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RE: Fulkerson vs Moore

Posted: Fri Jul 26, 2013 8:07 pm
by larryfulkerson
Here's me turning all the ART units at Singapore to Bombard. I figure that I may as well get some benefit out of losing people.

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RE: Fulkerson vs Moore

Posted: Sat Jul 27, 2013 2:32 am
by larryfulkerson
Here's the main striking Air Combat group just to the east of Wake. I was thinking of raiding Midway island and then realized that I
didn't have the fuel to return to Wake from there and now they are sitting out in the water going nowhere.

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RE: Fulkerson vs Moore

Posted: Sat Jul 27, 2013 5:30 am
by larryfulkerson
I thought I might ought to do a survey of my main hubs and get some idea how the pipeline is working out.

This is Tokyo. It's low on fuel and every once in a while the HI and LI industry fail for lack of resources and fuel. I've got some fuel and
resources headed to Tokyo now and they will arrive shortly. There are two convoys of supplies headed for Truk and BubbleDrop.
Tokyo is exceptionally quiet for being in a war, traffic is low, the only flying in the capital is training flights and I'm relying on the minefield
at Yokohoma to keep the Allied subs out of the port of Tokyo. I've just assigned some CM's to lay 100 mines in Yokohoma to refresh the
minefield there to keep it going.

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RE: Fulkerson vs Moore

Posted: Sat Jul 27, 2013 5:43 am
by larryfulkerson
This is Truk. It's low on everything except resources. I've been using Truk to collect the resources being harvested from Ocean Island,
Nauru Island, Christmas Island IO, and various places in the Celebes and the southern Phillippines islands. I'm shipping fuel to Truk
from Balikpapan and all the supplies going through Truk come from Tokyo. Truk is out of oil because that's being handled by other
hubs. Oil is coming from Palembang and Miri and none passes through Truk to speak of.

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RE: Fulkerson vs Moore

Posted: Sat Jul 27, 2013 5:56 am
by larryfulkerson
This is location code named Bubble Drop. It's one of the busy-er ports with lots of traffic through there constantly. Small-range traffic
from the SRA and so on take their goodies to Bubble Drop and unload it and go back out for more and the longer-ranged transports
load up and take the goodies to Tokyo or Kagoshima. A little bit of oil passes through here but most of the oil is handled by Cam Rahn
Bay.

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RE: Fulkerson vs Moore

Posted: Sat Jul 27, 2013 6:05 am
by larryfulkerson
This is Cam Rahn Bay. As you can see not much passes through there in the way of supplies or resources. Mostly fuel and oil pass
through CRB. Here lately I've had the long range transports go directly from Palembang to Kagoshima to avoid the time intensive
loading and unloading usually taking place but the recent fuel crisis prompted me to do that. I'm getting a handle on the fuel crisis now
so we're going to go back to loading the smaller loads in CRB and have the longer-ranged transports take it from there to Kagoshima.

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RE: Fulkerson vs Moore

Posted: Sat Jul 27, 2013 6:11 am
by larryfulkerson
Here's Palembang. It's the fuel and oil capital of the Japanese empire. I loose Palembang and I loose the war I'm guessing.

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RE: Fulkerson vs Moore

Posted: Sat Jul 27, 2013 6:23 am
by larryfulkerson
This is Kagoshima. Note to self: It's almost out of supplies. There's a ton of convoys headed for Kagoshima w/ resources, fuel, and oil
but most of it is still days away. Kagoshima may be the busy-est port I've got right now. As soon as the fuel crisis is over that may
change but right now it's pretty busy. Most of the convoys headed for Kagoshima are coming from the south.

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RE: Fulkerson vs Moore

Posted: Sat Jul 27, 2013 6:31 am
by larryfulkerson
Here's the pair of ports probably most important right now.....Hakodate and Hirosaki. Most of the resources I gather at Hakodate and
haul it to Hirosaki. Rinse and repeat. I've got about 8 convoys dedicated to this route. I'm trying to manage the ports so that all the
ships don't show up at one port simultaneously, they can't all dock that way. It's tricky.

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RE: Fulkerson vs Moore

Posted: Sat Jul 27, 2013 6:39 am
by larryfulkerson
This is Fusan. It's not a hub yet but I think maybe it might be a good hub as soon as I expand the port and airfleld. I have some base
force engineers headed to Fusan from Keijo and they should arrive within a week or so and then the expansion can start. I need to
bump up the supply level there to aid the construction and I need to turn on the resource stockpiling button for Fusan so it'll start
gathering resources. And then I can start hauling resources to Nagasaki. This will probably be up and running in a month or so.

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RE: Fulkerson vs Moore

Posted: Sun Jul 28, 2013 11:56 am
by larryfulkerson
Here's the latest Tracker Alerts:

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RE: Fulkerson vs Moore

Posted: Sun Jul 28, 2013 12:00 pm
by larryfulkerson
Here's the latest Tracker economic diagnosis:

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RE: Fulkerson vs Moore

Posted: Sun Jul 28, 2013 12:38 pm
by PaxMondo
ORIGINAL: SqzMyLemon

Hi larry,

Just a few things:

1. If you dedicate a number of TF's to exporting resources to the Home Islands from Fusan it will begin to draw resources from all over Korea, Manchuria and China, not just what is produced at the base. Expand the port there to level 8 as soon as you can to increase the draw and amount of resources the port can handle daily. I don't know if your mod has the stockpile option from previous patches, but if so you can order Fusan to stockpile resources as well.

The trick to Fusan is don't export resources from Keijo, Port Arthur or Shanghai. You want the game engine to draw those resources to Fusan. So if you spend the next month only withdrawing resources from Fusan while expanding the port to it's maximum capacity you'll see Fusan start to have a stockpile over 100k resources on a regular basis.

Glad to see you got it working! Big help for IJ when you do.

RE: Fulkerson vs Moore

Posted: Tue Jul 30, 2013 12:29 am
by larryfulkerson
ORIGINAL: PaxMondo
ORIGINAL: SqzMyLemon
Hi larry,
Just a few things:
1. If you dedicate a number of TF's to exporting resources to the Home Islands from Fusan it will begin to draw resources from all over Korea, Manchuria and China, not just what is produced at the base. Expand the port there to level 8 as soon as you can to increase the draw and amount of resources the port can handle daily. I don't know if your mod has the stockpile option from previous patches, but if so you can order Fusan to stockpile resources as well.

The trick to Fusan is don't export resources from Keijo, Port Arthur or Shanghai. You want the game engine to draw those resources to Fusan. So if you spend the next month only withdrawing resources from Fusan while expanding the port to it's maximum capacity you'll see Fusan start to have a stockpile over 100k resources on a regular basis.
Glad to see you got it working! Big help for IJ when you do.
Thanks for posting something Pax dude. I'm wondering if anybody is reading this thing LOL. Um...I haven't gotten it working yet but
I hope to get the engineers going on expanding Fusan and I've already started running convoys there. It's looking good.

RE: Fulkerson vs Moore

Posted: Tue Jul 30, 2013 12:49 am
by Richard III

Been reading it. Went to the start too...thanks for doing this detailed AAR. I'm sure I`ll run into the same issues with the economy in the HI in my PBEM`s.

ORIGINAL: larryfulkerson
ORIGINAL: PaxMondo
ORIGINAL: SqzMyLemon
Hi larry,
Just a few things:
1. If you dedicate a number of TF's to exporting resources to the Home Islands from Fusan it will begin to draw resources from all over Korea, Manchuria and China, not just what is produced at the base. Expand the port there to level 8 as soon as you can to increase the draw and amount of resources the port can handle daily. I don't know if your mod has the stockpile option from previous patches, but if so you can order Fusan to stockpile resources as well.

The trick to Fusan is don't export resources from Keijo, Port Arthur or Shanghai. You want the game engine to draw those resources to Fusan. So if you spend the next month only withdrawing resources from Fusan while expanding the port to it's maximum capacity you'll see Fusan start to have a stockpile over 100k resources on a regular basis.
Glad to see you got it working! Big help for IJ when you do.
Thanks for posting something Pax dude. I'm wondering if anybody is reading this thing LOL. Um...I haven't gotten it working yet but
I hope to get the engineers going on expanding Fusan and I've already started running convoys there. It's looking good.

RE: Fulkerson vs Moore

Posted: Tue Jul 30, 2013 1:08 am
by larryfulkerson
ORIGINAL: Richard III
Been reading it. Went to the start too...thanks for doing this detailed AAR. I'm sure I`ll run into the same issues with the economy in the HI in my PBEM`s.
You went to the start? Wow. You must be a die-hard AAR reader. I thought I was the only guy who did that. Thanks heaps.

In the other AAR's I see a lot of combat results and some snide comments but very few hard-core how-to-run-the-jap-side-of-the-game
kind of verbage and I'm kind of new to this, my first PBEM of WITP-AE and my first time at playing the Jap side, and I thought it might be
helpful if I included that kind of information. Somebody else is going to try to play the Jap side one day and I'm hoping this document
might be helpful. Keep in mind that this isn't the stock scenario, this is RA 4.2 and it's SUPPOSED to be hard on the Jap.

RE: Fulkerson vs Moore

Posted: Tue Jul 30, 2013 1:59 am
by SqzMyLemon
ORIGINAL: larryfulkerson

In the other AAR's I see a lot of combat results and some snide comments but very few hard-core how-to-run-the-jap-side-of-the-game
kind of verbage and I'm kind of new to this, my first PBEM of WITP-AE and my first time at playing the Jap side, and I thought it might be
helpful if I included that kind of information.

I'm wrapped too tight for playing Japan [:D]. I much more enjoy the economic and production side of playing Japan then dealing with having my ass handed to me in most combat situations. When I'm not having a coronary, I try and post more on the non-combat side of things. This game frustrates me so much, but I actually enjoy and get lost in the day to day running of Japan. In my opinion, it's the toughest side to play and there's just no margin for error, talk about pressure. My hat's off to you for playing a mod that's even tougher on the dark side.

RE: Fulkerson vs Moore

Posted: Tue Jul 30, 2013 8:59 am
by berto
ORIGINAL: larryfulkerson

I'm wondering if anybody is reading this thing LOL.
I check in every day.

What sets your AARs apart is the abundance of annotated screenshots. A picture is worth a thousand words.

RE: Fulkerson vs Moore

Posted: Tue Jul 30, 2013 9:41 am
by larryfulkerson
ORIGINAL: berto
ORIGINAL: larryfulkerson
I'm wondering if anybody is reading this thing LOL.
I check in every day.
First of all let me be the first to thank you. I'm glad somebody likes this thing. It sometimes gets to feel too much like work to post
anything else......and then I think of you guys and how you would be missing out if I didn't post it. Second, lemme suggest you
subscribe to this thread. That way you'll get an email whenever somebody posts something. Just a thought.
ORIGINAL: berto
What sets you AARs apart is the abundance of annotated screenshots. A picture is worth a thousand words.
I think so too. I've heard from at least one person that he doesn't know how to post pictures to the forum and I'm thinking of putting
together some kind of tutorial to explaiin it. First a short nap.

RE: Fulkerson vs Moore

Posted: Tue Jul 30, 2013 10:33 am
by catwhoorg
Welcome back to posting Larry.