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RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 4:50 pm
by Orm
Do the Allies wish to add the Spitfire?
No, thank you.
RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 5:00 pm
by AllenK
Italian sub stays deep.
Searches: Axis 6, Allies 5. No combat.
What would the Allies like to do in the West Med?

RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 5:03 pm
by Orm
What would the Allies like to do in the West Med?
HMS Repulse initiates a search for the reputed Italian ships.
RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 5:10 pm
by AllenK
As the Repulse initiates searching, uncommitted aircraft from both sides stay on the ground (Allies could only reach the 0-box so I assumed they wouldn't fly). The subs on the other hand ....?

RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 5:11 pm
by Orm
Right you are with no aircraft.
I'll include the submarines for the first round.
RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 5:23 pm
by AllenK
Searches Allies 4, Axis 5.
Which boxes do the Allies want to include? I presume the Stringbags will be taking the leading role?

RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 5:26 pm
by Orm
Which boxes do the Allies want to include?
3-box only.
No AA effect? If so then use the surprise points to increase the combat table.
RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 5:32 pm
by AllenK
After blasting off all its AA ammo to no effect, the Fiume returns to port. Round 2?

RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 5:33 pm
by Orm
Round 2?
Indeed.
Edit: No aircraft, sub included.
RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 5:47 pm
by AllenK
Searches: Allies 10, Axis 5. No combat.
Me-110's and Stukas ground strike Gibraltar. Do any fighters fly to the defence?

RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 6:02 pm
by Mayhemizer_slith
In case of air to air combat, remember to compensate one pilot to Germany if pilot is killed.
RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 6:08 pm
by Orm
Yes. The Nimrod (CVP).
RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 6:21 pm
by AllenK
As reports come in of biplanes from the FAA inbound to Gib, the Germans scramble some Me-109's to add to the show.
It would take the Luftwaffe fighter jocks many months before they could live down being beaten off by Nimrods. I presume the Allies stay. Any additional air to fly?

RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 6:26 pm
by Orm
Allies stay.
And we may not add new air at this point. [:)]
RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 6:38 pm
by AllenK
No option to add anything anyway.
However, the Nimrods continue writing their own chapter in history by then causing the Me-110 bombers to scatter, jettison bombs and head for home. Finally out of ammo and low on fuel, they return to HMS Eagle.

RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 6:43 pm
by AllenK
The Luftwaffe reaches a low point in its history [:(].

RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 6:47 pm
by AllenK
No rail moves.
Japs move the Garr out of Canton.
Over to Mayhemizer for the rest of the impulse.
RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 6:50 pm
by Orm
ORIGINAL: AllenK
No option to add anything anyway.
However, the Nimrods continue writing their own chapter in history by then causing the Me-110 bombers to scatter, jettison bombs and head for home. Finally out of ammo and low on fuel, they return to HMS Eagle.
This has me confused. [&:] [:(]
Looks buggy.
The front bomber is a 'fighter bomber' and should have -1 in the air to air rating. So the air combat table should have been -1 and +1. Edit2: Note that the fighter-bomber is shown as three in air to air rating in the first combat round.
The two results should then have been DA and DA and doesn't change anything but MWIF showed one result as AA.
But if MWIF considered the air table +2 and -2 then the results would have been 'no effect' and AA.
So, in my opinion, the actual, practical, result is correct but as I see it there is a bug here.
Edit: Or there is something I am missing. [&:] [:(]
RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 7:11 pm
by AllenK
It does look like a bug.
I've recreated the combat.
Here's the screenshot just before entering the Allied combat dice roll. It's going in correctly as -1/+1, with the Me-110 showing as having 3 points (reduced by 1).

RE: 4 player E-mail: A
Posted: Tue Sep 13, 2016 7:15 pm
by AllenK
Then, after the Me-110 is aborted and returns to base, the values change to -2/+2 for the Axis response. I'll post it to Tech Support.
