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RE: JM's TOAW III mod
Posted: Sun Feb 05, 2012 7:30 am
by JMass
ORIGINAL: Crossroads
Any idea where I could get this mod from? TIA!
A new link:
http://www.gamefront.com/files/21299214 ... _1.0.1.zip
You could combine my mod with Telumar ones to have a nice compilation.
RE: JM's TOAW III mod
Posted: Sun Feb 05, 2012 9:33 am
by Crossroads
Thanks, got it! [:)]
I have a question though: why am I unable to see the damaged bridges special icon? E.g. Tiles_improvedroad_damaged_bridge.
Do I need to make copies with s_ and h_ prefixes? It is not only with your modification, I have not been able to see them at all. I am testing with Oberst Klink's Tutorial 41, I have blown the bridge on the improved road but do not get the damaged bridge icon.
RE: JM's TOAW III mod
Posted: Mon Feb 06, 2012 7:42 am
by JMass
ORIGINAL: Crossroads
I have a question though: why am I unable to see the damaged bridges special icon? E.g. Tiles_improvedroad_damaged_bridge.
I don't know, this is the first time I hear of this issue...

RE: JM's TOAW III mod
Posted: Mon Feb 06, 2012 1:59 pm
by murphz
Again a good mod jmass [;)] nice one!
RE: JM's TOAW III mod
Posted: Mon Feb 06, 2012 2:31 pm
by sPzAbt653
It's almost comical that after what, 15 years of development, that there is still a bridge in this hex. [:@]

RE: JM's TOAW III mod
Posted: Mon Feb 06, 2012 4:43 pm
by Crossroads
ORIGINAL: JMass
I don't know, this is the first time I hear of this issue...
Yes, as I said I was pretty sure I had messed something up. As it was, I had simply configured all the mods to install to \Graphics folder. Seemed to work to a treat as it was, apart to this bridge thing. Now that I configured them to install to \AltGraphics instead, the damaged bridges showed up as well. It must have been because there was already some damaged bridge graphics available in AltGraphics, the game reads that folder first, then continues to Graphics, right?
Anyway, your mod works now as supposed to, including bridges [:)]
Additionally, I added damaged bridges just by themselves to my JSGME configuration, and can now easily add them to other mods as well:

RE: JM's TOAW III mod
Posted: Fri Mar 09, 2012 1:44 pm
by Oberst_Klink
Hurrah! Finally a screenshot of Tutorial '41
I hope it was useful at all, aye?
Klink, Oberst
RE: JM's TOAW III mod
Posted: Fri Mar 09, 2012 4:08 pm
by Crossroads
Herr Oberst,
It was very useful indeed
Veteran of quite many wargames, the multiple rounds in the same turn thingy was quite something new. I would have struggled with the concept if not for the excellent tutorials here. As always, I spent minimun time with the manual, instead picked up the first interesting looking scenario... and was lost pretty much immediatel, being used to action points type of approach.
Curtis Tomay's / Bob's articles were of great help, I started with your tutorial scenario, must have played it like a ten times before I was sure I got the game mechanics right. Then graduated to Kasserine 43 scenario, and won a convincing victory on my second try
Now I have been playing with the corps level scenarios. Fun stuff indeed.
RE: JM's TOAW III mod
Posted: Wed Oct 30, 2013 4:26 pm
by JMass
A new link to download v. 3.4_1.0.1
https://dl.dropboxusercontent.com/u/161 ... _1.0.1.zip
(I stopped to develop my mod three years ago)
RE: JM's TOAW III mod
Posted: Wed Oct 30, 2013 4:52 pm
by KULLl
(I stopped to develop my mod three years ago)
Don't care! The mod provides best graphics for TOAW I've ever seen. And there are people still playing TOAW.
(And many thanks)