: 54/246
Ground War: 94 /14
Post D-Day 1944 (33 Turns): -14/246
VP Per Turn: -0.42
Air War: 42/288
Ground War: -56/-42
1945 (18 Turns): 54/300
VP Per Turn: 3
Air War: 6/294
Ground War: 48/6
Initial Comments
1. From a mathematical perspective, this game was won in the air. Before the first major German city fell, the WA had a net 290+ VP (there were probably a handful for German population small towns and foreign fuel before ‘45, hence the vagueness) points from bombing! As we can see, 1943 accounted for two thirds of that. In other words, the first 27 turns of the air war gave Loki his single biggest chunk of points in the whole game and were utterly indispensable in the final outcome. Plus, the damage done in ’43 just kept paying out all the way through. His skill at the air portion, and my inability to slow down the bombers, clinched the game.
-------------
2. The ground war gives long, slow, inexorable payouts that you might not see immediately. Both in terms of immediate VP, and just as importantly, in access to VP later. By ’43 Loki had all but taken Rome and Tuscany. Yet as you can see, the VP bill looks like he lost ’43. Where you see those results is in early ’44. In terms of actual operations, after a short pursuit it was mostly inconclusive fighting in the mountains. But with 10+ VP of city points pumping in a turn – a WA player hung up on the Gustav is only getting around 5 by this time - he had his single richest ground war period.
In addition, it gave him the time he needed to fight into northern Italy. That fight took nearly nine months to cross over the mountains, which in turned opened access to ~20 cities and urban areas, more if you count the Florence region. Those then started pouring in points in late ‘44 to cover the meat grinder and gave him a buffer for the ’45 modifier drops. I don’t know exactly how many losses he took crossing the mountains so it’s hard to gauge this one, but my gut says that having what amounts to a second France in his hands for ~25 turns paid out handsomely.
-------
3. Under the conditions, for a player to win, he basically needs to win the two of the four major battles, or win one battle extremely convincingly. Loki won the air war, and he won Italy.
