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RE: FitE Red Army turn 32

Posted: Tue Jan 30, 2007 5:09 pm
by golden delicious
ORIGINAL: Monkeys Brain

rotating tired units helps a lot,

Yeah. One wants to have, say, a third of the panzer divisions resting at any one time. That way you can ensure that you will still have fresh mechanised units in the future.

RE: FitE Red Army turn 32

Posted: Tue Jan 30, 2007 6:10 pm
by Telumar
ORIGINAL: golden delicious

ORIGINAL: Rob_Adamson

Historically, they just kept slugging on at a reduced and inefficient pace, but I guess that would be too difficult to model with the engine.

If we could edit movement bias by event, it could be reduced progressively as the mud gets worse, then brought back to normal as it dried. Supply radius would also have to be slashed- but this is already possible.

Totally agree with my proposition at TDG.