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RE: MWIF Game Interface Design

Posted: Fri Sep 20, 2013 8:03 pm
by Shannon V. OKeets
This thread has a lot of information on the Player Interface Design - probably too much to read through.[:(] But I thought I would revive it anyway.

There have been some questions about playing MWIF using different computer system configurations. Here are 4 pages from the Players Manual that discuss some alternatives.

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RE: MWIF Game Interface Design

Posted: Fri Sep 20, 2013 8:04 pm
by Shannon V. OKeets
And the next 2 pages.

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RE: MWIF Game Interface Design

Posted: Fri Sep 20, 2013 9:52 pm
by bo
This Vichy crap is getting on my nerves I have a solution for Vichy, destroy France and Vichy next and you wont have to worry about what goes where and who aligns with whom or who. [:D]

Bo

RE: MWIF Game Interface Design

Posted: Thu Apr 20, 2017 3:33 am
by Jarigon
Question if the interface can be made on top of the map like it is possible to do so with the global map by menu settings?

I really want to have my main map covering the whole screen and the interface with the radio buttons and drop downs on top of it.


RE: MWIF Game Interface Design

Posted: Thu Apr 20, 2017 10:27 am
by Centuur
ORIGINAL: Jarigon

Question if the interface can be made on top of the map like it is possible to do so with the global map by menu settings?

I really want to have my main map covering the whole screen and the interface with the radio buttons and drop downs on top of it.


If you don't put the main form directly in the right corner, but a little more to the center at the top (so that there is some empty space at the right and left of this form), this should work.

RE: MWIF Game Interface Design

Posted: Sun Apr 23, 2017 2:27 am
by Jarigon
Thanks Centuur for trying to support...

As per screenshot I have the map nearly covering the whole of the screen, however I cannot manage the main form interface to overlay the map...for the worldmap it is possible as shown on the screen shot as well...

Looking at all the screenshots in this forum it seems always like this, that the main form is always behind the map or above but never overlay the map.

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RE: MWIF Game Interface Design

Posted: Sun Apr 23, 2017 7:16 am
by Centuur
You are right about that one. If you use one screen (like I do), you are somewhat restricted where that's concerned. It would be better, if you could simply click on the main form, so that it appears on top of the detailed map and not behind it. This is my screen:



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RE: MWIF Game Interface Design

Posted: Sun Apr 23, 2017 7:19 am
by Shannon V. OKeets
ORIGINAL: Jarigon

Question if the interface can be made on top of the map like it is possible to do so with the global map by menu settings?

I really want to have my main map covering the whole screen and the interface with the radio buttons and drop downs on top of it.

No one has mentioned this before - or at least not as clearly as you have.

I'll add an item to my (very long) task list of making another Player Interface option to be keeping the Main form "always on top" of the Detailed Map.

RE: MWIF Game Interface Design

Posted: Wed May 03, 2017 1:42 am
by Jarigon
Dear Shannon,

Surely this is not a priority A topic compared to get the last game mechanism running, however it would just be really helpful, esp since for the worldmap the feature is already existing. In the screenshot I painted it the way I would love to have it to have the max atmosphere.

Just to further persuade you, I might come over to Honolulu for vacation and invite you for tasty dinner [:D]

In the meantime,

Greetings from Singapore

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RE: MWIF Game Interface Design

Posted: Thu May 04, 2017 3:42 am
by juntoalmar
ORIGINAL: Jarigon

In the screenshot I painted it the way I would love to have it to have the max atmosphere.

Hi,

Can't you accomplish that just configuring a proper screen layout?

Cheers!

RE: MWIF Game Interface Design

Posted: Thu May 04, 2017 4:20 am
by Joseignacio
Juntoalmar. You can set the screens like that but when you click on the main one, that one would come to the front, hiding the (micro) world map. Unless there is a way to fix them some way in that position, which I don't know, although of course I admit I don't know too much about these matters.

Does somebody know if you can configure this and call set it up "permanently" until you select another setup? and would the switching (if needed) be agile enough?

RE: MWIF Game Interface Design

Posted: Thu May 04, 2017 10:13 am
by Centuur
No, you can't do it this way, because the main form will disappear behind the detailed map. Personally, I would like to see this possible screenlayout in the game too, since with only one monitor, you want to have as much of the detailed map visible as possible.

RE: MWIF Game Interface Design

Posted: Thu May 04, 2017 10:42 am
by Joseignacio
Thanks Centuur!

RE: MWIF Game Interface Design

Posted: Thu May 04, 2017 12:55 pm
by lomyrin
This is my single monitor 1920 x 1200 setup as an example of screen usage

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RE: MWIF Game Interface Design

Posted: Thu May 04, 2017 5:58 pm
by paulderynck
No matter how much of the Detailed Map is obscured by the Main Form or anything else, it is always a pain since it seems something you want to see is covered and you need to scroll the Detailed map anyway. Also when air units are available for a mission, they always show up in a vertical window positioned at 0,0 (top left) so you want your Main Form located about 2 cm to the right of 0,0.

Lomyrin's example is about as good as you can get, although my own preference is to put the Map Views and Screen Layouts where the Units in Hex is and use Flyouts. That plus toggling the Global Map and Naval Review Details on and off gives the largest Detailed Map to available screen ratio, IMO.

The game does allow a tremendous amount of flexibility in setting up a personalized screen layout.