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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Oct 05, 2020 2:37 pm
by Orm
Italy counter-intercepts with their fighter.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Oct 05, 2020 2:41 pm
by Orm
The bomber is cleared, and Italy then aborts the fight.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Oct 05, 2020 2:44 pm
by Orm
Will USSR use their AA?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Oct 05, 2020 4:33 pm
by jjdenver
Yes pls fire AA
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Oct 06, 2020 12:31 pm
by Orm
The AA fire reduced two points. (10, 8, 10, 9, and 2 rolled)

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Oct 06, 2020 12:42 pm
by Orm
May/Jun '42
Impulse #6 (Axis)
The Italian air force score some hits the second time around.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Oct 06, 2020 12:44 pm
by Orm
No effect in the south thanks to the AA fire.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Oct 06, 2020 1:01 pm
by Orm
And the Japanese get one hit on the Chungking defenders. (The die rolls were 6, 1, and 4 - accidently changed the last roll to a 10 but since that makes no difference...)

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Oct 06, 2020 1:09 pm
by Orm
Over to Germany for the German rail, and land, movement.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Oct 06, 2020 1:37 pm
by Zorch
ORIGINAL: Orm
Over to Germany for the German rail, and land, movement.
On to Stalingrad!

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Oct 08, 2020 12:28 pm
by Orm
May/Jun '42
Impulse #6 (Axis)
Rail Moves:
Germany:
MOT La Spezia->51,55(HQI)
MEC La Spezia->56,57(HQI)
ARM DIV 45,53->51,55(HQI)
Land Movement:
Japan:
INF (75,134) -> Tianshui
MIL (74,136) -> 75,136
MAR (86,136) -> 88,137
HQI (84,134) -> 84,135
MTN (84,133) -> 84,134
INF (85,132) -> 84,133
CAV (88,137) -> 91,139
MIL (84,134) -> 83,134
INF (84,133) -> 84,134
INF (83,131) -> 83,132
INF (83,132) -> 84,133
MTN Div (84,133) -> 84,134
ART (82,132) -> 83,132
INF Div (83,132) -> 84,133
INF (82,132) -> 83,132
MIL (97,125) -> 97,124
MIL (Singora) -> 113,129
MAR (Batavia) -> Telok Betong
ENG (81,133) -> 82,134
ART (82,133) -> 80,132
ART (81,132) -> 82,133
MIL (82,133) -> 82,134
MIL (82,132) -> 82,133
INF (81,132) -> 82,132
MIL (80,132) -> 82,131
MAR in Raboul takes hex 123,180

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Oct 08, 2020 12:37 pm
by Orm
May/Jun '42
Impulse #6 (Axis)
Germany drops one PARA on Leningrad.
Germany assaults Leningrad. Two ENG are committed to aid the assault. The HQA is included in the attack.
Japan assaults Chungking.
Will USSR include the notional in Leningrad?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Oct 08, 2020 4:12 pm
by jjdenver
Hi, yes please include the notional. Also I think we have been lazy about manually editing the game file to burn oil when it's been used for production so if Leningrad falls we'll have to audit usage of the oil and manually edit it at that point. This is due to the MWIF bug that saved oil sent to prod doesn't get removed from the map.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Oct 08, 2020 4:25 pm
by Orm
ORIGINAL: jjdenver
Also I think we have been lazy about manually editing the game file to burn oil when it's been used for production so if Leningrad falls we'll have to audit usage of the oil and manually edit it at that point. This is due to the MWIF bug that saved oil sent to prod doesn't get removed from the map.
I think that we can destroy the erroneous oil during the end of turn without any need for editing. I trust that you Allies will figure out how many needs to be removed.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Oct 08, 2020 4:41 pm
by Mayhemizer_slith
ORIGINAL: Orm
ORIGINAL: jjdenver
Also I think we have been lazy about manually editing the game file to burn oil when it's been used for production so if Leningrad falls we'll have to audit usage of the oil and manually edit it at that point. This is due to the MWIF bug that saved oil sent to prod doesn't get removed from the map.
I think that we can destroy the erroneous oil during the end of turn without any need for editing. I trust that you Allies will figure out how many needs to be removed.
I have counted that (and extra oil in UK too). I have numbers on my computer.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Oct 08, 2020 4:42 pm
by Orm
May/Jun '42
Impulse #6 (Axis)
Yamamoto (HQI) adds HQ support to the assault on Chungking.
Manstein (HQA) adds HQ support to the assault on Leningrad.
Germany fly 3 bombers in support of the attack.
USSR has two bombers, and two fighters, that can give defensive support to Leningrad. Germany has 2 FTR2, and one FTR3, available for counter-interception. Will USSR use any defensive resources to support Leningrad?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Oct 08, 2020 4:54 pm
by jjdenver
Hi, please send all Red Air planes. Arrange them logically (worst bomber in front, best fighter in front etc).
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Oct 08, 2020 4:55 pm
by Mayhemizer_slith
X
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Oct 08, 2020 5:06 pm
by Orm
Germany, and Finland, send up all available fighters.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Oct 08, 2020 5:10 pm
by Orm
The air combat begins well for the Soviet Union. What aircraft will be the first target?
