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RE: WitPTracker AE Release 1.6.1 Available!

Posted: Sat Dec 18, 2010 8:02 pm
by USSAmerica
Looks very useful, Floyd!  Thanks!  [8D]

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Sat Dec 18, 2010 11:30 pm
by floydg
ORIGINAL: beppi

ORIGINAL: floydg
ORIGINAL: beppi

I had a question a few weeks ago about devices and which unit uses them. I know that in the device overview you can see for every device which unit has got a specific device this turn.

Is it possible to add an overview or filter to the devices screen that you only see devices which where drawn during the last turn from the pool ? It is quite important to track exactly which units got which devices and to turn further replacements off. Escecialy if you split divisions for faster upgrade and try not to draw a device which is not very common to a part of the division (for example 6-pounder guns).

So this is what I was able to implement. Added a new column (Draw) which indicates how many devices were drawn by LCUs (you can sort on this, so you'll see which had a draw). Then you can look at the Pool History for that device, sort by Delta and see who got what.

The limitations at present are: doesn't check fragments for draw, doesn't distinguish between LCU's drawing devices and LCU's merging/combining.

Floyd

Wow looks nice, one question regading to fragments, will it work when a split a division (A/B/C) part ?

Split units should work; fragments, currently no.

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Sun Dec 19, 2010 8:36 am
by Tullius
deleted

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Sun Dec 19, 2010 8:50 am
by michaelm75au
ORIGINAL: floydg

ORIGINAL: beppi

I had a question a few weeks ago about devices and which unit uses them. I know that in the device overview you can see for every device which unit has got a specific device this turn.

Is it possible to add an overview or filter to the devices screen that you only see devices which where drawn during the last turn from the pool ? It is quite important to track exactly which units got which devices and to turn further replacements off. Escecialy if you split divisions for faster upgrade and try not to draw a device which is not very common to a part of the division (for example 6-pounder guns).

Quick question: do fragments draw devices?

I don't think LCU fragments draw replacements as they don't have a real TOE to draw against.

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Sun Dec 19, 2010 1:55 pm
by witpqs
ORIGINAL: michaelm

ORIGINAL: floydg

ORIGINAL: beppi

I had a question a few weeks ago about devices and which unit uses them. I know that in the device overview you can see for every device which unit has got a specific device this turn.

Is it possible to add an overview or filter to the devices screen that you only see devices which where drawn during the last turn from the pool ? It is quite important to track exactly which units got which devices and to turn further replacements off. Escecialy if you split divisions for faster upgrade and try not to draw a device which is not very common to a part of the division (for example 6-pounder guns).

Quick question: do fragments draw devices?

I don't think LCU fragments draw replacements as they don't have a real TOE to draw against.

I have never seen a fragment draw replacements.

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Sun Dec 19, 2010 2:47 pm
by ny59giants
Now that we have the Beta Patch, I expect an update here after the Giants beat the Eagles today.

Right Floyd?!? [;)]

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Sun Dec 19, 2010 5:49 pm
by floydg
ORIGINAL: ny59giants

Now that we have the Beta Patch, I expect an update here after the Giants beat the Eagles today.

Right Floyd?!? [;)]

We'll give you a little time to keep doing the Vick Sack Dance (x3 so far). The patch snuck up on us, but we have something undergoing some testing now and then we'll release.


RE: WitPTracker AE Release 1.6.1 Available!

Posted: Sun Dec 19, 2010 5:50 pm
by floydg
ORIGINAL: witpqs

ORIGINAL: michaelm

ORIGINAL: floydg




Quick question: do fragments draw devices?

I don't think LCU fragments draw replacements as they don't have a real TOE to draw against.

I have never seen a fragment draw replacements.

Cool. Then I think I got that bit of code right.

Thanks!

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Sun Dec 19, 2010 7:24 pm
by Zorch
NY59Giants - sorry, there is no joy in the Meadowlands today.

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Mon Dec 20, 2010 10:34 pm
by floydg
ORIGINAL: Zorch

NY59Giants - sorry, there is no joy in the Meadowlands today.

Not signing up for the Matt Dodge Fan Club this week...

Finishing touches on Release 1.7

Posted: Mon Dec 20, 2010 10:37 pm
by floydg
Finishing touches on Release 1.7 is in the works.

Lots of bug fixes and new features.

The last thing added is a screen showing aircraft upgrade paths and a comparison to the current model. Damian wanted to do it, but he suckered me into doing it. [;)]



Image

RE: Finishing touches on Release 1.7

Posted: Tue Dec 21, 2010 1:39 am
by beppi
Once again a hail to the developers. ! [&o]

RE: Finishing touches on Release 1.7

Posted: Tue Dec 21, 2010 8:22 am
by mikkey
excellent!

RE: Finishing touches on Release 1.7

Posted: Tue Dec 21, 2010 8:52 am
by n01487477
ORIGINAL: mikkey
excellent!
ORIGINAL: beppi
Once again a hail to the developers. ! [&o]

Thanks guys ... it's appreciated. You shouldn't have to wait much longer [;)]

Image

Special thanks to Floyd - for be cajoled into taking it to the next realm...

RE: Finishing touches on Release 1.7

Posted: Tue Dec 21, 2010 9:21 am
by n01487477
Just to see some of the other changes on this page ... (if you haven't noticed)

And this is the last tidbit - the rest you can happily discover on your own.

Image

Release 1.7 now available!

Posted: Tue Dec 21, 2010 1:09 pm
by floydg
Ho ho ho! To go with the beta patch and lumps of coal for ignoring life to play WitP:AE, here is a new release of WitPTracker AE!

The software is available from the typical place: here.

New Features:
[*]Bunker fuel added for ships
[*]CSV export added for ship upgrades
[*]Industry panel small tweaks and support for resizing
[*]Air Production history small tweaks
[*]Ship panel filter options enhanced, toggle to view between different sets of data
[*]Alerts added for Japanese economy
[*]Base load rates in details and tool tip on port in Base panel
[*]Base panel shows aircraft at base along with available support, filter added for bases with insufficient support; filter for bases repairing and those repairing with less than 10000 supply.
[*]Database Maintenance screen added (from File menu) to allow purging of old alerts
[*]LCU Production panel had lots of changes made
[*]AirGroups panel added mission percentages (database is upgraded to add, new turn read populates values); filter on mission type; and supply requirement shown in details
[*]Task Force AirGroups also shows mission percentages
[*]AirGroups panel added filter to show groups with pilots having a delay of 1
[*]AirGroups panel and Task Force Airgroups pop-up pilots column shows a tool tip with an overview of pilot counts
[*]Task Forces panel shows an estimated ETA to the home port (in days) and in the details panel, a tooltip on the cargo magnifying glass showing unload rate at the destination (for missions with cargo)
[*]Ship Production panel added Captial Ship filter for ship type
[*]Aircraft upgrade paths enhanced and shown as a tooltip in AirGroups panel upgrade column. PDU setting read on database initialization, otherwise assumed to be off. New pop-up added to show upgrade options and compare with current model.

EDIT: also added Nomad's region file (version 6) for the new data patch in the [font="Courier New"]region-mappings [/font] folder.

Bugs Fixed:
[*]Crashing during Task Force comparison due to an empty TF
[*]Base Object history and resource history adjusted for when you don't own the base
[*]Corrections to the percentages for AF, port and fort expansions
[*]Ship repair alerts no longer reported for sunk ships
[*]Sorting fixed for LCU disruption and fatigue
[*]Nation filter on right updates in Aircraft Comparison
[*]More than 32767 pilots handled (database upgraded automatically to accommodate)
[*]Ship cargo for units with high IDs now show up properly (air groups and LCUs)
[*]Recognition of real airgroups from the save file improved to not find "bad" groups
[*]LCU comparison on turn loading missing LCUs

Known Issues:
[*]Data patch that messed up games in progress with damaged ship devices will likely mess up WitPTracker

Happy Holidays!

Floyd and Damian

RE: Release 1.7 now available!

Posted: Tue Dec 21, 2010 1:17 pm
by Mike Solli
Wow, thanks guys!

RE: Release 1.7 now available!

Posted: Tue Dec 21, 2010 1:54 pm
by Kitakami
Thank you very much! Merry Christmas!

RE: Release 1.7 now available!

Posted: Tue Dec 21, 2010 2:05 pm
by USSAmerica
Wow, I must have been a good boy this year.  [:D]

Continued thanks for your efforts, gentlemen! 

RE: Release 1.7 now available!

Posted: Tue Dec 21, 2010 2:12 pm
by PaxMondo
Thanks guys!  great effort.  Merry Christmas!!
[&o][&o][&o]