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RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 5:13 pm
by Orm
Axis rolls 10 and Allies roll 7.

Image
Picture from Sep/Oct '40 Impulse #9 (Allied) - Port Strike

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 5:19 pm
by Orm
The British Swordfish bombers damage the Italian cruiser.

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Picture from Sep/Oct '40 Impulse #9 (Allied) - Port Strike

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 5:51 pm
by Orm
No naval air.

A TRS sail from Gibraltar, escorted by HMS Dorsetshire, to the West Med. Will Italy intercept?

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Picture from Sep/Oct '40 Impulse #9 (Allied) - Naval Movement

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 5:52 pm
by AllenK
Yes please. Use the CA.

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 6:02 pm
by Orm
The Italian intercept attempt fails, but the TRS stay in the sea area and embark a Spanish Corps from Almería.

Image
Picture from Sep/Oct '40 Impulse #9 (Allied) - Naval Movement

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 6:06 pm
by Orm
A second TRS sail from Gibraltar. This time towards Cape St Vincent. Will the Italian submarine attempt to intercept?

Image
Picture from Sep/Oct '40 Impulse #9 (Allied) - Naval Movement

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 6:07 pm
by AllenK
Yes please.

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 6:13 pm
by Orm
The interception attempt is successful and CW decide that the prudent course is to stay in the sea area rather than to let the TRS force its way through the blockade.

The TRS stay in the 3 box and load the 2nd Corps from Cádiz.

Image
Picture from Sep/Oct '40 Impulse #9 (Allied) - Naval Movement

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 6:19 pm
by Orm
CW can activate combat in three sea areas... but decline in all three.

Image
Picture from Sep/Oct '40 Impulse #9 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 6:22 pm
by Orm
Axis can activate combat in two sea areas. Will they?

Image
Picture from Sep/Oct '40 Impulse #9 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 6:25 pm
by AllenK
Cape St Vincent; yes please.

Edit: Was waiting to see the West Med screenshot but also initiate.

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 6:31 pm
by Orm
Edit: Was waiting to see the West Med screenshot but also initiate.
I was to lazy to take that screenshot. [:D]

Edit: Any preference as to which sea area to begin with?

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 6:33 pm
by AllenK
It's in the lap of the gods with the die rolls so start anywhere.

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 6:40 pm
by Orm
I'll begin with Cape St Vincent because that does not require change of active power.

CW decline to send any air reinforcements.

I declined on behalf of Germany to send their fighter to the 0 box.

Will Italy commit their submarine?

Image
Picture from Sep/Oct '40 Impulse #9 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 6:44 pm
by AllenK
Yes please.

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 6:46 pm
by Orm
And with two sevens rolled we move on.

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RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 6:50 pm
by Orm
CW decline to send any additional air to the West Med.

Will Germany? (See picture)

Will Italy (No picture unless requested)

Image
Picture from Sep/Oct '40 Impulse #9 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 6:51 pm
by AllenK
No thanks.

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 6:51 pm
by Mayhemizer_slith
Germany: No thank you.

RE: 4 player E-mail: A

Posted: Fri Sep 16, 2016 6:55 pm
by Orm
CW commits the Allied submarines.