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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Sep 27, 2020 5:38 pm
by jjdenver
ORIGINAL: cfinch

i am not sure why reading the recent moves made me think of this, and happy to post elsewhere but i was wondering your thoughts on the following

what if you could move what you want - period (i guess like a super combined)? i may be missing something but using GE as example
- they can move the subs out first phase every turn vs having to await a naval
- they can activate subs every phase vs only some

but all in all you are limited by air missions and searches disorg the subs so that is self limiting
there are obvious similarities - benefits / drawbacks offsetting for other powers

i am wondering if the change would totally upset the cart or just make a different (but simpler? as you dont have to track naval combined etc) game
Hi cfinch, happy to see you discuss this but maybe not on an AAR thread. :) :) Can you please post it in another part of the forum?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Sep 28, 2020 3:48 am
by peskpesk
No support from Guderian. Thx.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Sep 29, 2020 9:49 pm
by jjdenver
No SU planes flying ground support - will Axis fly any planes?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Sep 30, 2020 7:03 am
by peskpesk
Plz send Lnd3 JU88A1 (return to same hex) and GE FTR2(return to RUM HQI) .

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Sep 30, 2020 1:15 pm
by jjdenver
SU intercepts, air combat results in bomber cleared through.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Sep 30, 2020 3:20 pm
by jjdenver
1 AA gun fires and stops 2 a2g factors. Soviet tanks roll forward in a successful attack.

Image

SU rebases FTR and LND near d-town and FTR in north rebases along Dvina river north of Vitebsk
CW rebases Beaufighter in Egypt closer to Med
US rebases Dauntless from Pago Pago to Palmerton island farther southeast, Tomahawk and Dauntless from Pearl to Washington Island and Palmyra (south)
cvp's at Pearl that were not on CV's rebase onto CV's

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Oct 05, 2020 12:58 pm
by Orm
No declarations of war.

May/Jun '42
Impulse #6 (Axis)

Land: Germany, Japan
Combined:
Naval:
Air: Italy

Japan port strikes the CW merchant ships in Aden.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Oct 05, 2020 1:12 pm
by Orm
Looks to me like the surprise points are borked (bugged). Allies roll 6, and Axis 5. So The Allied search number is 5+5=10, while the Japanese should be 2+1+6=9, and give the Allied side 1 surprise point. Yet the program gives the Allied side 2 surprise points. Seems to me that the program ignores the bonus for the Japanese CV (The CVP has a range of 4 so a +1 bonus applies).

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Oct 05, 2020 1:18 pm
by Orm
Anyway. To get along with the game I am playing it as is and use the two surprise points to reduce damage done.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Oct 05, 2020 1:20 pm
by Orm
One CP is sunk and another disorganized.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Oct 05, 2020 1:29 pm
by Mayhemizer_slith
If it’s bug, go back and hit harder. On picture plane has range 3, halved in bombing mission. Is result correct with range 3?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Oct 05, 2020 1:32 pm
by Orm
ORIGINAL: Mayhemizer_slith

If it’s bug, go back and hit harder. On picture plane has range 3, halved in bombing mission. Is result correct with range 3?
Well, it flies from a box where there is another CVP with 4 in range. And that unit should modify the search number as I read the rules even if the CVP flying doesn't due to its modified range.

The difference is one disorganized CP and I am not going back for that. [:)]

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Oct 05, 2020 1:33 pm
by Orm
May/Jun '42
Impulse #6 (Axis)

Naval Air:
Germany:
FTR2 (Hun) -> North Sea 2-box

Italy initiates combat in the North Sea. Axis declines to add any air to the sea area.

Will CW reinforce the North Sea?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Oct 05, 2020 1:38 pm
by Mayhemizer_slith
No thank you.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Oct 05, 2020 1:42 pm
by Orm
*sigh*

No luck in the North Sea. (Axis 8, Allies 10)

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Oct 05, 2020 1:46 pm
by Orm
May/Jun '42
Impulse #6 (Axis)

Italy begin their strategic bombing campaign with a raid on Moscow.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Oct 05, 2020 1:50 pm
by Orm
And the first raid yields a decent result.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Oct 05, 2020 2:05 pm
by Orm
May/Jun '42
Impulse #6 (Axis)

Ground Strike:

Japan:
LND2 (77,134) -> Chungking

Italy:
LND3 (52,56) -> 54,58
Three LND3, and one LND2 strike Leningrad.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Oct 05, 2020 2:10 pm
by Orm
USSR can intercept the Italian ground strike on the Soviet mechanized armies. They have one FTR2 available. Italy has one FTR, and Germany one FTR3, available for counter-interception.

USSR also has one AA division available to give the tanks some AA support.

Will USSR intercept the Italian bomber? If not, will the AA fire?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Oct 05, 2020 2:23 pm
by jjdenver
I think I agree about naval combat (port attack) btw.

About the GS, do intercept. First result vs bomber. Return FTR to same hex.