Page 108 of 193
RE: Manila Falls
Posted: Tue Aug 02, 2016 2:09 am
by PaxMondo
ORIGINAL: Lowpe
Two poor days, I cannot wait until I get one game going again. Two is clearly way too many for me as all I have done is screw up in the last several weeks.
I have no idea how you do it either. It is all I can do to focus on one game .. no way to do 2...
[&o][&o][&o]
RE: Manila Falls
Posted: Tue Aug 02, 2016 8:58 am
by Encircled
I have no idea how you do it either. It is all I can do to focus on one game .. no way to do 2...
+1
RE: Manila Falls
Posted: Tue Aug 02, 2016 9:55 am
by dave sindel
ORIGINAL: Encircled
I have no idea how you do it either. It is all I can do to focus on one game .. no way to do 2...
+1
+2 - and doing an AAR on both games as well
RE: Manila Falls
Posted: Wed Aug 03, 2016 12:40 am
by Lowpe
Well, I am getting a break tonight as the computer started the upgrade process on me. If I had known prior I could have transferred the file to another computer (I still have one win 7 left) or to a linux machine.
Jocke is going to kill me for being so slow, but I am over 2 hours lost on this upgrade, time I was going to get the turn done and now bedtime is rapidly approaching.
Argh.
I now see that you that the upgrade gets automatically scheduled for the top of the next hour after downloading all the files.
RE: Manila Falls
Posted: Wed Aug 03, 2016 2:59 pm
by Lowpe
I got the turn away, and Jocke is going to turn it around tomorrow morning...giving me a little breathing time to do some off turn work on the game.
I gotta escape from LA!

RE: Manila Falls
Posted: Fri Aug 05, 2016 11:49 am
by Lowpe
Next day...
Allies lightnings and jugs sweep...6-1 in the Allied favor.
2 baby carriers burn up taking 40 planes with them. Four baby carriers gone....
Catch the Allied ships responsible...sink 3 CL and perhaps 5-6 destroyers. Small satisfaction.
Grim., grim and grimmer.

RE: Manila Falls
Posted: Fri Aug 05, 2016 11:52 am
by Lowpe
Judy...

RE: Manila Falls
Posted: Tue Aug 09, 2016 1:28 pm
by Lowpe
Planning a retreat from the West Coast...will see how it goes.
Finally got the turn around, hope to improve turnarounds here shortly.\
Frank A factory fully repaired and researching. Two Jack J2M3 r&D fully, and one George factory researching the other at 29 repaired and 1 one left.
90 Oscar IIIa in the pool...how will they do against the Jugs I wonder?
RE: Manila Falls
Posted: Wed Aug 10, 2016 4:32 pm
by Lowpe
Jan 26, 1943
Meh, not a great day...really in a pickle.

RE: Manila Falls
Posted: Wed Aug 10, 2016 4:33 pm
by Lowpe
Ship losses...

RE: Manila Falls
Posted: Wed Aug 10, 2016 4:34 pm
by Lowpe
P40 and Lightning swept prior to a nicely escorted heavy bombing run at Pendleton.

RE: Manila Falls
Posted: Wed Aug 10, 2016 7:42 pm
by Lokasenna
Must not make clucking noises... must not make clucking noises...
So, when are you getting out? What are you going to try to save? What are you writing off?
RE: Manila Falls
Posted: Thu Aug 11, 2016 2:30 pm
by Canoerebel
Hey, Jeff, thanks for taking the road less traveled to explore the possibilite of a West Coast invasion in early '43. Things haven't turned out how you'd like, but I'll bet you've learned a great deal that will benefit you in future games.
From the perspective of your Penaut Gallery, it's the most fun to follow AARs that delve into unusual approaches to the game. It is and has been entertaining.
It looks like things have veered off course for you in such a way that you are probably disheartened a bit at the moment. As well all know, breaking contact can be the most challenging, complicated and painful undertaking in this game (and in real war, I think).
Against your wishes, you will now be involved in another novel war - one in which Japan has created an unusual alignment of forces in pursuit of an objective...and one in which the Allies, consequently, have unusual openings.
Just how creative and tenacious can you be in crafting new strategies to meet these novelties? I strongly suspect that you will surprise yourself going forward with just how tough a Japanese player can be.
RE: Manila Falls
Posted: Thu Aug 11, 2016 5:29 pm
by tiemanjw
ORIGINAL: Canoerebel
Hey, Jeff, thanks for taking the road less traveled to explore the possibilite of a West Coast invasion in early '43. Things haven't turned out how you'd like, but I'll bet you've learned a great deal that will benefit you in future games.
From the perspective of your Penaut Gallery, it's the most fun to follow AARs that delve into unusual approaches to the game. It is and has been entertaining.
It looks like things have veered off course for you in such a way that you are probably disheartened a bit at the moment. As well all know, breaking contact can be the most challenging, complicated and painful undertaking in this game (and in real war, I think).
Against your wishes, you will now be involved in another novel war - one in which Japan has created an unusual alignment of forces in pursuit of an objective...and one in which the Allies, consequently, have unusual openings.
Just how creative and tenacious can you be in crafting new strategies to meet these novelties? I strongly suspect that you will surprise yourself going forward with just how tough a Japanese player can be.
+1
Especially the exploring the road less traveled part.
RE: Manila Falls
Posted: Fri Aug 12, 2016 3:11 am
by njp72
ORIGINAL: tiemanj
ORIGINAL: Canoerebel
Hey, Jeff, thanks for taking the road less traveled to explore the possibilite of a West Coast invasion in early '43. Things haven't turned out how you'd like, but I'll bet you've learned a great deal that will benefit you in future games.
From the perspective of your Penaut Gallery, it's the most fun to follow AARs that delve into unusual approaches to the game. It is and has been entertaining.
It looks like things have veered off course for you in such a way that you are probably disheartened a bit at the moment. As well all know, breaking contact can be the most challenging, complicated and painful undertaking in this game (and in real war, I think).
Against your wishes, you will now be involved in another novel war - one in which Japan has created an unusual alignment of forces in pursuit of an objective...and one in which the Allies, consequently, have unusual openings.
Just how creative and tenacious can you be in crafting new strategies to meet these novelties? I strongly suspect that you will surprise yourself going forward with just how tough a Japanese player can be.
+1
Especially the exploring the road less traveled part.
Excellent summary.
Though there is no way Lowpe knows retreat, he will just advance in another direction. One of the most resilient individuals in our little community.[:D]
RE: Manila Falls
Posted: Fri Aug 12, 2016 8:36 am
by Encircled
Troops are expendable, airframes are expendable (ok, there are costs but at least you can replace them)
The IJN isn't
Abandoning your troops and getting out of Dodge asap might be the only way out of this.
Either way, just want to echo what others have said, these are fascinating reads for those of us with the time/skills/guts to do an AAR!
RE: Manila Falls
Posted: Fri Aug 12, 2016 9:47 am
by dave sindel
ORIGINAL: tiemanj
ORIGINAL: Canoerebel
Hey, Jeff, thanks for taking the road less traveled to explore the possibilite of a West Coast invasion in early '43. Things haven't turned out how you'd like, but I'll bet you've learned a great deal that will benefit you in future games.
From the perspective of your Penaut Gallery, it's the most fun to follow AARs that delve into unusual approaches to the game. It is and has been entertaining.
It looks like things have veered off course for you in such a way that you are probably disheartened a bit at the moment. As well all know, breaking contact can be the most challenging, complicated and painful undertaking in this game (and in real war, I think).
Against your wishes, you will now be involved in another novel war - one in which Japan has created an unusual alignment of forces in pursuit of an objective...and one in which the Allies, consequently, have unusual openings.
Just how creative and tenacious can you be in crafting new strategies to meet these novelties? I strongly suspect that you will surprise yourself going forward with just how tough a Japanese player can be.
+1
Especially the exploring the road less traveled part.
+2
RE: Manila Falls
Posted: Fri Aug 12, 2016 10:02 am
by Drakanel
I too have really enjoyed this, no matter the results.
And I too agree with encircled. Absolutely prioritize ships over troops and airframes.
Also, be sure to prepare for counterattacks around the map. Harden your defenses at key targets and the like. He's bound to press on hard now.
RE: Manila Falls
Posted: Fri Aug 12, 2016 11:28 am
by Lowpe
Sorry for being so late. I am still enthused about the game, just going thru a rocky spot with regard to my health.[:(]
I should flip the turn today, although it might be late for Jocke to get it.
RE: Manila Falls
Posted: Fri Aug 12, 2016 12:23 pm
by bigred
ORIGINAL: Alfred
ORIGINAL: Lowpe
I am not sure how it works on the Allied side of things, but here is a list of CVE that spawn at San Diego. If this were Japan, they would be destroyed and VP awarded for their destruction.
Not to mention the destruction of all the Plane factories.
What a delicious target.[;)]
Not certain if San Diego is best target for a December 1942 invasion. I would need to give more consideration to the planning first.
The good news is that if you do capture an Allied port which has ships scheduled to arrive, those ships are destroyed (as in scuttled or cancelled) and you receive 50% of their standard VP. Which is one reason why other important ports with far larger than San Diego Allied ship "construction" (=ship arrival dates) need to be considered.
Then again San Diego has all those aircraft factories although again other significant aircraft factory sites also exist. For example capturing Seattle really does cripple the Allied 4E force structure as American 4E production is heavily dependent on onmap, not offmap, factory production. Which would Japan rather face in 1944, 4E or 2E Allied bombers.
Were it not for the effect of the narrow straits, landing directly at Portland or Tacoma has a lot of merit. Partly because you could factor in friendly LBA and use of paratroops as blocking forces.
There is a lot more than the above to take into account before settling on the final destination.
Alfred
Question Alfred. Are the ships destroyed if the allies recapture the base? If the allies recature the city/planes factories can the research/ production factories be repaired?