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RE: It Takes A Village to Raze a Village

Posted: Wed Oct 07, 2020 8:11 pm
by John B.
I have not played this game too many times, but I also think you'll get more bang for you lira if you spend it on infantry weapons and doctrine. It might just be me, but if you have spare MMP then fighters might be a good next choice. I have never found AT to be all that useful for any of the powers. Better to put your money into armor than AT, at least IMHO.

RE: It Takes A Village to Raze a Village

Posted: Wed Oct 07, 2020 9:42 pm
by Elessar2
I'll just note that a recent AAR showed that a lot of mileage can be gotten out of A-T investment.

I usually buy another tank around when Warsaw finally falls. Put all four of those babies at the front of your spearhead, and yeah the French can maybe take one out, but doing so will weaken them for counterattacks the following turn. Right now both of your remaining tanks are basically hors de combat and won't be able to do anything for at least one more turn.

RE: It Takes A Village to Raze a Village

Posted: Wed Oct 07, 2020 11:16 pm
by amandkm
ORIGINAL: Elessar2

I'll just note that a recent AAR showed that a lot of mileage can be gotten out of A-T investment.

I usually buy another tank around when Warsaw finally falls. Put all four of those babies at the front of your spearhead, and yeah the French can maybe take one out, but doing so will weaken them for counterattacks the following turn. Right now both of your remaining tanks are basically hors de combat and won't be able to do anything for at least one more turn.

I won't argue that AT can be useful. My point is that it could work for Germans, but not for Italy.

RE: It Takes A Village to Raze a Village

Posted: Thu Oct 08, 2020 4:39 pm
by rkr1958
Turn 27. Axis. August 30, 1940. Opening Turn Messages.

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RE: It Takes A Village to Raze a Village

Posted: Thu Oct 08, 2020 4:44 pm
by rkr1958
Turn 27. Axis. August 30, 1940. Start of Turn. Western Front (Northern Sector).

1. Lost a German corps in the now vacant hex NW of Nancy.
2. Looks like the BEF is bugging out or either moving to establish an enclave in NW France. Not sure what the game does to any British troops in France if/when it goes Vichy? Hopefully I'll find out soon!
3. French on land, sea and in the air went a bit crazy. I guess it's a common strategy to inflict what damage you can on the Euro-axis when it looks like France is in danger of collasping?
4. Note that a depleted French air unit was sent to hold Lille. Well, I suspect it was sent as a "roadblock".
5. Not sure what I did in The Hague but I guess it was a good thing according to message I got from Jim?

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RE: It Takes A Village to Raze a Village

Posted: Thu Oct 08, 2020 4:46 pm
by rkr1958
Turn 27. Axis. August 30, 1940. Start of Turn. Western Front (Southern Sector).

1. Italy sold back their A/T research chit for 50 MPPs.

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RE: It Takes A Village to Raze a Village

Posted: Thu Oct 08, 2020 4:57 pm
by rkr1958
Turn 27. Axis. August 30, 1940. End of Turn. Western Front.

1. The 1st FJR finally got into the war and kicked things off this turn. They dropped on Dunkirk, adjacent to the depleted French air unit holding Lille and managed to shattered it. This made room for von Bock's HQ to triumphantly march into the now vacated city.
2. The Wehrmacht managed to push to the east bank of the Siene and Paris. In doing so they destroyed the French armor, two French infantry corps and a British garrison holding Amiens.
3. Though the Wehrmacht had an opportunity to take De Gaulle prisoner with the destruction of the French armor corps, they decided that the trouble and grief De Gaulle would cause the allies was worth more than having him in captivity as a POW.
4. In the south, the Italian spearhead links up with the Wehrmacht pushing through and around the Maginot line.
5. Got a message at the end of the turn that flanking the Maginot line caused a drop in French morale and an increase in German morale.
6. Also, the 7th FJR dropped in attempt to further split the French army from Paris and the rest of France.

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RE: It Takes A Village to Raze a Village

Posted: Thu Oct 08, 2020 4:59 pm
by rkr1958
Turn 27. Axis. August 30, 1940. Start of Turn. Egypt.

1. Mussolini saw visions of grandeur and the capture of El Alamein at the start of this turn.

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RE: It Takes A Village to Raze a Village

Posted: Thu Oct 08, 2020 5:02 pm
by rkr1958
Turn 27. Axis. August 30, 1940. End of Turn. Egypt.

1. With victory fever afflicting the Italians and ignoring pre attack (expected odds), the Italians keep banging their head against a brick wall.
2. For the loss of several steps, including 3 off of their tank unit, they managed only to knock 1 step off of the British A/T holding El Alamein.
3. That is one tough cookie!
4. Hopefully the Italians learned a lesson to only attack when the odds or at worse even at best in their favor.

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RE: It Takes A Village to Raze a Village

Posted: Thu Oct 08, 2020 5:03 pm
by rkr1958
Turn 27. Axis. August 30, 1940. Start of Turn. East Africa.

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RE: It Takes A Village to Raze a Village

Posted: Thu Oct 08, 2020 5:05 pm
by rkr1958
Turn 27. Axis. August 30, 1940. End of Turn. East Africa.

1. The Italians manage to capture Dijbout and French Somaliland surrenders at the end of the turn (to the Italians).
2. Definitely need to keep an eye on the Brits to the NW of Gondar.

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RE: It Takes A Village to Raze a Village

Posted: Thu Oct 08, 2020 5:05 pm
by rkr1958
Turn 27. Axis. August 30, 1940. Battle of the Atlantic (1/2).

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RE: It Takes A Village to Raze a Village

Posted: Thu Oct 08, 2020 5:06 pm
by rkr1958
Turn 27. Axis. August 30, 1940. Battle of the Atlantic (2/2).

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RE: It Takes A Village to Raze a Village

Posted: Thu Oct 08, 2020 5:07 pm
by rkr1958
Turn 27. Axis. August 30, 1940. Start of Turn. Northern China Sector.

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RE: It Takes A Village to Raze a Village

Posted: Thu Oct 08, 2020 5:09 pm
by rkr1958
Turn 27. Axis. August 30, 1940. End of Turn. Northern China Sector.

1. This sector remains quite.
2. Did "finally" notice that I don't have a unit covering Tientsin against partisan activity. Will have to take care of that "eventually".

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RE: It Takes A Village to Raze a Village

Posted: Thu Oct 08, 2020 5:11 pm
by rkr1958
Turn 27. Axis. August 30, 1940. Start of Turn. Southern/Central China Sectors.

1. Looks like my opponent intends to hold on to Changsha.
2. He managed to destroy the Japanese corps that was in the now vacant hex directly south of the city.

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RE: It Takes A Village to Raze a Village

Posted: Thu Oct 08, 2020 5:14 pm
by rkr1958
Turn 27. Axis. August 30, 1940. End of Turn. Southern/Central China Sectors.

1. I'm anxious to see what the heavy artillery unit can do as it "slowly" moves toward the battlefield (currently 3-hexes SE of Changsha.
2. Also intend to fill the "gap" in the lines between the southern part of the northern sector and the northern part of the central sector. (Hopefully that made sense).

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RE: It Takes A Village to Raze a Village

Posted: Thu Oct 08, 2020 5:16 pm
by rkr1958
Turn 27. Axis. August 30, 1940. New Units, Builds & MPPs.

New Units.
1. Germany x 4: U-73, Bismarck, 15th gar and 13th gar.
2. Italy x 1: 7th gar.
3. Japan x 2: 1st Lt tanks, 1st Nanning gar.

Builds.
1. Germany - none.
2. Italy - none.
3. Japan - 1st fighters.

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RE: It Takes A Village to Raze a Village

Posted: Fri Oct 09, 2020 5:33 pm
by rkr1958
Turn 29. Axis. September 29, 1940. Opening Turn Messages.

1. French navy appears to have gone "kamikaze".
2. Nationalist Chinese launch a major offensive in the north and capture Tientsin. I guess I should have moved a unit to garrison that city sooner.

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RE: It Takes A Village to Raze a Village

Posted: Fri Oct 09, 2020 5:36 pm
by rkr1958
Turn 29. Axis. September 29, 1940. Decision Event. Japan & FIC.

Not sure if there's anything else I need to do after responding yes? Wasn't sure if I need to move a Japanese unit to Hanoi (for example)? I wasn't able to, but maybe I didn't try hard enough?

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