Forwarded my ideas to Andy - his reply:
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The plan sounds ok a few little things for you to ponder...
San Jacinto ate a bomb not sure how but one of your Judy's must have got
through she will live it's a minor hit
As for following up its going to be difficult More or less all my CV's are a
ZERO ops points now my CVL's are ok but they have limited flight groups.
I will be trying
This does open up a lot more strategic possibilities for the Allies things I
had ruled out are now back on the table.
You are still 2:1 ahead on points
Of course my LBA will be back in the game to try and finish you cripples !!!
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I've sent the next turn to Andy and lots of action has been taken - but first some hard facts:
Some 243 US carrier ac were shot down including 171 Hellcats, 46 Helledivers and 26 Avengers.
Some 516 Jap carrier + 91 land based fighters were lost including: 9 Rufe, 26 Zero, 239 Zeke,
150 Jill and 117 Judy.
Some 50 carrier ac transferred to nearby bases.
Damage to IJN carriers were less crippling than first assumed:
I've created a large TF and gathered most of the cripples - I'm hoping the enemy will concentrate
on this group.
Cripples
Name---- --Sys- -Flt-Fire-Speed------
BB Haruna - 54 - 76 - 29
CS Mizuho - 71 - 30 - 27
CV Amagi - 98 - 64 - 49
Cvl Ryuho - 99 - 83 - 49
The Unryo and Kaga have already been sunk. If we're lucky 'only' 2 carriers, 1 cvl, 1 cs and 1 BB will be lost.
The remaining carriers have been divided into small TFs that will try to reach Ulithi.
Shokaku - 51 - 22 - 49 - 16
Zuikaku - 60 - 24 - 30 - 13
Akagi - 57 - 49 - 49 - 13
Katsuragi - 60 - 22 - 49 - 13
Taiho - 16 - 44 - 49 - 18
Chiyoda - 31 -25 - 24 - 20
Ryujo - 3 - 35 - 3 - 16
If we can salvage all of these carriers the backbone of the KB should be safe.
I've ordered all available Bettys and Oscars to strike out at 10 hexes from several bases.
Some 300 ac are ready at Palau (size 6 af with air HQ). Fighters on Ulithi have been put on
max range and 40% CAP. 150 fighters and bombers are ready at Woleai + some Bettys, fighters
and army bombers in NG and on Truk.
2 surface combat TFs have been formed and will attempt to hit the enemy carriers. Guessing that
Andy is low on OP and fuel I sent them one hex south by south west. They will then retreat at flank
speed towards Ulithi.
Several other tfs have been sent into the area including a replenishment group consisting of 2 fast AOs,
the mini Hosho and 2 escorts. An escort carrier group with 4 cves and 4 destroyers will move just north
of Woleai with 120 ac. If Andy goes for it his carriers will react to this group, drawing then northwards.
The group with crippled ships will move 2 hexes to the north.
Andy's carriers will only have to move 1 hex to the north to come within range of Oscar IIs and Bettys
plus 150 ac at Woleai. A move/reaction of 5 hexes will take him within Zeke range of the Marianas. Hundreds
of my best fighters as well as more army bombers are ready here.
Ok, let's pray to the gods of war for some much deserved payback! [&o]
If we can put 3 enemy carriers out of action before the decisive battles I'd say this catastrophe would be
worthwhile!
Defeat and counterstrike!?
