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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Fri Feb 26, 2021 8:53 pm
by toenailthehun
Japan would like the captured Dutch Cruiser please
Ahh already answered the downside of us being in the same time zone
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Fri Feb 26, 2021 11:58 pm
by Courtenay
No, the Dutch ships having to roll for capture, destruction, or escape is a bug. (I assume the ships were in Rotterdam, not Amsterdam. If they were overrun in the surprise impulse in Amsterdam, they could have been destroyed or captured.) Ships in hexes that change control in the peace step are treated exactly as if they had been overrun in a non-surprise impulse. Thus organized ships are displaced, with no possibility of capture or destruction. Only disorganized ships must be rolled for.
I suspect that MWiF got confused because the impulse immediately prior to the End of Turn activities was the surprise impulse.
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 4:10 am
by Orm
ORIGINAL: Courtenay
No, the Dutch ships having to roll for capture, destruction, or escape is a bug. (I assume the ships were in Rotterdam, not Amsterdam. If they were overrun in the surprise impulse in Amsterdam, they could have been destroyed or captured.) Ships in hexes that change control in the peace step are treated exactly as if they had been overrun in a non-surprise impulse. Thus organized ships are displaced, with no possibility of capture or destruction. Only disorganized ships must be rolled for.
I suspect that MWiF got confused because the impulse immediately prior to the End of Turn activities was the surprise impulse.
Yes. The ships were in Rotterdam. Thank you Courtney for your assistance. My original post is now corrected. I will post this as a bug report.
Edit: I will begin redoing the end of turn with the new save in a minute. I hope to be done in an hour or two. I will then eagerly await the Axis reaction to the initiative roll. So we can get the fun stuff going. [:D]
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 5:30 am
by Orm
ORIGINAL: ssiviour
For Germany please scrap these Air units
Forgot to scrap these when I redid the EoT. Since none of these types were build I think the scraping can wait until next EoT. Ok?
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 6:01 am
by Orm
Allies end of turn:
Part Two:
The Dutch CA, and SUB, in Rotterdam sail to Liverpool.
Factory Destruction:
-
Reinforcements:
CW:
LND2 + LND3 -> London
NAV2 -> Cardiff
MIL -> Montreal
BB -> Plymouth
CP -> Freetown
MIL -> Batavia
France:
FTR2 -> Strasbourg
USA:
CA -> San Diego
TERR -> Manila
China (Nat):
X
China (Com):
MIL -> Lanchow
USSR:
Removes 4 aircraft in Ukraine
Voluntary Resource Lending:
CW -> France - 5 resources (1 oil)
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 6:08 am
by Orm
Nov/Dec '39
New Turn: Initiative
Axis rolls 6, modified to 7, and Allies roll 7. So Allies win the initiative since Allies win ties. Will Axis demand a re-roll?

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 6:29 am
by ssiviour
ORIGINAL: Orm
ORIGINAL: ssiviour
For Germany please scrap these Air units
Forgot to scrap these when I redid the EoT. Since none of these types were build I think the scraping can wait until next EoT. Ok?
No Problem with this
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 6:49 am
by ssiviour
ORIGINAL: Orm
ORIGINAL: Courtenay
No, the Dutch ships having to roll for capture, destruction, or escape is a bug. (I assume the ships were in Rotterdam, not Amsterdam. If they were overrun in the surprise impulse in Amsterdam, they could have been destroyed or captured.) Ships in hexes that change control in the peace step are treated exactly as if they had been overrun in a non-surprise impulse. Thus organized ships are displaced, with no possibility of capture or destruction. Only disorganized ships must be rolled for.
I suspect that MWiF got confused because the impulse immediately prior to the End of Turn activities was the surprise impulse.
Yes. The ships were in Rotterdam. Thank you Courtney for your assistance. My original post is now corrected. I will post this as a bug report.
Edit: I will begin redoing the end of turn with the new save in a minute. I hope to be done in an hour or two. I will then eagerly await the Axis reaction to the initiative roll. So we can get the fun stuff going. [:D]
A careful rereading of these rules must confirm that this is correct, the units are not disorganised or surprised so can escape without need of a roll.... whoops!
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 6:53 am
by ssiviour
ORIGINAL: Orm
Nov/Dec '39
New Turn: Initiative
Axis rolls 6, modified to 7, and Allies roll 7. So Allies win the initiative since Allies win ties. Will Axis demand a re-roll?
No Re-roll
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 9:10 am
by Orm
Nov/Dec '39
New Turn: Initiative
Allies decide to go first in the turn.
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 9:15 am
by Orm
Nov/Dec '39
Impulse 1 (Allies)
Autumn storms hit Central Europe.

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 9:33 am
by Orm
The French, and CW, command have a discussion on how to proceed.

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 1:05 pm
by Orm
Nov/Dec '39
Impulse #1 (Allies)
No declarations of war.
Land: China
Combined: USA, USSR, France
Naval: CW
No port strikes. No naval air.
Naval Movement:
France:
TRS+CA Brest -> CSV 0-box
USA:
San Diego BB New York, BB Arizona, BB Pennsylvania->Caribbean Sea
CW:
Open one convoy line from Australia to England.
Open another convoy line from Dutch Guyana to England.
A lot of convoy escorts leave port. Including one CVL, and four BB.
TRS (Padang) -> East Indian Ocean 0-box
2 x SUB (Malta) -> Italian Coast 3-box
No strategic bombing. No Ground Strikes.
Rail move:
USSR:
ART Chisinau -> Leningrad
Land moves:
USSR:
3-5 CAV 55, 143 -> 52,147
France:
4-3 MIL Lyons -> 60, 32
5-2 MIL Paris -> 53, 30
4-3 INF Lille -> 54, 31
Over to USA, and their Chinese allies.
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 3:45 pm
by peskpesk
1939 ND Allied #1 North China.

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 3:47 pm
by peskpesk
1939 ND Allied #1 South China.

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 3:48 pm
by peskpesk
Nov/Dec '39
Impulse #1 (Allies)
Air rebase:
France:
FTR2 Strasbourg -> 56, 32
CW:
NAV2 (Cardiff) -> Plymouth
LND3 (London) -> Harwich
LND2 (London) -> 63,28 (Southern France)
CH:
FTR2 southeast 2 hexes.
No reorganization.
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 8:04 pm
by toenailthehun
I was just looking at what was constructed and cannot see Japan's requested CVP(0) from SO39 builds
Was it overlooked?

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 8:13 pm
by Orm
Yes. It must have been. It is not included in Japans gearing.
I am truly sorry. [:(] [:(] [:(]
How do we handle this?
I can go back and redo the stuff. But then we get new unit draws...
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 8:26 pm
by toenailthehun
I think the fair thing from our point of view is a re-do.
Not many Axis builds were random for Japan it was 1 of 2 Manchurian Terr and 1 of 3 CVP(0)
Not sure how many Allied builds were random.
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Posted: Sat Feb 27, 2021 8:28 pm
by toenailthehun
Japan will need the gearing and the German scrapping can be included