RE: Insanity. Obscenity. Indecency. ITAKLinus (A) vs DesertWolf101 (J)
Posted: Fri Oct 22, 2021 4:07 pm
If you lose China, he can bring some 5000 assault value to other theatres. Big deal.
What's your Strategy?
https://forums.matrixgames.com:443/

ORIGINAL: castor troy
If you lose China, he can bring some 5000 assault value to other theatres. Big deal.
ORIGINAL: ITAKLinus
We allow to buy out units through the 20th Army command, which makes them 25% of the original "price".
This, makes buying out a division per week quite feasible. Not to speak about the plethora of Type-C division which will arrive over the course of 1942.
ORIGINAL: mind_messing
ORIGINAL: castor troy
If you lose China, he can bring some 5000 assault value to other theatres. Big deal.
That depends significantly on the context. Continental campaign in India or Oz? That's a big deal. A strictly naval affair in the Pacific? Significantly less of a problem. Japan just doesn't have the sealift capacity to capitalise on the extra troops fully after the amphib bonus ends.
ORIGINAL: ITAKLinus
We allow to buy out units through the 20th Army command, which makes them 25% of the original "price".
This, makes buying out a division per week quite feasible. Not to speak about the plethora of Type-C division which will arrive over the course of 1942.
The comfort for you is that there's a fairly small number of areas where those divisions can be properly deployed, and the vast majority of those are west of Truk.
All those divisions are a nightmare to supply outside of Japan - combined with fort/airbase construction, the supply cost kicks up in a big way.
The Type C's are good news for Japan, but don't get too downhearted by them. All it means is that you're not likely to be able to get away with regimental sized landings going forward. Everything has to be done in full divisional level. That's manageable, but it needs the kitchen sink in terms of carrier and air support.


ORIGINAL: ITAKLinus
Carriers have a malus in COASTAL BASE hexes, right? Not in the coastal hexes without a base/dot, as far as I do remember/understand.
And CVE are excluded.
That's all I know but I'd like to be sure.
F.ex. I've found various threads on the matter and here it seems to state that the "any coastal hex" had been changed from UV/WITP to WITPAE:
https://www.matrixgames.com/forums/tm.a ... stal%2Chex?
He has the the 4 CVs of KB in Koepang and I need to be 300% sure.
As far as I know, coastal hexes do not provide any malus while base hexes do and this is only for CV/CVL but not for CVE. Friendly or enemy base/dot doesn't count and they're both providing a malus.
Especially the "coastal non-base hex" part is important for me to be certain about.
Thanks guys!
ORIGINAL: ITAKLinus
A partially related question: if I have a LCU with an air transportable device which is at (0), can I transfer it?
It is my understanding that I can.
Basically, I'd like to use the catalinas to transport a fragment of the below unit to China and then replenish it there. Is it feasible? The mortars should be transportable with their load cost of 4.
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Thanks Alfred, I did not find the thread you posted in my research yesterday and it helped very much.ORIGINAL: Alfred
ORIGINAL: ITAKLinus
Carriers have a malus in COASTAL BASE hexes, right? Not in the coastal hexes without a base/dot, as far as I do remember/understand.
And CVE are excluded.
That's all I know but I'd like to be sure.
F.ex. I've found various threads on the matter and here it seems to state that the "any coastal hex" had been changed from UV/WITP to WITPAE:
https://www.matrixgames.com/forums/tm.a ... stal%2Chex?
He has the the 4 CVs of KB in Koepang and I need to be 300% sure.
As far as I know, coastal hexes do not provide any malus while base hexes do and this is only for CV/CVL but not for CVE. Friendly or enemy base/dot doesn't count and they're both providing a malus.
Especially the "coastal non-base hex" part is important for me to be certain about.
Thanks guys!
Add this thread to the one you retrieved above.
https://www.matrixgames.com/forums/tm.a ... 1&key=base
Sardauker is one of those posters whose AE comments can generally be accepted at face value as being correct. In fact he shares a common trait with many of the other reliable AE posters, viz, a long term professional career as a military officer above the rank of a Second Lieutenant.
Alfred
ORIGINAL: Alfred
ORIGINAL: ITAKLinus
A partially related question: if I have a LCU with an air transportable device which is at (0), can I transfer it?
It is my understanding that I can.
Basically, I'd like to use the catalinas to transport a fragment of the below unit to China and then replenish it there. Is it feasible? The mortars should be transportable with their load cost of 4.
![]()
No.
You can only transport something which exists, not a figment of one's imagination. Currently you have no mortars to transport.
A secondary consideration is that the air transport rules are more restrictive when using patrol aircraft. Whether it is an amphibian or float model, whether it is a developed airfield or a dot base, what is being moved, all these are relevant factors which can restrict the operation compared to using a true transport aircraft.
Alfred

I don't really know how, but I've been able to use 600 Chinese Inf Squads in little bit more than 50 turns. For sure the two Corps in India are getting many replacements, but it seems quite high nevertheless.
Also, I permanently have 0 Support in pool. I have used almost 2,000 Support devices so far in 50 turns. I guess it's how it is meant to be for the Allies right now?
Finally, the Australians. I have 60 CMF Inf Section in pool and I wonder what should I do. In Feb'42 I get rid of all the random Australian squads and start producing the relatively valid AIF Inf Section 42.
I am quite lost with the Australian infantry pools. Supposedly, my target is to upgrade my LCUs between now and late summer '42 but I am quite puzzled by the process. I guess I'll figure it out sooner or later.
Alfred, thanks for the link to relevant resources.ORIGINAL: Alfred
Read this thread:
https://www.matrixgames.com/forums/tm.asp?m=3604034&mpage=1&key=upgrade�
for information on Allied device upgrades. It is quite different from that which applies to Japan.
Alfred
ORIGINAL: mind_messing
quote:
I don't really know how, but I've been able to use 600 Chinese Inf Squads in little bit more than 50 turns. For sure the two Corps in India are getting many replacements, but it seems quite high nevertheless.
Also, I permanently have 0 Support in pool. I have used almost 2,000 Support devices so far in 50 turns. I guess it's how it is meant to be for the Allies right now?
To a large extent, yes. The vast majority of the units on the map are understrength and will eat up support squads in bringing themselves up to strength.
quote:
Finally, the Australians. I have 60 CMF Inf Section in pool and I wonder what should I do. In Feb'42 I get rid of all the random Australian squads and start producing the relatively valid AIF Inf Section 42.
I am quite lost with the Australian infantry pools. Supposedly, my target is to upgrade my LCUs between now and late summer '42 but I am quite puzzled by the process. I guess I'll figure it out sooner or later.
Overall, you need to have an iron grip on squads and devices (as well as aircraft) pools as the Allies, as they're a substantial bottleneck for your combat capability.
With the Australians, the general approach I have adopted is to:
1. look to make the CMF Inf the mainline infantry for Aus combat units.
2. build up a stockpile of approx. 120 AIF '42 squads at the earliest day possible.
3. Make sequential upgrades of Australian units from CMF to AIF.
Dividing the divisional units to A/B/C components helps make this process move a bit quicker, and it is worth considering disbanding some of the on-map units to help facilitate this process.
As a general approach, I'd take the time to get broadly familiar with the TOE's and squad types of the different Allied nations. The Indian Army in particular goes through something of a metamorphosis and tends to shed it's British squads in exchange for more Indian squads (which is a boon for the Allies as British squads are quite scarce.)


Now, I am approaching the topic with the idea of upgrading small LCUs first (such as some brigades) and then go for whole divisions.
My doubt is whether the unit will try to fill up its TOE during the upgrade if replacements are set on "off". In other words, if a division which has currently 210 CMF Militia Squads and should have 324, can be split in A/B/C and upgrade 70 CMF Militia Squads to 70 CMF Inf Squads or whether it does upgrade to its TOE of 108.
This is a relevant distinction, since I would risk to get stuck with a part of the division with the new infantry squads and the rest without.
Finally, as per the Indian Army. I roughly know its metamorphosis but for the time being I'm stuck with what I do have. In other words, I can't care, not even remotely, about Indian Inf Squads since the TOEs of my divisions are so far from being acceptable that I need every single squad wherever it can go. As soon as I will have new squads in the production pipeline, I guess I'll start caring.
I'm quite paranoid about tanks however. As far as I understand, there is the very high chance of messing up and I read during my researches about upgrades this very funny thread (I love the title so much!): https://www.matrixgames.com/forums/tm.a ... %2Cupgrade