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Re: Empires in Flames (4-player game)

Posted: Sun Apr 26, 2026 6:10 am
by Orm
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Picture from Jan/Feb '40 Impulse #1 (Axis) - DOW

Re: Empires in Flames (4-player game)

Posted: Sun Apr 26, 2026 6:10 am
by Orm
0098.jpg
0098.jpg (1.25 MiB) Viewed 224 times
Picture from Jan/Feb '40 Impulse #1 (Axis) - DOW

Re: Empires in Flames (4-player game)

Posted: Sun Apr 26, 2026 8:45 am
by peskpesk
I see an error, looks like the IT FTR2 is still in Genua. Could you plz remove it, so the Pilot goes the reserv pool and post a new save?

Re: Empires in Flames (4-player game)

Posted: Sun Apr 26, 2026 11:17 am
by Majorball68
peskpesk wrote: Sun Apr 26, 2026 8:45 am I see an error, looks like the IT FTR2 is still in Genua. Could you plz remove it, so the Pilot goes the reserv pool and post a new save?
Sorry about that, my bad. New save and took the liberty to move the NEI partisan to Balikpapan and reduced the save oil in Ottawa from 2 to 1.
2ndMAJORvsSWE 028 JF40 Axis1 Corrected.zip
(1.57 MiB) Downloaded 5 times

Re: Empires in Flames (4-player game)

Posted: Sun Apr 26, 2026 11:46 am
by Orm
Thank you. Much appreciated. :)

Re: Empires in Flames (4-player game)

Posted: Sun Apr 26, 2026 11:53 am
by Majorball68
Orm wrote: Sun Apr 26, 2026 5:56 am I am sure I am missing something. :( :?: What has the DEI-Japanese trade to do with this? Japanese trade shouldn't be affected unless three or more oil is blocked in DEI as I understand it.
You are good it's me that was missing something. So use to CW receiving Palembang oil by default I just assumed if one of the other oil was blocked Japan would get 1 short.

Re: Empires in Flames (4-player game)

Posted: Mon Apr 27, 2026 8:23 am
by Orm
Jan/Feb '40
Impulse #1 (Axis)

No declarations of war.

Land: Germany, Japan
Combined: Italy
Naval:

No Port Strikes.

Naval Air:
Germany:
FTR2 -> It.C 2-box

Naval Movement:
Italy:
2 SUB -> CSV 3-box
SUB -> Gulf of Guinea 0-box

Italy will search in both sea areas, and begin searching in CSV. Add the CW LND3 to the sea area?
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Re: Empires in Flames (4-player game)

Posted: Mon Apr 27, 2026 8:25 am
by Orm
Later on, Germany will strategically bomb Metz with one LND3. Will France intercept? Germany has one FTR2 available.
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Re: Empires in Flames (4-player game)

Posted: Mon Apr 27, 2026 8:38 am
by Majorball68
CSV fly air to 0 box. No intercept SB Metz.

Re: Empires in Flames (4-player game)

Posted: Tue Apr 28, 2026 6:46 am
by Orm
Italy finds in CSV (4-7), and spend points to make it a submarine combat. Remaining points are saved to increase the damage on CPs.
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Re: Empires in Flames (4-player game)

Posted: Tue Apr 28, 2026 6:50 am
by Orm
Jan/Feb '40
Impulse #1 (Axis)

One Italian SUB damaged, and both aborted.
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Re: Empires in Flames (4-player game)

Posted: Tue Apr 28, 2026 6:53 am
by Orm
Two Allied CPs sunk, and three aborted. I assume that the French CP is destroyed. And guess that CW would abort their CPs to Liverpool, and continue onwards. Can go back if I was in error.
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Re: Empires in Flames (4-player game)

Posted: Tue Apr 28, 2026 6:58 am
by Orm
No contact in Gulf of Guinea (4-2).

Re: Empires in Flames (4-player game)

Posted: Tue Apr 28, 2026 7:03 am
by Orm
The bomb raid is a miss.
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Re: Empires in Flames (4-player game)

Posted: Tue Apr 28, 2026 7:06 am
by Orm
There will be a break here as I await orders from Japan. :)

Re: Empires in Flames (4-player game)

Posted: Tue Apr 28, 2026 7:18 am
by Majorball68
Orm wrote: Tue Apr 28, 2026 6:53 am Two Allied CPs sunk, and three aborted. I assume that the French CP is destroyed. And guess that CW would abort their CPs to Liverpool, and continue onwards. Can go back if I was in error.
All good. Ill remember to give that info at the time. I can edit if I wanted them somewhere else.

Re: Empires in Flames (4-player game)

Posted: Wed Apr 29, 2026 4:43 pm
by Orm
Jan/Feb '40
Impulse #1 (Axis)

No ground strikes.

Rail Movement:
Japan:
TERR -> Taiyuan
TERR -> Kaifeng

Land Movement:

Italy:
TERR move back into Ethiopia
Supply continue its desert tour - now in Libya.

Germany:
Minor movement on the west front.

Japan:
AG Terauchi advance slowly with the rear elements, while most of the outflanking forces holds.
AG Umezu holds.
AG Yamamoto concentrate on Kweilin.

Air Transport:
Italy transfer one German INF DIv to Olbia.
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Re: Empires in Flames (4-player game)

Posted: Wed Apr 29, 2026 4:44 pm
by Orm
Japan attacks Kweilin. 6 points are added in ground support (FTR2 + 2 NAV2).

I assume that China selects assault.
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Re: Empires in Flames (4-player game)

Posted: Wed Apr 29, 2026 4:49 pm
by Orm
Kweilin is liberated.

Edit: No objection from USA (10 rolled).
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Re: Empires in Flames (4-player game)

Posted: Wed Apr 29, 2026 4:57 pm
by Orm
Jan/Feb '40
Impulse #1 (Axis)

Air Rebase:
Japan:
LND2 -> NE Kweilin
NAV3 -> SW Taiyuan

No reorganization.