T72 - Numbers & Recap
This is the first part of the 'relevant numbers' - at least from my perspective.
Here one can measure units on the map and their relative strenght, and the losses inflicted to the opponent.
If I am to compare that to Stalingrad to Berlin - supposedly Axis is well off in terms of fielded army. (There Axis has roughly 3M Germans and matching amount of minors, vs 6.3 or 6.5 M of Soviets, I checked last week but it is easy to load up the scenario all fresh as Soviet and look at the numbers).
Ontop of that, I am not having immediate danger of encirclement right now either.
Said that - I believe the Soviets will still give me lots of trouble and I've to discover now if a supposedly well off Axis can survive the coming onslaught through their artificial deflation of combat efficiency.
As reminder, from June41 to May42 this game has been via the Beta Patches where the artilleries were more combat efficient and the Soviets suffered heavier casualties.
I believe the game here is plenty playable, whereas in a situation of 3M Germans + Minors vs 6.5M of Soviets ... sorry but I suspect the Germans would get hammered quite easily in a mundane situation.
For territorial losses - as a matter of fact Leningrad has yet to fall but I expect it to be falling before the swap of initiative. There are negligible factories there though (6 Veichle factories I think and some light tank ones that may not get evacuated. Not sure...) vs the almost 70 T34 a turn Stalingrad churns.
That is a massive plus for the Soviets I feel.
Besides that - not counting hexes but VPs - the Germans territorial advances are sensible around Moscow.
Alberto why are not counting hexes?
System here is binary. Conquer VP hex or Not Conquer VP hex. To be stopped 10 hexes from <Target VP hex> or adjacent to it won't change the VP situation. That is what determines the game winner.
To have more hexes gives more wiggling and maneuvering space - yes. In many cases also can overextend one and put them in precarious situations. it's a tradeoff.
1943 Plans?
Early to say - I suspect grand elastic defence and trying to hold the VPs where possible without transforming them in Death Traps like Stalingrad was historically. But to manage to weight that well... it will be hard.
In the north I've a whim to hold the expanded perimeter but it will require to free up more rail. Technically it is an insignificant gain as the only 2 noteworthy thing there are a 12 Resource hub and the fact as long as I deny the Soviets the other railroads, Leningrad should be safely held with less troops (Once gained).
Where do you expect the Soviet Winter Offensive to come?
I admit I am clueless. Despite the numbers I feel the Soviets to be very, very strong.
Potentially they can hit -anywhere- with enough Guard Corps to put me in crisis despite the German inflated forces.
If I was the Soviet player I simply 'play' the game mechanism and crash into the Germans in front of Moscow. With Moscow fully functional as NSS all the units at 3 hexes of distance can pretty much horse draw from a pool of 250k Freight that renovates each and every turn.
These lvl divisions that are now rested and in level 3 forts will fend off some attacks, and bleed the Russians some but Germans do take time to fortify back up to level 3 and to replace their losses is not as easy as the Soviets.
After some battering and hammering the Soviets worm in their headway toward Mozaysk and Borodino and that type of penetration pratically has the German front south east of it suddenly become redundant or untenable.
Any new hex gained will have a massive rush of Moscow civilians to instantly fortify it up.
On the other hand the first Soviet interest should be another - to regain VPs before I seize Leningrad. Because right now my High Watermark is there, let's say I lose Rhyazan I drop of 10 points, so whenever I get Leningrad the bump will be 10 shorter.
